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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#4961 Dyson

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Gepost 14 januari 2012 - 12:06

You press 'send second alarm' then it spawns (similar to call light force) this plays the audio from a real call and the batt chief calls on his mic. This then spawns the requested units.

#4962 FDNYpower

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Gepost 14 januari 2012 - 04:25

sweeeeeeeeeeeeeeeeeeeeet;)

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#4963 usmc123

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Gepost 14 januari 2012 - 06:31

Hmm, the most sucking mod i ever have seen maybe you guys should try to make your own stuff, instead of stealing the rights from Rockstar Games and their models and textures from Grand Theft Auto IV. And copy all the stuff New York Modification made. Is there even any kind of stuff you guys self made? And now i'm not talking about converting stuff from Grand Theft Auto or taking scripts from LA Mod. I'm talking about a script from bottom to top? Or a model.

Grow up
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#4964 Reaper

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Gepost 14 januari 2012 - 06:53

Now just to clarify........the Tiller is in the mod ehehhehehehehehe, you guys are gonna make an old man happy LOL

#4965 rafaelmfernandez

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Gepost 14 januari 2012 - 07:51

Yes it is:), WELCOME THE OFFICIAL CHINATOWN FIREHOUSE!

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#4966 Xandarb

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Gepost 14 januari 2012 - 10:24

Yes it is:), WELCOME THE OFFICIAL CHINATOWN FIREHOUSE!
*images*


God, that is great! That is wonderful! Great job, once again!
All the firefighters that just hang around, are they just there or are they the ones you should use? Will I be able to call alarm and automatically fill the engines?

Check out my public mod, Honolulu Modification
I speak Swedish, Finnish, English and German (only a little German).

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#4967 Dyson

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Gepost 14 januari 2012 - 10:29

Auto alarms, no, but those FF you see in shirts change into captains, and the standard t-shirt change into FF :)

#4968 Dominik31

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Gepost 14 januari 2012 - 01:19

Oh my God this is great! Will it be a satellite 1 there?

Here is a interesting page http://www.flickrive...9/tags/command/

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#4969 ironcitycats

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Gepost 14 januari 2012 - 03:20

Were you guys able to fix the physics of the tiller compared to the one in LAmod? I still used it anyways, but I remember it would sometimes have trouble turning or get stuck awkwardly in LA station 1. Either way, I'm glad yall are including it.

#4970 mariuswww

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Gepost 14 januari 2012 - 03:29

Awesome work Rafael :D

#4971 Dyson

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Gepost 14 januari 2012 - 03:36

I've added Satellite 1 and working scripts to the house, check this out...
All units parked up.
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#4972 Dominik31

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Gepost 14 januari 2012 - 04:24

1.Where is water cannon on satellite 1?
2.Where is control panel near the dragon fire station?
3.Great video! :laugh:
4.Well done :D

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#4973 dustwaveblitz

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Gepost 14 januari 2012 - 05:23

Hi all guys... I know i have lost the right to ask but i have to solve a biiiiiiig question that fills my mind... How the hell i call for a 3, 5, 100 or 200 alarm in this game?... Another thing... Have u released another map, patch or something on the lasts days?

I repeat, i know i have not met the requested time on MP games; but i have been busy on my shifts-work (actually i am typing this lines on working hour right now, and i work 12x12hours shifts (12 on work, 12 free)).

Bye, take care all... To the brilliant minds modelling and molding this mod... My best wishes and continue making great things.

#4974 Dyson

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Gepost 14 januari 2012 - 05:47

Hi all guys... I know i have lost the right to ask but i have to solve a biiiiiiig question that fills my mind... How the hell i call for a 3, 5, 100 or 200 alarm in this game?... Another thing... Have u released another map, patch or something on the lasts days?

I repeat, i know i have not met the requested time on MP games; but i have been busy on my shifts-work (actually i am typing this lines on working hour right now, and i work 12x12hours shifts (12 on work, 12 free)).

Bye, take care all... To the brilliant minds modelling and molding this mod... My best wishes and continue making great things.


'200 alarm'? Re-think your question..

#4975 Shadylasse

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Gepost 14 januari 2012 - 05:48


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#4976 Dyson

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Gepost 14 januari 2012 - 05:56

- Rockstar Games website, www.rockstargames.com/legal - Do you have the required rights to use material from the published games that goes under Rockstar Games?


We haven't applied, but regardless..
Do you think these guys have the permission of Activision? http://www.gta4-mods...w-company-f8512
Or een more relevant these guys have the permission of Rockstar games to transfer San Andreas files to GTA4? http://www.gta4-mods...n-andreas-f9880

BUT
If people have SUCH AN ISSUE then:
a) Don't play/download it.
b) Report us (I know someone will) but do you think R* games will really care?
c) Know that it is for non commercial usage.
d) We'll just re-release with a load of missing protos and just me and Rafael will play with a few mates.

Not arsed.
x

#4977 Guest_MackseDK_*

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Gepost 14 januari 2012 - 05:58

b) Hmm, Yes. It was exactly i think they will. You export their models, textures and stuff to an other Non-Rockstar game. And taking all credits for it. And like earning money on it by donations. I really think they care.

#4978 Dyson

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Gepost 14 januari 2012 - 05:58

Danish? Why you all so hating? ;)

#4979 Shadylasse

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Gepost 14 januari 2012 - 06:01

We haven't applied, but regardless..
Do you think these guys have the permission of Activision? http://www.gta4-mods...w-company-f8512
Or een more relevant these guys have the permission of Rockstar games to transfer San Andreas files to GTA4? http://www.gta4-mods...n-andreas-f9880

BUT
If people have SUCH AN ISSUE then:
a) Don't play/download it.
b) Report us (I know someone will) but do you think R* games will really care?
c) Know that it is for non commercial usage.
d) We'll just re-release with a load of missing protos and just me and Rafael will play with a few mates.

Not arsed.
x

I'm not being hostile, to let you know, I am being critic towards you simply to assist you, at least I am constructive.

A) Alright, fair enough, that's up to the person who cares themselves if they want to play it or not.
B) Yes, I believe R* would care considering that you are not creditting them correctly, by letting us know that only the buildings are from R* (There's a lot in your mod beyond buildings that are known from GTA IV, in which we haven't heard.).
C) It's considered commercial when you have a donation section to "your work" which is made a lot by R*, it seems.
D) That would be up to yourself, as said, I'm not being an asshole or a hater, I'm simply helping out so you wont get a problem. If R* cares, they could sue you enough to make you never be able to afford internet again.

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#4980 Guest_MackseDK_*

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Gepost 14 januari 2012 - 06:01

We aren't hating, we are asking. And you don't wanna give us an answer, and that will only give us better reason to give Rockstar Games a cute little mail message.





Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod