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LA Mod 4x4 w00ds Map v1 Submod Preview


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#161 CROPLAYER

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Posted 05 September 2010 - 11:47 AM

I am looking forward to this mod :DD :popcorn:

Keep up the good work :12:
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#162 wb135

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Posted 05 September 2010 - 08:35 PM

:happy:

Ok, thats why i am asking you if you could add it too... So it could be available the 3 parking at the same time. On the thing with the rapel command, i have only saw it on that submod.:nixweiss:

If you look at the army helcopter, the repel command is on that in every mod :happy:

#163 Conroy

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Posted 05 September 2010 - 09:44 PM

Normally, they're taken in through the back door. ;)

Are we still talking about this submod or...? Hehe :D

Anyway, Good work Xplorer, I am looking forward to playing on this. I always liked the map, but the paths were a bit screwed up. It will be good to play on once you've done your shizz. If you want the installer, let me know.

-Conroy

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#164 TacticalRooster22

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Posted 06 September 2010 - 02:09 AM

I'm still talking about the submod. I know though, the paths are messed up. :dry:

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#165 Xplorer4x4

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Posted 06 September 2010 - 04:15 AM

Are we still talking about this submod or...? Hehe :D

Anyway, Good work Xplorer, I am looking forward to playing on this. I always liked the map, but the paths were a bit screwed up. It will be good to play on once you've done your shizz. If you want the installer, let me know.

-Conroy

Well I have had this in beta for quite some time and had no major complaints in regards to paths, although I haved edited the paths in quite a few places. The only area I know of still causing any problems is just north of the police station. I thought it may be the level of the terrain, so I tried to flatten that, and still having trouble so I may have to do some texture work on that.

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Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

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#166 Guest_Firefighter18256_*

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Posted 06 September 2010 - 08:31 PM

nice work Xplorer4x4 cant wait to play :)

#167 agent47

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Posted 07 September 2010 - 12:36 AM

Good work
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#168 pyrofreak

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Posted 10 September 2010 - 10:07 PM

How goes the mod? Still working / testing around in the beta?

#169 kevin4535843

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Posted 10 September 2010 - 10:59 PM

will a officer escort criminals into the police station or will they walk by themselves like in the plain LA mod

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#170 Texas_DPS

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Posted 10 September 2010 - 10:59 PM

Are you going to rename the fire stations to their respective numbers?
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#171 squamishfire

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Posted 11 September 2010 - 03:54 AM

Sweet!!!! I can't wait to play this one!
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#172 LT.SacFD

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Posted 11 September 2010 - 04:12 AM

Yes! I can't wait to play this map. Been a while since a new map update has been added to the forums. :holdglass:

#173 billyfromhill

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Posted 11 September 2010 - 05:11 AM

Are you going to rename the fire stations to their respective numbers?

Probably not, seeing as they're not going to be 100% accurate.

#174 Texas_DPS

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Posted 11 September 2010 - 04:22 PM

They dont have to be accurate to renumber the stations
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#175 Xplorer4x4

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Posted 11 September 2010 - 09:49 PM

How goes the mod? Still working / testing around in the beta?

Not so much testing, just waiting on lights and models. Quint 9 may not be included in the initial release as I havent gotten an update in about 2 weeks or so. There were some other models planned but my modeler, Kookas, has had to stop for the time being due to real life. Also in the process of renaming the prototypes and engine file names to there respective number to make it easier to keep track of for modding, both for myself and others. ;)

will a officer escort criminals into the police station or will they walk by themselves like in the plain LA mod

This is something I may look in to in the future.

Are you going to rename the fire stations to their respective numbers?

Stations themselves, Im not so sure.

Probably not, seeing as they're not going to be 100% accurate.

Dont you have anything better to say then its not real? I could be wrong but it seems your the only one who really cares. ;)

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#176 dtmdragon

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Posted 14 September 2010 - 09:15 PM

Mod is looking great :) I'm a big fan of your other mods

I have an idea which will add to the realism that I have tried unsuccessfully to do, if your interested.

Currently when a unit is dispatched by the Battalion chief from the station the following happens in this order:

station alarm sounds - vehicles emergency lights turn on – crew spawn from station doors and head to the vehicle – once the crew are in the vehicle the station door opens and the vehicle responds - station door closes.

I don’t know exactly how the turn out goes in LA but I'm a Kiwi firemen and think it would be more realistic if things happened in the following order:

station alarm sounds and station door opens – crew spawn from station doors and head to the vehicle – vehicles emergency lights turn on once the crew are inside the vehicle and then it responds - station door closes
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#177 billyfromhill

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Posted 15 September 2010 - 02:38 AM

Mod is looking great :) I'm a big fan of your other mods

I have an idea which will add to the realism that I have tried unsuccessfully to do, if your interested.

Currently when a unit is dispatched by the Battalion chief from the station the following happens in this order:

station alarm sounds - vehicles emergency lights turn on – crew spawn from station doors and head to the vehicle – once the crew are in the vehicle the station door opens and the vehicle responds - station door closes.

I don’t know exactly how the turn out goes in LA but I'm a Kiwi firemen and think it would be more realistic if things happened in the following order:

station alarm sounds and station door opens – crew spawn from station doors and head to the vehicle – vehicles emergency lights turn on once the crew are inside the vehicle and then it responds - station door closes


That should be relatively easy to do, all that would need to be done would be to change the timing in the BC script.

#178 dtmdragon

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Posted 15 September 2010 - 07:29 AM

That should be relatively easy to do, all that would need to be done would be to change the timing in the BC script.


I have tried myself for my own mod but didn't quite understand enough to get it to work, I'm sure those with a bit more scripting skill will be able to sort it if they think it’s a more realistic way of portraying a station response. I don’t know of any Fire stations that have their trucks emergency lights automatically turn on when the bells go down lol
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#179 Xplorer4x4

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Posted 16 September 2010 - 06:21 PM

I dont think there is a timer on the lights, but it should be possible. I may look in to it.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
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#180 shadow1994

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Posted 20 September 2010 - 07:30 PM

Hi :) , i was playyin' yhur submod the other day and i came up with an idea whilst playyin',
my idea was during a traffic accident or event that will use mostly the roads would it be possible to divert traffic
around the scene for example rather than jus turn them round an send them back the way they came?