Have you finished the map or the map ideas?
Nope the map is still under work, I'd say it's about 55% done. Plenty of new stuff for eye candy though, I hope you'll all spend the first few times of playiing, just checking out the map
Geschrieben 23 Juli 2011 - 08:56
Have you finished the map or the map ideas?
Geschrieben 23 Juli 2011 - 10:11
Nope the map is still under work, I'd say it's about 55% done. Plenty of new stuff for eye candy though, I hope you'll all spend the first few times of playiing, just checking out the map
Geschrieben 25 Juli 2011 - 04:21
Geschrieben 25 Juli 2011 - 04:51
Geschrieben 25 Juli 2011 - 04:58
Original Meriden Ct Mod Leader
Geschrieben 25 Juli 2011 - 05:13
Geschrieben 25 Juli 2011 - 09:04
Geschrieben 25 Juli 2011 - 09:07
hey,hey when do u think the mod will be released and where is the map?
Your signature was too big. But I kinda like that other gif, so it stays.
Geschrieben 25 Juli 2011 - 10:01
Original Meriden Ct Mod Leader
Geschrieben 26 Juli 2011 - 12:03
i fixed the NYsubmod i can play freeplay now!!!
i fixed the NYsubmod i can play freeplay now!!!
i fixed the NYsubmod i can play freeplay now!!!
i fixed the NYsubmod i can play freeplay now!!!
i fixed the NYsubmod i can play freeplay now!!!
Geschrieben 26 Juli 2011 - 07:46
Geschrieben 27 Juli 2011 - 02:40
Geschrieben 27 Juli 2011 - 05:48
An .exe installer may be made, but for most a manual installer will be the weapon of choice. It's just far more reliable and with a tutorial is insanely easy to do
Hope this helped
Dyson
An .exe installer may be made, but for most a manual installer will be the weapon of choice. It's just far more reliable and with a tutorial is insanely easy to do
Hope this helped
Dyson
Geschrieben 27 Juli 2011 - 06:19
Dyson your gonna have to stop double posting or im going to permanately ban you !! Haha i kid.
Ive been in the works ln the works with a new exe installer that will manually install everything in the right places and will give you some previews to look at while you wait who said i didnt know how to make a program! Haha
Geschrieben 27 Juli 2011 - 07:04
Geschrieben 27 Juli 2011 - 08:43
I noticed a few problems. Now I don't feel like going through 140 pages to just find someone who posted the problem. The wheels on the vans at the top were a little bit out of place. When I told my engineer to activate floodlight and rotated it, it immediately crashed to desktop. The 3rd one was in the beginning was when the alarm goes off and the firefighters get into their trucks. The fire fighters from the other two stations and not the main one were not spawning firefighters. It spawned firefighters from the main station and then sent them running all the way across the map to the 2 other fire stations. 4th. Some of the vehicles e.g. engine or RA's park in weird positions round the map. And the final one. The 5th . In the beginning, it says there is one casualty in the area, in an apartment. But it's not reachable, even by ladder. So if you would look at these problems, that would be great.
But the rest is cool. I like the army and SWAT skins.
Cheers,
Dutycalls
Geschrieben 29 Juli 2011 - 02:24
Geschrieben 29 Juli 2011 - 03:04
I have not been keeping up to date with this mod but I remember watching a video before it was released of guys being able to go up and ventilate the roofs off the ladder trucks and the engines capable of picking up hydrants does that still exist in this mod???
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