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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#4861 HalfEatenCookie

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Gepost 07 januari 2012 - 08:14



and



I know the second one is Rescue 2 but it does give a good insight to FDNY Operations and the Rescue Companies. I recommend watching both parts for the first video and all nine parts for the second part..

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#4862 FDNY Engine 321

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Gepost 07 januari 2012 - 05:50

Rescue 2 is Brooklyn...
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#4863 Dyson

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Gepost 07 januari 2012 - 05:53

Rescue 2 is Brooklyn...


He knows, it was an insight into the FDNY, just chill out man yeah?

So this post isn't also spam I'll attach an update - we now have working high rise packs replacing the firehoses in game.

#4864 Todd15

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Gepost 07 januari 2012 - 06:35

Sounds awesome. :cool: How long did it take to make the high rise packs?

#4865 TheCadetForce

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Gepost 07 januari 2012 - 07:43

Damn, Dyson, this mod has gone a long way since it started.
Your all doing a great job keep it up

#4866 rettungstier

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Gepost 07 januari 2012 - 07:56

@ Todd

took me 'bout 1 1/2 hours to build and texture it.
dyson had some other issues to make it work in game but it seems to work now ;)

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#4867 rafaelmfernandez

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Gepost 07 januari 2012 - 08:23

I spent about 5 minutes on it making sure it was positioned right! ^.^ 321 why dont you just stop commenting negatively on everybody?

#4868 Wkboy714

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Gepost 07 januari 2012 - 09:55

Sounds amazing..will it bring a new firefighting style to the usual "one man one hydrant" trick? I'm wondering what they look like and how they work :D

#4869 bigal

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Gepost 07 januari 2012 - 11:57

love the map!
If anyone needs help with anything in the editor or needs a map texture please PM me!

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#4870 Jackman

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Gepost 08 januari 2012 - 01:50

i just had a good idea ignore if you want :) but would it be possible to attach the ''wye'' to a hydrant ? i personly think it would be preety cool :)
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#4871 Dyson

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Gepost 08 januari 2012 - 04:03

Rescue 1 personnel will also be able to rapidly switch between No turnout gear/Turnout Gear/Diver/Hazmat along with being able to administer full ALS first aid along with all the usual equipment.
Squad 18 also still serves a key role even though it would seem it would be no match for the Rescue, the Squad can also spawn Hazmat personnel, but also more importantly controls the decon tent.

Therefore the two units, very similar in roles, have very different roles when it comes to Hazmat. Rescue company can be used to treat infected people and stabilize them, ready for the squad personnel to collect and decontaminate the people.

This should mean both units are still needed in game :)
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#4872 bigal

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Gepost 08 januari 2012 - 05:56

Any 10-76/77s?
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#4873 griffy

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Gepost 08 januari 2012 - 06:15

Any 10-76/77s?

absolutly why wouldnt there be
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#4874 HalfEatenCookie

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Gepost 08 januari 2012 - 07:06

Rescue 2 is Brooklyn...


Yea your negativity doesnt potray a good image for yourself...because from what I have seen you post negativly on a lot of things...if you read my post you would have realized that I said that I knew that Rescue 2 was Brooklyn. I posted it for the reasons that 1) It's something interesting to watch. 2) It shows an insight to what Rescue personell do on the fireground. Sheesh.
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#4875 rettungstier

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Gepost 08 januari 2012 - 07:57

@ L.Awest

why would you want to attach a wye directly to a hydrant?!
you need some kind of pump between hydrant and the wye which is mostly the engine's pump or a portable pump ;)

correct me if i'm wrong but there would just be a huge lack of pressure!

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#4876 HalfEatenCookie

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Gepost 08 januari 2012 - 08:56

@ L.Awest

why would you want to attach a wye directly to a hydrant?!
you need some kind of pump between hydrant and the wye which is mostly the engine's pump or a portable pump ;)

correct me if i'm wrong but there would just be a huge lack of pressure!

(null)


In 911 FR you can attach a hose to a hydrant and fight fire but realisticly that is not how things are done in real world. The only thing that should be connecting to a hydrant is a pumper or a tower that has a pump (quint) or a pipe that goes to the ladder to flow water. You should never connect a hose to a fire hydrant to fight a fire with because most hydrants do not produce enough pressure to fight water in my area at least. We commonly find ourselves boosting hydrant pressures with another pumper. But one of the townships we protect does have hydrants that produce a lot of pressure that you probably could fight fire with.

A good idea for the game maybe at a later date that I would like to see is Engines with limited tank capacity so that after a certain amount of gallons or minutes fighting a fire you run out of water or you can connect to a hydrant and you pretty much get unlimited water flow.

A feature that could be added onto that idea could be a FDC (Fire Department Connection) that is on the buildings that have standpipes (pretty much a pipe that can commonly be found in stairwells that gives you access to water inside the building. Commonly high rise packs are attached to these to fight fire off of) and pump water into the stand pipes to boost pressures to fight fire off of and add additional water supply to the system.

And one more idea that could be even added...Different diameter hose. That idea may be difficult to actually show in the game and actually may not be possible but its at least worth the idea. You could have different types of hoses such a 2 1/2" hose and 1 3/4". Maybe have the 1 3/4" hose could be used as the standard hose and puts out fire normally in the game. Then maybe have a 2 1/2" option that requires more than 1 firefighter to operate the hose and puts out a larger amount of fire at an accelerated rate but also limited mobility of the crew using it.. Obviously if you do my idea about limited water supply then the 2 1/2" hose also would use up the water supply faster than the 1 3/4" hose.
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#4877 Jackman

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Gepost 08 januari 2012 - 10:44

@ L.Awest

why would you want to attach a wye directly to a hydrant?!
you need some kind of pump between hydrant and the wye which is mostly the engine's pump or a portable pump ;)

correct me if i'm wrong but there would just be a huge lack of pressure!

(null)


ahhhh my mistake i dont know much about that sort of stuff :( i just thought it would be a good idea :)
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#4878 squamishfire

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Gepost 08 januari 2012 - 02:14

You would right about the pressure, most hydrants do not have enough pressure they are normally 60 psi to 40 psi depending on if they are gravity fed or if they are pump fed.

Also it's not just about the pressure but also the amount of volume you get out of the hose/hydrant. You might have all the pressure in the world to fight a fire but you need the volume of water to fight a fire.
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#4879 FDNY Engine 321

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Gepost 08 januari 2012 - 02:17

Is this mod going to have the new Seagrave engines?
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#4880 heyheyhey

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Gepost 08 januari 2012 - 02:53

//EDIT: How about a big portion of respect? If you don't like the idea....fine but you can still post this in another way and if you can do it better: DO

Deze post is bewerkt door Stan: 11 januari 2012 - 10:06
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