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LA Mod 4x4 w00ds Map v1 Submod Preview


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#221 cletus

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Posted 16 November 2010 - 12:47 AM

i know lights if that helps!!!
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#222 ScotiaFD

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Posted 16 November 2010 - 07:54 PM

any updates on the submod as of 11/16/10

                                                                    Volunteer Fire Fighter for the CureSWVFdUg.jpg

                                               


#223 Hex

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Posted 20 November 2010 - 02:12 PM

could you have the mass casualty ambulance be placed on the map at start? and as i said before lots of parking for police stuff is what id like to see

#224 dellboy84

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Posted 20 November 2010 - 03:27 PM

Great work xplorer, any more updates?

#225 Texas_DPS

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Posted 20 November 2010 - 06:54 PM

hopefully he will keep us posted, i for one like where this is going and cant wait to play.
- Jon

#226 Xplorer4x4

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Posted 21 November 2010 - 12:43 AM

any updates on the submod as of 11/16/10

Nope. CFD has pretty much ignored my requests for lights but wants me to join some modding group but doesn;t bother to talk to me about the group. Conroy is to busy for lights. Helljumper was really close to being done with Quint 9, but that was months ago and havent gotten an update since. He may have been deployed over night again. Who knows. Kookas keeps promising to send me a model he did, and never does. He also said he was going to continue working on the models i need, but no updates from him either. The project is more or less dead atm. With out a seriously good lighter and modeler, theres nothing more I can do.
My work on the project is about 90-95% done.
Over all the project is about 80% done.
The remaining 20% breaks down to about 10% models and 10% lights.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

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#227 jsutton

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Posted 21 November 2010 - 02:33 AM

Nope. CFD has pretty much ignored my requests for lights but wants me to join some modding group but doesn;t bother to talk to me about the group. Conroy is to busy for lights. Helljumper was really close to being done with Quint 9, but that was months ago and havent gotten an update since. He may have been deployed over night again. Who knows. Kookas keeps promising to send me a model he did, and never does. He also said he was going to continue working on the models i need, but no updates from him either. The project is more or less dead atm. With out a seriously good lighter and modeler, theres nothing more I can do.
My work on the project is about 90-95% done.
Over all the project is about 80% done.
The remaining 20% breaks down to about 10% models and 10% lights.


I'm not asking for you to release it early or anything, just wanted to ask these couple questions. Couldn't you release the map since the only thing your waiting for is models and lights or are these needed for the submod to be functional? I mean, if you done all this work from the LA mod, then you could use the old LA lights and models temporarily until people decide to help you out right?

#228 SirMoo

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Posted 21 November 2010 - 07:51 AM

I still have a couple of problems with the traffic on this map. :/ I guess I should send you a PM 4x4, but there are certain areas where the traffic can get jammed and it messes up the whole map almost to a level where it's unplayable. Then there is also a huge area (front of that house that gets riots) where it gets no traffic and looks VERY bare.

#229 jsutton

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Posted 21 November 2010 - 09:56 AM

I still have a couple of problems with the traffic on this map. :/ I guess I should send you a PM 4x4, but there are certain areas where the traffic can get jammed and it messes up the whole map almost to a level where it's unplayable. Then there is also a huge area (front of that house that gets riots) where it gets no traffic and looks VERY bare.


Xplorer4x4 is not in charge of the older versions of w00d's maps and he strictly asks that if you need help on anything to post in the forums not in PM's. I don't think anyone is in charge of it anymore as w00d's been busy with his new house and all. If I remember right, I thought someone made a fix on that in the older versions somewhere so you'll have to dig through the topics to find it. If not, hopefully someone can assist you on fixing them.

#230 dellboy84

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Posted 21 November 2010 - 02:49 PM

some things are worth waiting for, n this is one of them, good luck

#231 Xplorer4x4

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Posted 21 November 2010 - 06:14 PM

Xplorer4x4 is not in charge of the older versions of w00d's maps and he strictly asks that if you need help on anything to post in the forums not in PM's. I don't think anyone is in charge of it anymore as w00d's been busy with his new house and all. If I remember right, I thought someone made a fix on that in the older versions somewhere so you'll have to dig through the topics to find it. If not, hopefully someone can assist you on fixing them.

Moo is one of the beta testers for this project so he is in the right place, and one of the few people I dont mind PMs from. Actually I dont even mind PMs in general I just dont want every n00b that joins up to spam my inbox for help when there question can be answered by either searching on the forums, or starting a thread and get a quicker response by getting help from some one online rather then waiting for me. This way I dont get spammed to death like Hoppah and they get answers to there questions promptly since not every one has the patience to sit by and wait for a response.


I still have a couple of problems with the traffic on this map. :/ I guess I should send you a PM 4x4, but there are certain areas where the traffic can get jammed and it messes up the whole map almost to a level where it's unplayable. Then there is also a huge area (front of that house that gets riots) where it gets no traffic and looks VERY bare.

Just keep a note of it for latter. Im not putting any more work in to this project because there is no point in adding things if I dont have a team to finish the other aspects of the project.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
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#232 Hex

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Posted 22 November 2010 - 03:50 AM

i was really looking forward to this i hope you find a team

#233 gizmo719

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Posted 22 November 2010 - 04:03 AM

Nope. CFD has pretty much ignored my requests for lights but wants me to join some modding group but doesn;t bother to talk to me about the group. Conroy is to busy for lights. Helljumper was really close to being done with Quint 9, but that was months ago and havent gotten an update since. He may have been deployed over night again. Who knows. Kookas keeps promising to send me a model he did, and never does. He also said he was going to continue working on the models i need, but no updates from him either. The project is more or less dead atm. With out a seriously good lighter and modeler, theres nothing more I can do.
My work on the project is about 90-95% done.
Over all the project is about 80% done.
The remaining 20% breaks down to about 10% models and 10% lights.


Thats ashame i really been looking for to this
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#234 cletus

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Posted 25 November 2010 - 04:58 PM

once again i can start working on lights!!! would u like the help?
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#235 Xplorer4x4

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Posted 29 November 2010 - 04:59 AM

Thats ashame i really been looking for to this

So was I. I have already put many many hours into the project to get it to this stage.

once again i can start working on lights!!! would u like the help?

I think I have the light situation under control.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
btn_donate_SM.gif


#236 aussie firie

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Posted 29 November 2010 - 06:51 AM

would you consider releasing it to the community so it can be worked on by every 1? just an idea,
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#237 SirMoo

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Posted 30 November 2010 - 10:40 AM

would you consider releasing it to the community so it can be worked on by every 1? just an idea,
Cheers

Normally it's best to have a somewhat finished project before you release it to the public to play in cases like these. He may have a change of heart, but I some how doubt he'll release it just yet.

#238 Erj0

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Posted 01 December 2010 - 05:52 PM

how long we must wait?^^ :D

#239 SirMoo

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Posted 02 December 2010 - 08:46 PM

how long we must wait?^^ :D

Till its finished. :) It's been months in progress and if you'd read the previous posts you'd realize there have been some workers on it missing with parts of work complete...

#240 USman

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Posted 16 December 2010 - 09:43 PM

Hey xplorer do you still want the edited models?

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