Manhattan Modification General Topic
#2183
Posted 04 April 2011 - 10:12 PM
For those who want a laid back game I'd suggest this submod once it's done in 6 months or however long it takes to redo all the lost data.
For those who want a more strategically played game I'd suggest the other NY Mod.
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#2184
Posted 05 April 2011 - 01:58 AM
It's never moved... it's on the first post, under downloads..
Oh! Sorry about that. It still read "version 2.3". I thought v3.0. was the one that was ready.
Got it.
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#2185
Posted 05 April 2011 - 06:46 AM
EDIT: Maybe you could reskin Reascue 7 ??
#2186
Posted 05 April 2011 - 08:46 AM
Maybe this unit like LA mod´s LAFD Swift Water Rescue
And last look at this please:
http://www.flickr.co...889/4158192303/
#2188
Posted 06 April 2011 - 12:00 AM
But I think that Dyson, you should find Hoppah's first swift water truck, and convert the Freightliner chassis into a mack overcab style truck like the ESU trucks
http://rpmedia.ask.c..._truck_5509.jpg
#2189
Posted 06 April 2011 - 11:07 PM
This is LAFD's Swift water unit,
But I think that Dyson, you should find Hoppah's first swift water truck, and convert the Freightliner chassis into a mack overcab style truck like the ESU trucks
http://rpmedia.ask.c..._truck_5509.jpg
Freightliner? Which?
#2190
Posted 08 April 2011 - 02:11 AM
#2191
Posted 08 April 2011 - 06:00 PM
Thanks as always
Dyson
x
#2192
Posted 08 April 2011 - 06:42 PM
Do you keep forgetting to backup or cant you be bothered to?Due to a huge loss in data after em4 screwed it all up, I'm working on several patches for 2.3 whilst I work, for two reasons, a) So hopefully this mod wont just die, as people are still putting effort into it and b) so if it crashes again I have regular backups
Thanks as always
Dyson
x
Ahah i joke, I hope you keep this submod coming out.
#2193
Posted 08 April 2011 - 06:59 PM
Do you keep forgetting to backup or cant you be bothered to?
Ahah i joke, I hope you keep this submod coming out.
I do backup, but for some reason em4 wont change it, just resets back to 2.3 proper weird
#2194
Posted 09 April 2011 - 07:13 AM
Backup the whole friggin mod into a rar/zip and if something goes completely screwed just delete the folder, load the game verify it's gone, then re-add your mod it should put it back unmolested=) Unfortunately backing up changes to a mod for whatever reason doesnt always work always keep backups of the whole friggin thing as either mod files or as a whole folder of the thing and it should not happen anymore. No files=no files to overwrite=no conflicts;)I do backup, but for some reason em4 wont change it, just resets back to 2.3 proper weird
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#2195
Posted 09 April 2011 - 11:26 AM
Backup the whole friggin mod into a rar/zip and if something goes completely screwed just delete the folder, load the game verify it's gone, then re-add your mod it should put it back unmolested=) Unfortunately backing up changes to a mod for whatever reason doesnt always work always keep backups of the whole friggin thing as either mod files or as a whole folder of the thing and it should not happen anymore. No files=no files to overwrite=no conflicts;)
Well, everytime I install another mod, even if the whole mod is zipped up in a separate external hard drive, then I delete and reinstall my mod, but somehow it still just resets back to my proper old version, pretty annoying :/
#2196
Posted 09 April 2011 - 08:33 PM
#2197
Posted 09 April 2011 - 08:43 PM
Dyson what model fire engine are you using? Is it a reskin of the LA one or like a Pierce Quantum model?
They're completely new models with new skins
#2198
Posted 09 April 2011 - 11:53 PM
Example;
THE New York Mod: Not a lot to say about them. They were the first ones on the block, but they had one goal in mind. Create a game with the type of depth and immersion no one has ever seen. Have they achieved that? Probably, but look how long they have worked on that mod to get it to where it is now
The New York Mod: (Mikey and Company): Not sure why they wanted to create a NY Mod, why not though? They did a pretty good job. People aren't as pleased with it (at the moment), but that doesn't make it bad. People have different taste, I've played it and it's pretty good. Once again though, they put years into that mod's creation.
The NY Mod: You!: From that start this was a "Hold Over" mod, you said it yourself. The only problem with that was it's popularity. I'm sure at the time no one could have accurately gauged how popular this mod would become, and how fast it would become as popular as it did. You went from making simple reskins to realistic units. Then you even went the extra step and started working on the map too. However, and this is the good part. Look at how much time you've put into this, and your team. You've spent less then a year working on this mod, and most of it was done solely but yourself. Yeah .. You had help but we'd still be at the loading screen if we were waiting on your help to come through.
Big picture, for now it appears every NY Mod has accomplished what they set out to do, and more. Since the TRUE NY Mod is on hold for now your mod has that extra fire in it because of the blood, sweat, and tears you've put into it. I'd say now is the time to tone out the other mods and do what you think is right for this mod. Instead of making large improvements work on one small piece at a time. Who cares if it's New York Submod V24.1.0 as long as it's working you have nothing to be ashamed of.
#2199
Posted 10 April 2011 - 12:38 AM
This is so true.Just remember no one ever said making a mod would be easy. Hell I started making a simple reskin, or so I thought. Then my wife and I has a Son, then we moved, and then, and then ... Life happens, throw in computer failures, and other unforeseen events and a simple mod can become quite complex. Then you have to look at one other aspect. Everyone makes a mod for a different reason, therefore their units, details reflect that.
Example;
THE New York Mod: Not a lot to say about them. They were the first ones on the block, but they had one goal in mind. Create a game with the type of depth and immersion no one has ever seen. Have they achieved that? Probably, but look how long they have worked on that mod to get it to where it is now
The New York Mod: (Mikey and Company): Not sure why they wanted to create a NY Mod, why not though? They did a pretty good job. People aren't as pleased with it (at the moment), but that doesn't make it bad. People have different taste, I've played it and it's pretty good. Once again though, they put years into that mod's creation.
The NY Mod: You!: From that start this was a "Hold Over" mod, you said it yourself. The only problem with that was it's popularity. I'm sure at the time no one could have accurately gauged how popular this mod would become, and how fast it would become as popular as it did. You went from making simple reskins to realistic units. Then you even went the extra step and started working on the map too. However, and this is the good part. Look at how much time you've put into this, and your team. You've spent less then a year working on this mod, and most of it was done solely but yourself. Yeah .. You had help but we'd still be at the loading screen if we were waiting on your help to come through.
Big picture, for now it appears every NY Mod has accomplished what they set out to do, and more. Since the TRUE NY Mod is on hold for now your mod has that extra fire in it because of the blood, sweat, and tears you've put into it. I'd say now is the time to tone out the other mods and do what you think is right for this mod. Instead of making large improvements work on one small piece at a time. Who cares if it's New York Submod V24.1.0 as long as it's working you have nothing to be ashamed of.
#2200
Posted 10 April 2011 - 01:41 AM
Just remember no one ever said making a mod would be easy. Hell I started making a simple reskin, or so I thought. Then my wife and I has a Son, then we moved, and then, and then ... Life happens, throw in computer failures, and other unforeseen events and a simple mod can become quite complex. Then you have to look at one other aspect. Everyone makes a mod for a different reason, therefore their units, details reflect that.
Example;
THE New York Mod: Not a lot to say about them. They were the first ones on the block, but they had one goal in mind. Create a game with the type of depth and immersion no one has ever seen. Have they achieved that? Probably, but look how long they have worked on that mod to get it to where it is now
The New York Mod: (Mikey and Company): Not sure why they wanted to create a NY Mod, why not though? They did a pretty good job. People aren't as pleased with it (at the moment), but that doesn't make it bad. People have different taste, I've played it and it's pretty good. Once again though, they put years into that mod's creation.
The NY Mod: You!: From that start this was a "Hold Over" mod, you said it yourself. The only problem with that was it's popularity. I'm sure at the time no one could have accurately gauged how popular this mod would become, and how fast it would become as popular as it did. You went from making simple reskins to realistic units. Then you even went the extra step and started working on the map too. However, and this is the good part. Look at how much time you've put into this, and your team. You've spent less then a year working on this mod, and most of it was done solely but yourself. Yeah .. You had help but we'd still be at the loading screen if we were waiting on your help to come through.
Big picture, for now it appears every NY Mod has accomplished what they set out to do, and more. Since the TRUE NY Mod is on hold for now your mod has that extra fire in it because of the blood, sweat, and tears you've put into it. I'd say now is the time to tone out the other mods and do what you think is right for this mod. Instead of making large improvements work on one small piece at a time. Who cares if it's New York Submod V24.1.0 as long as it's working you have nothing to be ashamed of.
You know what I love, the fact that you didnt type this all in one big block of text..
cause i never would have read it.
but haha no seriously, I agree with this 100%
Support the Manhattan Modification & The WTC Mod!
Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod
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