You gotta blame all those morons that were rushing this mod to come out... it was wayyyy better in beta.I like the current map. There are a few things that need to be addressed, but the map itself is great. There are a ton of buildings where the tower ladder pipes don't work. The ladders rotate, but no water comes out when you hit the hose symbol. The brownstones at the upper left side of the map are guilty of this glitch. There are many buildings that are 4-5 stories, and the fire is on the top floor, that the water won't turn on. The extra alarm glitch is still there. From messing with the editor, it looks to me like the two vehicles are inside of each other, and that's why they can't move. Squad 18 has no deck gun or rapid deploy command. Engine 54 stops when pulling out of the station. I have to pull it into the street before I can send it on a run. Also Ladder 4's sirens don't automatically work.
These are the only remaining glitches that I can recall. I have
manually edited the map, and have done away with mostly small things so that my pc has more memory available. If these things are patched, and the CTD is fixed, then I believe that this will be the best mod out there.
Manhattan Modification General Topic
#6101
Geschrieben 23 Mai 2012 - 02:32
#6102
Geschrieben 23 Mai 2012 - 03:01
These guys shouldn't have to shoulder the burden for every aspect of this mod. We can step up and do some things to lighten the load. After all, a lot of guys stepped up and produced models and maps for the LA mod, perhaps we can do the same here.
#6103
Geschrieben 23 Mai 2012 - 05:24
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#6104
Geschrieben 23 Mai 2012 - 09:23
I'll probably just put it on the la map
I like this idea alot the map is just too much for the game to handle even if you have a decent computer such as myself it lags alot and it kinda takes away from the game. Glad to hear your still here btw.
#6105
Geschrieben 24 Mai 2012 - 03:43
Interesting idea, have the community contribute models. However, just a note, the LA Mod models were mostly by Hoppah. There were a couple people Hoppah got models from for Em3, and just kept those as the game advanced, however most of the rest were either from Voodoo_Operator, or MikeyPI, both friends of Hoppah
Yeah, I misspoke. I meant to say that small changes to maps and buildings and such more than vehicles. The vehicles are fine. There are a couple of LA Mod maps out there which is nice.
#6106
Geschrieben 26 Mai 2012 - 06:20
#6107
Geschrieben 28 Mai 2012 - 04:16
At lead to crashes!
#6108
Geschrieben 28 Mai 2012 - 05:03
#6109
Geschrieben 28 Mai 2012 - 07:26
ummmmm let me think there are lots but my main hate thing is the firestation panels going back to la mod style
Seriously? Jeesh
#6110
Geschrieben 29 Mai 2012 - 01:19
I Want everyone to post issues they are having so I can try to fix or remove them in the next update. Now I don't want to hear any bitching about crashes on startup just bugs or things tha
At lead to crashes!
Hey Guys, cool mod. I'll try to help with some basic issues with the mod. I'll keep to the large ones . . .
1) The bomb scenarios are broken I think. When I arrest the bomb guy, the scenario goes to complete and I can leave the bomb as long as I want and nothing will happen.
2) At least on my computer, which is mid-higher end, using the siren buttons does not work after the game has been running for a few minutes (or a few fire runs). Eventually I get a runtime error about the siren script and the game crashes. I can go back and find the exact syntax if you'd like it. (It is your mod, but my suggestion would be to just get rid of all of the siren options and go with one and a horn).
3) Not a huge deal, but sometimes fires (I'm all about fire, not police) are off map and the firefighters are shooting water off screen.
4) Can't get to some fires. Mostly in the WTC area.
I hope this is helpful and not just complaints. It is a cool mod, I support it all the way.
Thanks much,
NC
#6111
Geschrieben 30 Mai 2012 - 10:13
Put together a gameplay video showing how we taught people to play in the clan, this style of play will massively reduce traffic issues.
x
#6112
Geschrieben 30 Mai 2012 - 03:14
Original Meriden Ct Mod Leader
#6113
Geschrieben 30 Mai 2012 - 04:01
they want to make such a good mod as you did!
#6114
Geschrieben 30 Mai 2012 - 10:57
It'll work on any decent computer.. BTW what house do you work at?im gonna watch it when i get home from work and i got a question will the modification work on an alien ware gaming laptop?
#6115
Geschrieben 31 Mai 2012 - 02:10
I Want everyone to post issues they are having so I can try to fix or remove them in the next update. Now I don't want to hear any bitching about crashes on startup just bugs or things tha
At lead to crashes!
The lights on the tower ladders turn off when the jacks are engaged. Also the tower ladders do this weird flipping around thing when the jacks are engaged. There are some fires that the tower ladder wont put water on. The ladder rotates, and the water symbol comes up, but no water. The station alerting doesn't work. Also, 10 Engine empties its crew every time it returns to quarters. Some fires appear to be right at the level for the ladders to put water on them, but they can't turn on the water. Only the engines can put these fires out. Squad 18 has no deck gun or a rapid deploy command. Bombs don't explode, police that are on the street can't move if you use them to catch a criminal, using ladder 24 in any way causes a crash to desktop. There are some buildings where you can't access the fire or rescue the victims, extra alarm units get stuck in each other, Engine 54 cant be called from the sation to the scene, it must be pulled out of the firehouse first and then directed to the scene. If not, it just sits in the station.
These are all that I can think of off the top of my head. I had other stuff like the tow trucks not deploying, but most of these glitches went away after I edited some things.
#6116
Geschrieben 31 Mai 2012 - 02:16
Original Meriden Ct Mod Leader
#6117
Geschrieben 31 Mai 2012 - 05:32
#6119
Geschrieben 03 Juni 2012 - 03:04
[/URL]
#6120
Geschrieben 08 Juni 2012 - 11:57
If you want to apply, Enter below what Department you want to be in (i.e Ems, FDNY, or NYPD)/
Our TS is opened 24/7.
We have enough dispatchers but if you want to apply we might accept.
We play LA mod also and many other mods... not just the one we created (Manhattan Mod).
WHAT ARE YOU WAITING FOR? GET ON NOW!
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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