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LA Mod 4x4 w00ds Map v1 Submod Preview


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#141 Xplorer4x4

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Gepost 20 augustus 2010 - 08:22

@Billy, btw, nothing personnel but the license plate issue was already brought up

Explorer, I like the ideas. One thing I dont like is the numbers on the hood of the Medical Examiner. I think they are too big. I would shrink them some. Just a observation. Looks good, keep it up.

Your right. Thanks for pointing that out. Not sure what I was thinking there :P

Your mod is kinda reminding me of the winterberg mod. With all the small, but great details. Can't wait until your finished this should be GOOD.

lol Im not sure I would go that far. Winterberg is one of the most advanced mods out there.

Will be finishing up the CHP CV skin soon, just need to work out some minor bugs related to the medical examiner.

Also added a spawn point for a CHP Charger on the highway. It will spawn the charger, spawn 2 CHP officers, and then after a few seconds, it will set execute the vcmpatrolchp script/command to patrol the highway!

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#142 pyrofreak

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Gepost 21 augustus 2010 - 03:59

Also added a spawn point for a CHP Charger on the highway. It will spawn the charger, spawn 2 CHP officers, and then after a few seconds, it will set execute the vcmpatrolchp script/command to patrol the highway!


*drool* :prop: Really can't wait now.

#143 Xplorer4x4

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Gepost 21 augustus 2010 - 07:33

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Previews of the new LASD Vic. Need to redo the drivers side and dint get the doors 100% correct, but close enough for a preview.

Notes:
When possible I have tried to crop text off of pics of the real life units to keep fonts accurate. However on most sources the pictures arent taken straight on so the text will have a small slant to it, but with a little photoshop work I was able to rotate the text until it was nearly 100% level. The 911 text on the rear might seem a little big, maybe not. None the less I left it a bit large to try to keep it as detailed as possible. Now this applies to the text on the lower section of the door. This text is definitely larger then it should be, but imo it looks fine. Again I did it like this to try to make the skins as detailed as possible.

Speaking of details, I really wanted to place the unit number in the middle of the light bar because I found atleast one picture to confirm this. However, I didnt even attempt it because I really dont think it would be visible at all in game.

Feel free to leave constructive criticism. :)

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#144 Xplorer4x4

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Gepost 22 augustus 2010 - 08:12

Double post by accident, please delete.

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#145 jab16

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Gepost 22 augustus 2010 - 08:17

Looking good :)
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
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#146 Unit 42

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Gepost 22 augustus 2010 - 09:01

This looks splendid.(yes I used this word) Uhhh.....so there are three stations and one of em is LAX or is this FS2?
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Anime....that is all.

#147 Xplorer4x4

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Gepost 23 augustus 2010 - 12:58

Thanks guy. Surprisingly I was able to get 2 more done today, the K-9 CV which was very quick to do since it just needed the K-9 lettering and unit number changes. Also I was ble to get the LAAP Patrol car nearly complete:
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Only thing it lacks is text on the rear fender and pin striping down the doors.

The only one left to do is the Port Police car on the police side and the EMS Supervisor on the Medical side.

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#148 TacticalRooster22

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Gepost 23 augustus 2010 - 01:30

Cool! Are you reskinning or are these completely new models? :gruebel:

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#149 Xplorer4x4

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Gepost 23 augustus 2010 - 01:49

There reskins of NNICOs Crown Vic he released. The light bars and push bumpers were chopped off Hoppahs models by me and applied to NNICOs CV by me. There are new models planned though and 2 of them should be about done. Helljumper said Quint 9 was nearly done last weekend and he said he would do one other model as well. The other model, Engine 51, well I have no idea whats going on with that right now as it's been "almost done" for some time now. Also need to get the lights updated to match the new models. Conroy has started on this and gotten one done already. Slowly but surely everything is coming together. ;)

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#150 jab16

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Gepost 23 augustus 2010 - 01:56

looks perfect :D
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
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#151 pyrofreak

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Gepost 24 augustus 2010 - 07:28

Going all out as usual I see. Good work :)

#152 pyrofreak

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Gepost 29 augustus 2010 - 01:09

No news good news?

#153 TacticalRooster22

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Gepost 29 augustus 2010 - 01:48

There reskins of NNICOs Crown Vic he released. The light bars and push bumpers were chopped off Hoppahs models by me and applied to NNICOs CV by me. There are new models planned though and 2 of them should be about done. Helljumper said Quint 9 was nearly done last weekend and he said he would do one other model as well. The other model, Engine 51, well I have no idea whats going on with that right now as it's been "almost done" for some time now. Also need to get the lights updated to match the new models. Conroy has started on this and gotten one done already. Slowly but surely everything is coming together. ;)

Awesome. I really want to see the quint. What manufactuer/chassis is it from/by? :popcorn:

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#154 Xplorer4x4

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Gepost 29 augustus 2010 - 04:10

I still havent gotten around to working on a script to make it functional as a quint but as for your question Roster:

Quint 9 - 2009 Spartan Gladiator/Ferrara HD-77ft Quint - 1500gpm/400gal
This sharp new rig is well-equipped with an EMS compartment in the cab, a Res-Q-Tec combi-tool and a 10kw Hydraulic generator.

Its a Ferrara quint, I believe, with a Spartan Gladiator cab in case your wondering where each comes in at.

Just a fun fact, heres the quint it replaced:
http://img541.images...9os21296315.jpg

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#155 dustwaveblitz

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Gepost 03 september 2010 - 12:20

Hi to all... This lines goes to Xplorer.... I was playing today to desestress from work and i was thinking... Have u considered or thought to include on this map both LAPD parking lots (front one or old one and the back parking you have included on the actual submod). I was thinnking this to give the game a more realistic taste; as we always see on Police stations a full parking lot. The other thing is to, i dont know talk or get on arrange with (i think is SG Submod) to include the descend on rope from the chopper; and give it too a better taste to make the units became a real snipper mode on top of the buldings.

I dont know... i was guessing... I think this was a "inspiration" day... :smoke: :idee: :blah:

#156 Xplorer4x4

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Gepost 03 september 2010 - 12:55

Hi to all... This lines goes to Xplorer.... I was playing today to desestress from work and i was thinking... Have u considered or thought to include on this map both LAPD parking lots (front one or old one and the back parking you have included on the actual submod). I was thinnking this to give the game a more realistic taste; as we always see on Police stations a full parking lot. The other thing is to, i dont know talk or get on arrange with (i think is SG Submod) to include the descend on rope from the chopper; and give it too a better taste to make the units became a real snipper mode on top of the buldings.

I dont know... i was guessing... I think this was a "inspiration" day... :smoke: :idee: :blah:

There is no front parking lot on this map. Only a rear lot and a side lot. Both are in use. The repel command is stock in the LA Mod and has nothing to do with the SG submod. As for the roof thing, thats far beyond what I can do.

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#157 Xplorer4x4

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Gepost 03 september 2010 - 08:35

First, I want to thank Conroy for the banner and navymailman for his super high resolution images which served as a source for the units on the banner. Send them to conroy and the guy worked his magic blurring out the backgrounds, and who knows what else. Its kick ass none the less! If you like you can add the banner to your sig:
[color="#000000"][b][center][url="http://forum.emergency-planet.com/index.php?/topic/12031-la-mod-4x4-w00ds-map-v1-submod-preview/"][img]http://img832.imageshack.us/img832/909/lamod4x4w00dv1.jpg[/img][/url]
Coming soon![/center][/b][/color]

Now moving on, I finally nailed down the basis for the stations since I wanted to use real life stations. I wont get in to the details but I think you will like them. I will mention that the BLS RA was removed from FS2. It was pointless, the few calls in the game that would likley only require a BLS RA, never did. Like food poising..I can have a BLS RA on scene of a food poisoning in seconds, and still need an ALS Resource. There will be a Paramedic Assessment Lightforce in FS2 and an ALS Ambulance there as well. ;)

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#158 dustwaveblitz

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Gepost 03 september 2010 - 11:51

There is no front parking lot on this map. Only a rear lot and a side lot. Both are in use. The repel command is stock in the LA Mod and has nothing to do with the SG submod. As for the roof thing, thats far beyond what I can do.



Ok, thats why i am asking you if you could add it too... So it could be available the 3 parking at the same time. On the thing with the rapel command, i have only saw it on that submod.:nixweiss:

#159 Xplorer4x4

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Gepost 03 september 2010 - 02:33

No I wont be adding a front parking lot. For one it would be to much work as I would have to alter the script to reference two turnto VOs rather then one. Not sure thats even possible. Even if it is wouldnt be worth the time, besides that it is completely unrealistic, not realistic which is why I changed it in the first place. It was totally unrealistic to see a criminal just walk right in the front door.

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#160 TacticalRooster22

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Gepost 04 september 2010 - 02:02

I agree. Normally, they're taken in through the back door. ;)

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