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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#3341 FDNYpower

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Geschrieben 02 Oktober 2011 - 03:19

hey i was wondering will the calls on freeplay be all the same as the la mod or will you have some different type of calls?

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#3342 rafaelmfernandez

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Geschrieben 02 Oktober 2011 - 05:45

Were going to have different types of calls like subway crash, crane crash, a bunch of things but the scripts for the events are the same

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Geschrieben 02 Oktober 2011 - 07:31

No screens?

#3344 FDNYpower

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Geschrieben 02 Oktober 2011 - 07:47

nice can't wait ;)

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#3345 Dyson

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Geschrieben 02 Oktober 2011 - 08:30

Nope no screens

#3346 davelaric

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Geschrieben 02 Oktober 2011 - 11:58

whats the difference between NYC mod and Manhattan mod?
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#3347 Unit 42

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Geschrieben 03 Oktober 2011 - 12:09

Used to be a submod, now it is a mod with different units probably :s
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Anime....that is all.

#3348 FDNY Engine 321

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Geschrieben 03 Oktober 2011 - 01:29

Subway train crash but we could get into the subway ? cause other wise alot of problims
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#3349 FDNYpower

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Geschrieben 03 Oktober 2011 - 02:24

i would imagine that you would be able to access the subway either through the stairway or the emergency exits and Dyson will there be calls like an all hands 10-75? and will the battalion be able to transmit a 1st 2nd 3rd ext alarm when theres a fire?

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#3350 rafaelmfernandez

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Geschrieben 03 Oktober 2011 - 04:36

i would imagine that you would be able to access the subway either through the stairway or the emergency exits and Dyson will there be calls like an all hands 10-75? and will the battalion be able to transmit a 1st 2nd 3rd ext alarm when theres a fire?


The subway is actually elevated over the street. The Battalion will have new commands yes he will be able to transmit alarms as I stated earlier.

On another note I played the freeplay map for 3 hours and 20 minutes. I know I must have no life haha but good news is that I found barely any bugs and no crashes!
Were getting closer to release.

#3351 engine30

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Geschrieben 03 Oktober 2011 - 07:46

Nice....I'm glad that its getting closer
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#3352 Dyson

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Geschrieben 03 Oktober 2011 - 07:51

As rafael put it :) just to add ...

whats the difference between NYC mod and Manhattan mod?


The NYC mod (MikeyPI) is very different in gameplay, it also (of current) has no improved freeplay. This mod is also targeted at Manhattan, using units specific to the area, a map specififc to the area, landmarks, firehouses, trucks etc.. whereas the NYC mod is a general overview of the entire of NYC.
I'd say this is more like the original NY mod, minus the complex scripts :)

#3353 FFIanxu

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Geschrieben 03 Oktober 2011 - 08:58

wow nice news about this nice mod :laugh:
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#3354 Jakethejake

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Geschrieben 03 Oktober 2011 - 04:11


The subway is actually elevated over the street. The Battalion will have new commands yes he will be able to transmit alarms as I stated earlier.

On another note I played the freeplay map for 3 hours and 20 minutes. I know I must have no life haha but good news is that I found barely any bugs and no crashes!
Were getting closer to release.


Great stuff.

OGTghMR.png


#3355 Dominik31

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Geschrieben 03 Oktober 2011 - 07:46

superb

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#3356 FDNY Engine 321

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Geschrieben 03 Oktober 2011 - 09:47

Ok nice job with mod just one thing



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#3357 Dyson

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Geschrieben 03 Oktober 2011 - 09:48

what? are you asking to include it or what?

#3358 FDNY Engine 321

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Geschrieben 03 Oktober 2011 - 09:49

No i meant just showing another engine close to where i live
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#3359 Dyson

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Geschrieben 03 Oktober 2011 - 09:51

ahh was gonna say we've already crammed as many engines as poss in :)

#3360 FDNY Engine 321

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Geschrieben 03 Oktober 2011 - 09:55

Lol i know but thats a engine thats close to me theres a ladder one but its very small image lol :lach:
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Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod