Manhattan Modification General Topic
#4861
Gepost 07 januari 2012 - 08:14
and
I know the second one is Rescue 2 but it does give a good insight to FDNY Operations and the Rescue Companies. I recommend watching both parts for the first video and all nine parts for the second part..
-Dague
#4862
Gepost 07 januari 2012 - 05:50
#4863
Gepost 07 januari 2012 - 05:53
Rescue 2 is Brooklyn...
He knows, it was an insight into the FDNY, just chill out man yeah?
So this post isn't also spam I'll attach an update - we now have working high rise packs replacing the firehoses in game.
#4864
Gepost 07 januari 2012 - 06:35
#4865
Gepost 07 januari 2012 - 07:43
Your all doing a great job keep it up
#4866
Gepost 07 januari 2012 - 07:56
took me 'bout 1 1/2 hours to build and texture it.
dyson had some other issues to make it work in game but it seems to work now
(null)
#4867
Gepost 07 januari 2012 - 08:23
#4868
Gepost 07 januari 2012 - 09:55
#4869
Gepost 07 januari 2012 - 11:57
#4871
Gepost 08 januari 2012 - 04:03
Squad 18 also still serves a key role even though it would seem it would be no match for the Rescue, the Squad can also spawn Hazmat personnel, but also more importantly controls the decon tent.
Therefore the two units, very similar in roles, have very different roles when it comes to Hazmat. Rescue company can be used to treat infected people and stabilize them, ready for the squad personnel to collect and decontaminate the people.
This should mean both units are still needed in game
Dyson
x
#4872
Gepost 08 januari 2012 - 05:56
#4873
Gepost 08 januari 2012 - 06:15
absolutly why wouldnt there beAny 10-76/77s?
#4874
Gepost 08 januari 2012 - 07:06
Rescue 2 is Brooklyn...
Yea your negativity doesnt potray a good image for yourself...because from what I have seen you post negativly on a lot of things...if you read my post you would have realized that I said that I knew that Rescue 2 was Brooklyn. I posted it for the reasons that 1) It's something interesting to watch. 2) It shows an insight to what Rescue personell do on the fireground. Sheesh.
#4875
Gepost 08 januari 2012 - 07:57
why would you want to attach a wye directly to a hydrant?!
you need some kind of pump between hydrant and the wye which is mostly the engine's pump or a portable pump
correct me if i'm wrong but there would just be a huge lack of pressure!
(null)
#4876
Gepost 08 januari 2012 - 08:56
@ L.Awest
why would you want to attach a wye directly to a hydrant?!
you need some kind of pump between hydrant and the wye which is mostly the engine's pump or a portable pump
correct me if i'm wrong but there would just be a huge lack of pressure!
(null)
In 911 FR you can attach a hose to a hydrant and fight fire but realisticly that is not how things are done in real world. The only thing that should be connecting to a hydrant is a pumper or a tower that has a pump (quint) or a pipe that goes to the ladder to flow water. You should never connect a hose to a fire hydrant to fight a fire with because most hydrants do not produce enough pressure to fight water in my area at least. We commonly find ourselves boosting hydrant pressures with another pumper. But one of the townships we protect does have hydrants that produce a lot of pressure that you probably could fight fire with.
A good idea for the game maybe at a later date that I would like to see is Engines with limited tank capacity so that after a certain amount of gallons or minutes fighting a fire you run out of water or you can connect to a hydrant and you pretty much get unlimited water flow.
A feature that could be added onto that idea could be a FDC (Fire Department Connection) that is on the buildings that have standpipes (pretty much a pipe that can commonly be found in stairwells that gives you access to water inside the building. Commonly high rise packs are attached to these to fight fire off of) and pump water into the stand pipes to boost pressures to fight fire off of and add additional water supply to the system.
And one more idea that could be even added...Different diameter hose. That idea may be difficult to actually show in the game and actually may not be possible but its at least worth the idea. You could have different types of hoses such a 2 1/2" hose and 1 3/4". Maybe have the 1 3/4" hose could be used as the standard hose and puts out fire normally in the game. Then maybe have a 2 1/2" option that requires more than 1 firefighter to operate the hose and puts out a larger amount of fire at an accelerated rate but also limited mobility of the crew using it.. Obviously if you do my idea about limited water supply then the 2 1/2" hose also would use up the water supply faster than the 1 3/4" hose.
#4877
Gepost 08 januari 2012 - 10:44
@ L.Awest
why would you want to attach a wye directly to a hydrant?!
you need some kind of pump between hydrant and the wye which is mostly the engine's pump or a portable pump
correct me if i'm wrong but there would just be a huge lack of pressure!
(null)
ahhhh my mistake i dont know much about that sort of stuff i just thought it would be a good idea
#4878
Gepost 08 januari 2012 - 02:14
Also it's not just about the pressure but also the amount of volume you get out of the hose/hydrant. You might have all the pressure in the world to fight a fire but you need the volume of water to fight a fire.
Former Fire Fighter (2006-2011)
Squamish Fire Resuce
Hall one Company 41 (on call 24-7)
#4879
Gepost 08 januari 2012 - 02:17
#4880
Gepost 08 januari 2012 - 02:53
Deze post is bewerkt door Stan: 11 januari 2012 - 10:06
See post
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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