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#181 swatlord

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Geschrieben 20 September 2010 - 08:41

Hi :) , i was playyin' yhur submod the other day and i came up with an idea whilst playyin',
my idea was during a traffic accident or event that will use mostly the roads would it be possible to divert traffic
around the scene for example rather than jus turn them round an send them back the way they came?

That's already been posed..... MANY times. It has been decided that it would be very difficult/impossible to do.
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#182 SirMoo

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Geschrieben 20 September 2010 - 09:15

That's already been posed..... MANY times. It has been decided that it would be very difficult/impossible to do.

I have always wondered how a 'way-point' like system would do for it. IE throw flares at certain locations and the cars follow it, then 'snap' back into their proper pathing. - But of course this will more then likely never see fruition. One can dream, no?

#183 LACityFFengineCo287

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Geschrieben 20 September 2010 - 09:22

Sup 4x4, I was looking at your E-7 skin (The USFS Brush Engine) and it's not a great skin... Are you planning to fix it at some point before release?
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#184 SirMoo

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Geschrieben 20 September 2010 - 09:50

Did he actually skin it different then the original? I've not used it so I never noticed.

#185 TacticalRooster22

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Geschrieben 21 September 2010 - 02:36

Yeah, it's red now. ;)

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#186 shadow1994

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Geschrieben 21 September 2010 - 11:41

That's already been posed..... MANY times. It has been decided that it would be very difficult/impossible to do.


I didnt realise it had been posted, i was just wondering that all :)

#187 Xplorer4x4

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Geschrieben 22 September 2010 - 02:51

Hi :) , i was playyin' yhur submod the other day and i came up with an idea whilst playyin',
my idea was during a traffic accident or event that will use mostly the roads would it be possible to divert traffic
around the scene for example rather than jus turn them round an send them back the way they came?

Nope I am not sure any released mod has accomplished this and all I do is small tweaks to Hoppahs scripts.

Sup 4x4, I was looking at your E-7 skin (The USFS Brush Engine) and it's not a great skin... Are you planning to fix it at some point before release?

Thatd depends..."Its not great" doesnt exactly tell me whats so bad about it, so how can I fix it?

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#188 Texas_DPS

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Geschrieben 22 September 2010 - 09:09

Xplorer4x4, have you fixed some of the problems with your 3rd FS? From the file you gave me a while back i have seen a little problem I had to fix. If you alwready adjusted it ill be quiet but if you havent let me know and ill shoot you a message and show you what I found.
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#189 SirMoo

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Geschrieben 22 September 2010 - 09:11

Xplorer4x4, have you fixed some of the problems with your 3rd FS? From the file you gave me a while back i have seen a little problem I had to fix. If you alwready adjusted it ill be quiet but if you havent let me know and ill shoot you a message and show you what I found.

There are so many problems with that fire house. XD It's a real pain in the ass in game.

#190 Xplorer4x4

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Geschrieben 23 September 2010 - 04:19

Xplorer4x4, have you fixed some of the problems with your 3rd FS? From the file you gave me a while back i have seen a little problem I had to fix. If you alwready adjusted it ill be quiet but if you havent let me know and ill shoot you a message and show you what I found.

Drop me a PM as I am unsure.

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#191 LACityFFengineCo287

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Geschrieben 23 September 2010 - 07:29

Nope I am not sure any released mod has accomplished this and all I do is small tweaks to Hoppahs scripts.


Thatd depends..."Its not great" doesnt exactly tell me whats so bad about it, so how can I fix it?

Just look at it. Maybe put a few more doors,and clean it up and put some detail on it besides just a white 7, because there's a lot to brush engines. Rosenbaur brush engine. http://www.rosenbaue...ildland_eng.pdf The wildland engine is basically what your looking at, if you want to fix it up. That way it has detail to it instead of a red box.
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#192 Xplorer4x4

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Geschrieben 23 September 2010 - 02:30

Just look at it. Maybe put a few more doors,and clean it up and put some detail on it besides just a white 7, because there's a lot to brush engines. Rosenbaur brush engine. http://www.rosenbaue...ildland_eng.pdf The wildland engine is basically what your looking at, if you want to fix it up. That way it has detail to it instead of a red box.

It has a white stripe saying fire, and 4 compartments outlined on each side, not sure how it could be any more detailed in terms of the skin, besides E17 will be an off the map unit anyways and has been replaced so it probably wont see much front line use anymore. Plus the USFS trucks will make there return here as there fitting for the wooded campground area imo. Pretend its part of a national park or soemthing like that :P

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#193 LACityFFengineCo287

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Geschrieben 24 September 2010 - 05:10

It has a white stripe saying fire, and 4 compartments outlined on each side, not sure how it could be any more detailed in terms of the skin, besides E17 will be an off the map unit anyways and has been replaced so it probably wont see much front line use anymore. Plus the USFS trucks will make there return here as there fitting for the wooded campground area imo. Pretend its part of a national park or soemthing like that :P

I'm gonna relook it over, but put some markings on it or something, because atm, it's kinda... w/e. I'll take some pics of a real unit like that and send it to you. Maybe make the skin more like this unit just so it has some markings?
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#194 Xplorer4x4

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Geschrieben 24 September 2010 - 02:35

I think its pretty sufficient, its got cabinets, stripping, and says fire on the box as well. The cab has stripping, and says E17 on it. I have more important thing to worry about then touching up that engine as its going to be a call of the map unit, and theres going to be a new model replacing it.

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#195 TacticalRooster22

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Geschrieben 25 September 2010 - 02:49

Would that be the new quint? :Oo

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#196 Xplorer4x4

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Geschrieben 26 September 2010 - 01:35

ATM, no, sadly I havent been able to reach helljumper in some time. He sat down to work on it, got it mostly modeled, and then up and disappeared. I know he was really busy with real life, but he has read any messages I have sent to him usually the same day, just hasnt wrote back, so for now the tiller and tower will have to remain.

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#197 fire explorer

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Geschrieben 26 September 2010 - 02:25

So are you saying we'll be using the wildland rigs and forestry firefighter more often?

(Other than you're red skinned model, the green ones were hardly used in-game [for me])


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other than that new version sound amazing

#198 Xplorer4x4

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Geschrieben 27 September 2010 - 06:47

Well thats up to the player. I cant force people but what I am saying is with the new LA Mod map, there isnt any dense forest area to really warrant calling in USFS. However this map has a Forrest/camp ground area in the upper right section of the map that imo, is worth calling in the USFS Trucks for.

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#199 Chax

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Geschrieben 28 September 2010 - 02:30

Forgive me if this has been asked already, but will the new version with the new map include a USFS station?

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#200 Xplorer4x4

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Geschrieben 28 September 2010 - 07:05

No it will not.

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