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#241 MT275

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Geschrieben 16 Dezember 2010 - 10:41

An idea:


At Fire station 2 I know how there is not much space but at this shot http://img291.images...00629075933.jpg
you could parralel park directly across from the bay doors, and conserve what little space you have in the back parking lot.

#242 Xplorer4x4

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Geschrieben 17 Dezember 2010 - 06:01

Hey xplorer do you still want the edited models?

USman

Sorry meant to write you back, sure send them my way and I will take a llok.

An idea:


At Fire station 2 I know how there is not much space but at this shot http://img291.images...00629075933.jpg
you could parralel park directly across from the bay doors, and conserve what little space you have in the back parking lot.

Well, I am not sure which area your talking about, but lets just say this station has received almost a complete make over. For example the BLA RA has been replaced with an ALS RA and know parks in the rear of the station, atleast as it stands. It seems there are atleast a few stations forced to store there rigs out doors as they simply do not have room in there garages.

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#243 mecoreyme

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Geschrieben 20 Dezember 2010 - 02:15

4X4 and others,

I don't want to get off topic, but while this project is waiting, I wanted to know if anyone knew how to do this ourselves minus the scripting, like the map editing. I have taken hours in the forums, and i haven't been able to find a step by step aproach on
(a) adding virtual objects to add more parking spaces inside station parking lots for specific vehicles (like adding some in the police station parking lot & adding FBI vehicles in one spot, ATF in another etc...

(b) being able to have a "return to" that spot ...

thanks in advance, pm me if anyone knows anything about this, just putting it out there.
corey

#244 Xplorer4x4

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Geschrieben 20 Dezember 2010 - 02:26

I don't want to get off topic

Then why post it here burried in a thread rather then starting a topic where it will get more exposure? No there really is not a step by step guide. You just have to look at the examples on the forums, and simply learn how to it by trial and error. Trial and error is a big part of scripting no matter how good you are.

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#245 lacofd_FF51

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Geschrieben 20 Dezember 2010 - 06:19

hey Xplorer4x4,
i have a suggestion for the new map. if u were to put the hes and lev in the back of st1 i think tht would be good becuz i respond a smaller rescue uni on car accidents and the swr doesnt have tht. again at st2 either the lev or hes would be good. then at the airport station a green hes or lev would be awesome. im just a fan of smaller units and use them quite often.

#246 Xplorer4x4

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Geschrieben 21 Dezember 2010 - 12:14

I have the station lay outs set in stone aright now, but I am not going to reveal them at this time. Let's just say it will offer some variety. ;) They are not 100% realistic but I have aimed to keep them more realistic then the original 4x4 submod did.

However, I do have some updates! I talked to Kookas and he is back on board modeling! So hopefully we can have soemthing to show you in the coming week or two. Still no word from helljumper on Quint9. :(

In the mean time I have updated the lights for the ALS and BLS Fire Engines to the latest version from LEDesigns. However, I have also backed up the existing prototypes as well and simply changed there file extension to .bak. This way you,the user, will have ATLEAST 2 options for lights on these rigs. I hope to see more lights released and if I decide to upgrade any other units, I will continue the trend of keeping a back up prototype handy so you, the user, will have atleast some choice in lights. Now I expect some people will like one set or the other,some won't like either, but atleast you will have a choice for SOME units.

I have also taken time to update the skins for the ALS and BLS engines as there were some errors. For example the front license plate said Engine 77 or Engine 288. This was updated to say E7 and E288 since they dont actually say Engine on the front plate IRL. Also moved the side number of the ring to the back end on the side rather then being up by the pump panel as this was incorrect to. Also on the back the trucks currently say 7 or 288 when it should say E7 or E288. I am undecided if I will take the time to update the back of the trucks only because the numbers are so well hidden there almost impossible to see in game anyways unless you use a camera hack, and even then you have to get the right angle. I will be updating the tiller skin slightly to I believe. I have also updated the skins of the Rescue Ambulances such as putting there unit number on the hood, and changing the color of the hi-viz(red/yellow stripping on the back) as needed.

I have also started porting the current project over to w00ds Map v2. Thats still awhile off but just getting this project going. It will have a some what different station set up then both the 4x4 submod and this project.

Before I close out this post, I would like to thank Billyfromhill very quickly for assisting me in research. Also to USMan, MT275, and griffy who have volunteered to help the project get going again in various aspects of modding.

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#247 Texas_DPS

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Geschrieben 21 Dezember 2010 - 01:46

good luck and looking forward to a great submod as always.

quick question, do you have a working script for the police station parking?
- Jon

#248 Xplorer4x4

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Geschrieben 21 Dezember 2010 - 11:43

quick question, do you have a working script for the police station parking?

Yes but it hasnt changed any from the other submod, and the only thing I recall changing from the original LA Mod in there might be the section that tells the 4th and 5th unit to go to the police station, and I cant recall if that changed. The SWAT,Bomb Squad and so forth utilize diffrent scripts.

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#249 Xplorer4x4

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Geschrieben 22 Dezember 2010 - 09:05

E7 has became E88 for the sake of realism:
http://img87.imagesh...01222012530.jpg
http://img214.images...01222012542.jpg
http://img90.imagesh...01222014552.jpg
I updated a few things here: Added E88 under the front window, added E88 on the equipment doors on the sides. I also touched up the LA Fire Dept text on the rear cab doors and the class 1 text to have a black stroke around the font just as it does in real life. Also notice the edits to the equipment doors. The 2003 Pierces used roll up equipment doors which wasnt really detailed in to the skin. I removed the Paramedic markings from the door to match up with the real life rig. With it's flat roof its easy to tell it is a Paramedic Assessment Engine while E288 is a BLS Engine. Now nether of these engines will be at FS2, nor will the E17 reskin I did be included at FS2. I wont recal the station number for FS2, but there will be a PAE,1 BLS Engine, 1 Truck(If Quint 9 is done at the time of release it will go in there, otherwise a tiller or the tower ladder will go in the last bay.), 1 ALS Rescue, and possibly a Battalion Chief. I may move the BC to FS1 in place of the District chief unless I come up with some good commands for the Division Chief.

For comparison here is a pic of the real 88:
http://www.flickr.co..._us/4130155440/

E228
http://img214.images...01222012629.jpg
http://img171.images...01222012642.jpg
I still need to update the door text here, but I moved the 288 text to the equipment doors towards the back of the truck.

Heres a great pic of E228 for comparison:
http://mikesphotos.u...ra-020.jpg.html

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#250 billyfromhill

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Geschrieben 22 Dezember 2010 - 07:44

So both stations are going to have a task force and a paramedic RA and assessment engine? Is E88 an assessment engine?

Don't forget that RA88 is in one of the new 2008 RAs with the darker hi-viz striping as compared to the 2007 RAs.

#251 Xplorer4x4

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Geschrieben 23 Dezember 2010 - 04:49

So both stations are going to have a task force and a paramedic RA and assessment engine?

Yes.

Is E88 an assessment engine?

Pretty much just answered that, but of course, why wouldnt it be?

Don't forget that RA88 is in one of the new 2008 RAs with the darker hi-viz striping as compared to the 2007 RAs.

See my post before last:

I have also updated the skins of the Rescue Ambulances such as putting there unit number on the hood, and changing the color of the hi-viz(red/yellow stripping on the back) as needed.

I did this ages ago. ;)

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#252 billyfromhill

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Geschrieben 23 Dezember 2010 - 06:05

Pretty much just answered that, but of course, why wouldnt it be?

What I'm saying is that are you sure that E88 is an assessment engine in real life? I didn't think they were an assessment engine but I could be wrong.

#253 Xplorer4x4

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Geschrieben 23 Dezember 2010 - 10:41

Actually I think your right on that. :P Feel free to ask about it at emt-b. I may or may not make it a PAE. I doubt to many people actually use the PAE concept in game. In game its not really needed.


Small Update: I never liked the CHP CV, so, and I credit Ale for the idea. I have put a white CHP slicktop Charger in the game using NNICOs model, and put CHP decals on myself.

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#254 MT275

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Geschrieben 24 Dezember 2010 - 02:39

Xplorer 4x4 here are some shots of what I am thinking. PM me please.

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#255 shadowzuziz

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Geschrieben 24 Dezember 2010 - 03:43

do you require beta testers when you are almost ready to release

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#256 Xplorer4x4

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Geschrieben 24 Dezember 2010 - 05:21

Xplorer 4x4 here are some shots of what I am thinking. PM me please.

Why wouldnt you just continue the PM we had going rather then post here and say PM me? But yes I think that looks fine.

do you require beta testers when you are almost ready to release

Im not entirely sure yet. When it comes to that stage I will let people know if I need testers. ;)

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#257 shadowzuziz

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Geschrieben 24 Dezember 2010 - 06:50

fair enough

http://imageshack.us/a/img51/5213/62584626.png[/img][/url]



 

 


#258 Xplorer4x4

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Geschrieben 25 Dezember 2010 - 05:59

I am having trouble getting my video converter to work but i plan to show off the lights for the new chp smpv charger tomorrow. The lights were done by conroy with some slight modification by myself.

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#259 Xplorer4x4

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Geschrieben 26 Dezember 2010 - 03:05


little something to enjoy. New unit, new lights. Skin will probably receive an update before release for the fact there are no door outlines on the skin and the CHP logos werent as good as I would have liked.

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#260 kris

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Geschrieben 26 Dezember 2010 - 03:06

looks realy nice!!