Manhattan Modification General Topic
#5683
Geschrieben 28 Februar 2012 - 11:08
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
#5684
Geschrieben 28 Februar 2012 - 11:11
Double post edit please I don't want to sound like a moderator
The double posting rule is to stop spam, so your post was as much spam as the second post from corses..,
Anyway working on random FF now, hoping to make the firefighters unique, hopefully around 7 different guys with different faces and names.
#5685
Geschrieben 28 Februar 2012 - 11:14
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
#5686
Geschrieben 29 Februar 2012 - 12:22
#5688
Geschrieben 29 Februar 2012 - 01:55
Everything's looking great, looking forward to more
#5689
Geschrieben 01 März 2012 - 04:34
#5690
Geschrieben 02 März 2012 - 08:33
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#5691
Geschrieben 03 März 2012 - 05:57
Ladder 6 is getting a make-over, midtown is getting a renovation and we're making every FF look different so you can track firefighters rather than just having endless generic guys. More to come later.
#5692
Geschrieben 03 März 2012 - 07:02
All has been quiet lately, anyway me and Rafael are still working, currently on the agenda:
Ladder 6 is getting a make-over, midtown is getting a renovation and we're making every FF look different so you can track firefighters rather than just having endless generic guys. More to come later.
Thanks Dyson for putting so much effort into this mod even with all the haters putting you down.
#5693
Geschrieben 03 März 2012 - 08:29
#5694
Geschrieben 04 März 2012 - 01:54
#5695
Geschrieben 04 März 2012 - 11:15
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
#5696
Geschrieben 04 März 2012 - 01:04
The FF, if you spawn a rig or use one of the rigs from the firehouses on startup then they will be ready staffed with either 6 unique firefighters, or if its a ladder, 5 unique firefighters and a captain. Each Firefighter will be repeated if say you spawn 2 engines, you'll get 2 of every guy if that makes sense. It's just a little something, rather than them all looking identical etc. They will all also have their own different no turnout gear models so when they all de-bunker it will look like a real house rather than a bunch of clones.
This come in handy, as for example, I was just responding to a reported fire in a subway station, I assigned my guys different roles, then by looking at their names, knew Smith was Chauffeur with assistance on street level from Turner to deal with traffic. Dyson and Chung had entered the station first with SCBA gear to perform a preliminary evaluation and search if necessary. Then Marius and Taylor I equipped with a high rise pack each, in case of any fires.
So when on scene I knew what everyone was supposed to be doing, rather than sending 6 generic guys in with hoses.
I hope this will make the game far more enjoyable/realistic/dynamic, as it has been considerable amount of work haha.
#5697
Geschrieben 04 März 2012 - 01:15
I like Your idea Dyson!The tiller is still the tiller, buggy as hell.
The FF, if you spawn a rig or use one of the rigs from the firehouses on startup then they will be ready staffed with either 6 unique firefighters, or if its a ladder, 5 unique firefighters and a captain. Each Firefighter will be repeated if say you spawn 2 engines, you'll get 2 of every guy if that makes sense. It's just a little something, rather than them all looking identical etc. They will all also have their own different no turnout gear models so when they all de-bunker it will look like a real house rather than a bunch of clones.
#5698
Geschrieben 04 März 2012 - 01:52
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
#5699
Geschrieben 04 März 2012 - 06:41
#5700
Geschrieben 04 März 2012 - 06:53
I hope that there are 1 event at the time and the fire is not burned out before you can start the "roleplay".The tiller is still the tiller, buggy as hell.
The FF, if you spawn a rig or use one of the rigs from the firehouses on startup then they will be ready staffed with either 6 unique firefighters, or if its a ladder, 5 unique firefighters and a captain. Each Firefighter will be repeated if say you spawn 2 engines, you'll get 2 of every guy if that makes sense. It's just a little something, rather than them all looking identical etc. They will all also have their own different no turnout gear models so when they all de-bunker it will look like a real house rather than a bunch of clones.
This come in handy, as for example, I was just responding to a reported fire in a subway station, I assigned my guys different roles, then by looking at their names, knew Smith was Chauffeur with assistance on street level from Turner to deal with traffic. Dyson and Chung had entered the station first with SCBA gear to perform a preliminary evaluation and search if necessary. Then Marius and Taylor I equipped with a high rise pack each, in case of any fires.
So when on scene I knew what everyone was supposed to be doing, rather than sending 6 generic guys in with hoses.
I hope this will make the game far more enjoyable/realistic/dynamic, as it has been considerable amount of work haha.
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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