Manhattan Modification General Topic
#341
Geschrieben 05 November 2010 - 02:13
#342
Geschrieben 05 November 2010 - 03:24
Anime....that is all.
#343
Geschrieben 05 November 2010 - 03:59
I have a body for this engine if we just want to attach it.
Still in the prosses but It would save us both some time. LOL
I dont quite think they would go together. Anyway i dont even think there compatible as being made with different programs... but i maybe be wrong.
#344
Geschrieben 05 November 2010 - 04:07
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#346
Geschrieben 05 November 2010 - 04:56
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#347
Geschrieben 05 November 2010 - 09:23
#348
Geschrieben 05 November 2010 - 12:24
Anime....that is all.
#349
Geschrieben 05 November 2010 - 04:38
#350
Geschrieben 05 November 2010 - 04:52
Sounds good, looking forward to see itI'll try and post some screenshots as soon as I get home, or get zmod to work. at this point, the models about 80% done, and remember, it may change
More on signature rules can be found here.
Feel free to remove this message once your signature is compliant!
#351 Guest_djbacon93_*
Geschrieben 05 November 2010 - 05:38
#352
Geschrieben 05 November 2010 - 06:06
Good to hear!
The whole FDNY is starting to take place now, I have completed the beta testing with few bugs, enough to release anyway, so here's the question...
Wait for a classy FDNY ? But delay release by about a week anda half.
Or release ASAP regardless of the new engines (which would mean the engines would be patched in about a month or two )
This is a community project so it's your call guys I'll poll it
I'm glad me and greg have settled our dispute and are now back on to work.
#353
Geschrieben 05 November 2010 - 06:11
#354
Geschrieben 05 November 2010 - 06:28
The whole FDNY is starting to take place now, I have completed the beta testing with few bugs, enough to release anyway, so here's the question...
Wait for a classy FDNY ? But delay release by about a week anda half.
Or release ASAP regardless of the new engines (which would mean the engines would be patched in about a month or two )
This is a community project so it's your call guys I'll poll it
I'm glad me and greg have settled our dispute and are now back on to work.
Suffering from amnesia? How is this a community project? Are you talking about the same community that whined about release dates, and updates every three seconds. Then complained about the release date, and started playing back seat moderator. The same one the constantly requires mods to babysit them to prevent them from spamming pointless information, or fighting overs who's right and who's not? Sure the community might have submitted the ideas but YOU and YOUR team did the work.
Compared to the flip side of people playing it for a week or so being content, and then back on the bandwagon of when are you going to release the other units. I've watched them do it to other mods. Think about the past LA Mod versions 1.8, 1.9, 2.0. I can remember countless people "asking when will it be released", and complaining about this and that. You don't see it on the forums because they were probably banned, and their post deleted, but it did happen. No different then now.I know I haven't "sugar coated" this in the best way, but I'm telling you that ya'll should wait and delay it until your good and ready to release it. It's all about your expectations, it's your work, and do yourself proud by adding that shiny new engine. A week or two isn't long.
#355
Geschrieben 05 November 2010 - 06:29
BTW, UPDATE : New Marauder II will be in the works shortly, for those who like new Seagraves
#356
Geschrieben 05 November 2010 - 06:40
#357
Geschrieben 05 November 2010 - 06:51
I'll have to agree with the mob's gonna say on the release now, lol, the complete fdny remodel's gonna take probably a week on it's own. BUT, with the new FDNY, we could probably jump it up to a full scale mod, lol. So I'd say lets release a final part of the submod, and make this a full scale mod, that way people are happy for a while, and it gives us the ability to work on the mod without as many anxious people with nothing to do XD
BTW, UPDATE : New Marauder II will be in the works shortly, for those who like new Seagraves
C.F.D is right.
Besides the community is ignorant, I don't want to be mean but it's true. Half of the people (aside from the staff) actually know what goes into making a mod. The other half just assume it's click and play, or copy and paste. The community will always say release the mod, then when they see what they really got they'll complain because it's missing something. Even if you told them, people don't pay attention. And as far as anxious people go .. so? Make them wait some more, they've waited this long and nothings happened to them let them wait some more. That's a good thing = more people wanting to play the mod when it's released. Besides why put all that effort into a mod and then release it when you know it's not 100% done. I'd hold off for that short period of time and make it right. People don't like it oh well, everyone might complain now but in the end people are happy with the end result it's proven time and time again.
#358
Geschrieben 05 November 2010 - 07:09
C.F.D is right.
Besides the community is ignorant, I don't want to be mean but it's true. Half of the people (aside from the staff) actually know what goes into making a mod. The other half just assume it's click and play, or copy and paste. The community will always say release the mod, then when they see what they really got they'll complain because it's missing something. Even if you told them, people don't pay attention. And as far as anxious people go .. so? Make them wait some more, they've waited this long and nothings happened to them let them wait some more. That's a good thing = more people wanting to play the mod when it's released. Besides why put all that effort into a mod and then release it when you know it's not 100% done. I'd hold off for that short period of time and make it right. People don't like it oh well, everyone might complain now but in the end people are happy with the end result it's proven time and time again.
Hmm all good points, well heres what I intend, LAcity....(greg) I am going to use all of your models in this submod (as they are based off the LA units still) and we will take this up to v2.9/3 keeping it going,
Then in the meanwhile I intend to use some of b2bombers models will be combined with some other models in the work to start our own stand alone NY mod, opinions on a name? I appreciate we will be in direct competition with the NY mod, but I think we've come so far as a team so we deserve to be. Don't worry greg I still need your help with the full mod too .
So.. thats where we're at, sorry for the delays the whole early release is still under consideration so keep interested thanks for your continued support and don't forget to check out our website nysubmod.webs.com
Dyson
x
#359
Geschrieben 05 November 2010 - 07:16
Don't release. Till you and your team think its ready love what you guy do keep it. Up
#360
Geschrieben 05 November 2010 - 07:23
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
Emergency 4 →
Modding Related Support →
Hongkong MOD?China?Started by China-long , 19 Okt 2013 Hong Kong, China, Mod |
|
|
||
|
Emergency 4 →
Mods →
CreekSide 2.1.1 Public ReleaseStarted by NathanDollinger , 30 Sep 2013 eoc, emergency, operations and 5 more... |
|
|
|
Emergency 4 →
Modding Related Support →
Ski Patrol mod?Started by Nic , 31 Aug 2013 Ski, patrol, emergency, mod and 5 more... |
|
|
||
Emergency 4 →
Mods →
West Hollywood Mod (assembling team)Started by DEVILSHADOWWOLF , 14 Aug 2013 west hollywood, mod, team needed |
|
|
||
Emergency 4 →
Technical Related Support →
mod instillerStarted by boballan0 , 08 Aug 2013 mod, not installing |
|
|