Not tryna flame you or anything... but seeing this type of attitude come up twice in a row is really unnecessary. Last I saw you weren't part of anything, to each to their own business... I'm going to ask you politely to leave this thread without a sound.Yeah seeing how you're advertising everywhere with no actual point would get you a lot of members.
Manhattan Modification General Topic
#6141
Geschrieben 20 Juni 2012 - 09:51
#6142
Geschrieben 20 Juni 2012 - 10:14
2. It isn't your mod either.
3. This isn't your forum either.
Last I checked you members can't kick members out.
R.I.P Brad Schoener 2010
"Give me a challenge and I'll meet it with joy"
#6143
Geschrieben 20 Juni 2012 - 10:16
x
#6144
Geschrieben 21 Juni 2012 - 09:10
1. This isn't your thread.
2. It isn't your mod either.
3. This isn't your forum either.
Last I checked you members can't kick members out.
Dude... Hop off
#6145
Geschrieben 21 Juni 2012 - 10:37
#6146
Geschrieben 21 Juni 2012 - 12:49
just got a building on fire then next thing I know a quarter of the map was on fire
I have the same problem.. Love the mod, I have been one of the lucky ones who has been able to play from day one, but as soon as I get a building fire, I stop playing because by the time the first engine arrives, everything around it has caught fire including all the cars and then there is a massive traffic jam, no other assistance can get through.. Does anyone have any hints or tips on how to play these scenarios? Cheers
#6147
Geschrieben 21 Juni 2012 - 01:11
not all building fire spread quickly maybe change speed to 3? but will cause more jamsI have the same problem.. Love the mod, I have been one of the lucky ones who has been able to play from day one, but as soon as I get a building fire, I stop playing because by the time the first engine arrives, everything around it has caught fire including all the cars and then there is a massive traffic jam, no other assistance can get through.. Does anyone have any hints or tips on how to play these scenarios? Cheers
#6148
Geschrieben 21 Juni 2012 - 06:29
The gang is back, we aint taking no BS this time though.
But yeah thought you'd like to know, thanks to anyone who's stuck by us, any info will follow.
x
#6149
Geschrieben 21 Juni 2012 - 06:33
Great knew you would come back and push against the hatersVersion 2 begins this weekend. There will be no public info until release or close to. Beta testers already decided and team is already established.
The gang is back, we aint taking no BS this time though.
But yeah thought you'd like to know, thanks to anyone who's stuck by us, any info will follow.
x
#6150
Geschrieben 21 Juni 2012 - 06:35
#6151
Geschrieben 21 Juni 2012 - 07:05
#6152
Geschrieben 22 Juni 2012 - 04:34
#6153
Geschrieben 23 Juni 2012 - 02:11
#6154
Geschrieben 23 Juni 2012 - 10:39
[/URL]
#6155
Geschrieben 26 Juni 2012 - 01:54
In this version we're aiming to both, be as realistic as possible, but also trying to make this mod easier to play on lower PCs, we can't promise anything besides try our best.
The map will now be shifted up town, this will see a reduction in traffic, less complicated routes to fires etc, but most importantly a change in Firehouses.
We've decided to drop all the firehouses from the previous version, that we enjoyed playing as so much, especially in MP, and replace them with brand new firehouses.
E22 L13 B10 - (Currently available in 1.0.0 but will be able to return to their quarters in this)
E44 - (Completely new to the Mod)
More FD units to come, including new rigs for old units.
All your favourite engines/ladders etc from the previous versions will still be available, but they'll be called from off map.
We're also looking into having fully functioning acting Engine/Ladder systems, this would see Engine 7 etc being able to cover Engine 22 whilst it was out on a call.
Also we're looking at perhaps a new precinct, Precinct #9.
That's all for now folks, we're not taking requests on this project but any ideas floated around will be read and taken into consideration.
Version 2.0.0 begins....
x
#6156
Geschrieben 26 Juni 2012 - 02:09
p.s thanks for not dumping this.
#6157
Geschrieben 26 Juni 2012 - 02:30
#6158
Geschrieben 26 Juni 2012 - 02:49
Oh ok ummmm so there wont be like WTC and Time square etcSubway, unlikely, hospital, nope there wont be. It's based on uptown, as if you are taking control of the units that cover that area, EMS will be called in and sent off map to hospital.
#6159
Geschrieben 26 Juni 2012 - 02:50
x
#6160
Geschrieben 26 Juni 2012 - 02:55
OK good luck looking forward to it just as much as the first version.Nope, no landmarks, we've had the map with all the landmarks etc, time for something new.
x
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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