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new york manhattan mod fdny nypd ems dyson rafael submod

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#3081 Dyson

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Posted 04 September 2011 - 12:45 PM


Checked out Post 1 already. Trying to find the poll someone mentioned though. Static traffic for TS did you mean human or car? Human I would think static for the most part maybe a few wanderers. Car traffic I would say flow. Lots of flow.


Well we're on about the vehicles in TS, we're saying if an incident happens the cost of bloacking traffic would ruin the game.. .:)

Missions? The steam pipe that exploded, the hurricane of the last week, hudson river's emergency landing, someone said a ferry collision, I really like that one, but the last two if you don't have choppers nor boats I don't think are possible.
And invented missions:
Two subway wagon that crashes, and one hangs from the elevated rails, so you have to rescue victims/attach the wagon before it falls.
A fire in Central Park, it almost would be a huge forest fire.
A shootout in the streets: you have to make sure the shootout place, stabilize and evacute victims, investige the place with the inspectors (FBI and so) and arrest the suspects. This one could be a freeplay mission.

Edit: another one: riots.

Stolen cruiser, chasing, shooting ...
Overturned an ambulance ...
Assault on police station ...
Bus hostages ...
Drunken taxi driver ran into another car, killing pedestrians ...
Requesting tank with chemicals, poisoning the area around the crash ...
Crash between two buses, many injured, traffic ...
Drowned children in the river ...
A man who threatens to throw passes to train .
Bus fire on the road, possible victims, danger of explosion and more victims, others set fire to cars ...
Truck with horses turned, the driver was killed ...
Burning car at a gas station, the possibility of a powerful explosion and many casualties ...


Great ideas guys! Gonna work some more on freeplay then start going at campaign, don't forget the downloadable extra WTC map ;)

#3082 aitor

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Posted 04 September 2011 - 01:29 PM

I have another idea for another mission: there is a call for a fallen person, so you send paramedics there. The victim is died so you send the detectives there to examine it he/she has been killed. After a while another victim appeares and so, then when you have investigate all the victims, the FBI sends a report saying possible suspects, so you have to arrest (sometimes using the force or chasing) and interrogate them, and finally the FBI discovers where is the final location of the serial killer and after sending some patrol cars the situation complicate (maybe with some fallen officers) and you have to send ESU to arrest/bring down him/her (nobody knows who can be the killer...) :popcorn:
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#3083 FDNY Squad 55

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Posted 04 September 2011 - 04:48 PM

...don't forget the downloadable extra WTC map ;)

Not sure if I understand correctly this part of the sentence :popcorn:
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#3084 Dyson

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Posted 04 September 2011 - 04:56 PM

I have another idea for another mission: there is a call for a fallen person, so you send paramedics there. The victim is died so you send the detectives there to examine it he/she has been killed. After a while another victim appeares and so, then when you have investigate all the victims, the FBI sends a report saying possible suspects, so you have to arrest (sometimes using the force or chasing) and interrogate them, and finally the FBI discovers where is the final location of the serial killer and after sending some patrol cars the situation complicate (maybe with some fallen officers) and you have to send ESU to arrest/bring down him/her (nobody knows who can be the killer...) :popcorn:


Yeah man, planned a Law and Order Style mission :P

Not sure if I understand correctly this part of the sentence :popcorn:


The WTC mod, it's an optional extra mission (when it's done) haha

#3085 FDNY Squad 55

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Posted 04 September 2011 - 05:16 PM

The WTC mod, it's an optional extra mission (when it's done) haha

Ah, thanks for clarification :)
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#3086 PspcustomfirmwarePspcfw

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Posted 04 September 2011 - 06:27 PM

See post #1 and we need ideas for campaign missions, I want to base them around the freeplay map, so you become very familiar with the map :)


Hey Dyson , IS thirty5tech a old beta tester of your Submod , I have a few ideals for some mission if you are interested ..

1 ) Small bomb explosion on time square army recruit center . News about the incident http://www.foxnews.c...,335435,00.html

2 ) Bomb in time square in SUV , News about the incident

I have a few more ideals if you are interested ,,,

#3087 aitor

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Posted 04 September 2011 - 08:05 PM


Hey Dyson , IS thirty5tech a old beta tester of your Submod , I have a few ideals for some mission if you are interested ..

1 ) Small bomb explosion on time square army recruit center . News about the incident http://www.foxnews.c...,335435,00.html

2 ) Bomb in time square in SUV , News about the incident http://www.youtube.com/watch?v=cGrC5kPBUTQ

I have a few more ideals if you are interested ,,,


I think these could be in the freeplay ( the bomb incident).
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#3088 Dyson

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Posted 04 September 2011 - 08:09 PM

Yeah they both are already freeplay events in the new map ;)

#3089 Unit 42

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Posted 04 September 2011 - 08:26 PM

Cant wait for this! Oh and CFD, fdny ambo's use PA4000's haha I use the battalion 10's siren as well as Ladder 3 ride along vids siren. Just an idea for you guys.
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#3090 rafaelmfernandez

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Posted 05 September 2011 - 11:08 AM

Weve 90% finished the final new engine 7 which is a sexy a** seagrave marauder ii. Has to be one of the more detailed trucks. Ive been worrking on the wtc mod aswell. Ive gottn alot of the inteior dne. Next will be tower ladder 1 finalized and tiller ladder 6. Hey guys were getting there !

#3091 Jakethejake

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Posted 05 September 2011 - 04:39 PM

Hey guys, great updates. I was wondering abut the limited engines thing and how that is going to work. If I understand correctly, we will have Engines 6,7,9,10. Ladders 6, 10. Tower Ladder 1, Squad 18, and Rescue 1 as our primary units. Are you guys saying that if I need or want a second tower ladder that it won't be available, or that it will be priced very high so that I might not be able to afford one? Or are you saying that the price is only going to be high to buy and replace a damaged unit. I can say that I have never used all of my ff equipment on one call during free play, but I have been forced to call for more help while playing on hard during an earthquake or an arson spree. FDNY has tons of equipment. Will the game reflect this?

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#3092 Dyson

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Posted 05 September 2011 - 07:10 PM

Hey guys, great updates. I was wondering abut the limited engines thing and how that is going to work. If I understand correctly, we will have Engines 6,7,9,10. Ladders 6, 10. Tower Ladder 1, Squad 18, and Rescue 1 as our primary units. Are you guys saying that if I need or want a second tower ladder that it won't be available, or that it will be priced very high so that I might not be able to afford one? Or are you saying that the price is only going to be high to buy and replace a damaged unit. I can say that I have never used all of my ff equipment on one call during free play, but I have been forced to call for more help while playing on hard during an earthquake or an arson spree. FDNY has tons of equipment. Will the game reflect this?


The Primary units are all available, to request a replacement engine (in case of needing to replace an enigne) might then add a generic engine (so you can have multiple on the map in case of big fires) if that makes sense?

#3093 Jakethejake

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Posted 05 September 2011 - 07:58 PM


The Primary units are all available, to request a replacement engine (in case of needing to replace an enigne) might then add a generic engine (so you can have multiple on the map in case of big fires) if that makes sense?


Sounds good!

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#3094 rafaelmfernandez

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Posted 06 September 2011 - 02:50 AM

Hey all. My intense amount of work on Engine 7 in the past week is finally showing results. Yes I know I need to fix somethings such as the lightbars but this shows how we are going. Sneak peak at the map, the new unit textures, new engine 10, and a freeplay event where A cargo truck ran into a restaurant injuring 3 people. Posted Image

One day.. :) just noticed it said my name!
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New and final Engine 10, Engine 7, Ladder 10, and Res1cue apparatus
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#3095 EM4life

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Posted 06 September 2011 - 07:51 AM

Engine 7 looks incredibly low polly...in my oppinion, it's the worst looking truck in that last picture...

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#3096 rafaelmfernandez

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Posted 06 September 2011 - 11:39 AM

Engine 7 looks incredibly low polly...in my oppinion, it's the worst looking truck in that last picture...


Hmm id beg to differ. Engine 7 is our highest poly truck. Over 20 hours spent working on iit and I thik it lookd better than anything i have ever seen in game. Maybe its just the quality of fraps shots but I an assure youwhen you see this on your computer screen you will think twice ;)

#3097 C.F.D

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Posted 06 September 2011 - 12:36 PM

The dimension of engine 7 looks a bit off. It looks really narrow, thinner and smaller. Its sitting in the middle between the two larger bodies.

Good job nonetheless.

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#3098 rafaelmfernandez

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Posted 06 September 2011 - 12:41 PM

The dimension of engine 7 looks a bit off. It looks really narrow, thinner and smaller. Its sitting in the middle between the two larger bodies.

This was its first time in game so im still working on the ride height, lights, hoses, scale and dimensions etc

Good job nonetheless.



#3099 Dyson

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Posted 06 September 2011 - 12:48 PM

The dimension of engine 7 looks a bit off. It looks really narrow, thinner and smaller. Its sitting in the middle between the two larger bodies.

Good job nonetheless.


Yeah looks a tad narrow I do agree, don't know how easy it is to fix though?? :) Great work though Raff, can't wait for the tower, and so you found the jacket ;D

#3100 fireballthefiredog

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Posted 06 September 2011 - 10:10 PM

Agree with the narrow part on Engine 7, but otherwise it is a great looking truck.
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