That's already been posed..... MANY times. It has been decided that it would be very difficult/impossible to do.Hi
, i was playyin' yhur submod the other day and i came up with an idea whilst playyin',
my idea was during a traffic accident or event that will use mostly the roads would it be possible to divert traffic
around the scene for example rather than jus turn them round an send them back the way they came?

LA Mod 4x4 w00ds Map v1 Submod Preview
#181
Posted 20 September 2010 - 08:41 PM

I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade

#182
Posted 20 September 2010 - 09:15 PM
I have always wondered how a 'way-point' like system would do for it. IE throw flares at certain locations and the cars follow it, then 'snap' back into their proper pathing. - But of course this will more then likely never see fruition. One can dream, no?That's already been posed..... MANY times. It has been decided that it would be very difficult/impossible to do.
#183
Posted 20 September 2010 - 09:22 PM


#184
Posted 20 September 2010 - 09:50 PM
#185
Posted 21 September 2010 - 02:36 AM

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#186
Posted 21 September 2010 - 11:41 AM
That's already been posed..... MANY times. It has been decided that it would be very difficult/impossible to do.
I didnt realise it had been posted, i was just wondering that all

#187
Posted 22 September 2010 - 02:51 AM
Nope I am not sure any released mod has accomplished this and all I do is small tweaks to Hoppahs scripts.Hi
, i was playyin' yhur submod the other day and i came up with an idea whilst playyin',
my idea was during a traffic accident or event that will use mostly the roads would it be possible to divert traffic
around the scene for example rather than jus turn them round an send them back the way they came?
Thatd depends..."Its not great" doesnt exactly tell me whats so bad about it, so how can I fix it?Sup 4x4, I was looking at your E-7 skin (The USFS Brush Engine) and it's not a great skin... Are you planning to fix it at some point before release?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#188
Posted 22 September 2010 - 09:09 PM
#189
Posted 22 September 2010 - 09:11 PM
There are so many problems with that fire house. XD It's a real pain in the ass in game.Xplorer4x4, have you fixed some of the problems with your 3rd FS? From the file you gave me a while back i have seen a little problem I had to fix. If you alwready adjusted it ill be quiet but if you havent let me know and ill shoot you a message and show you what I found.
#190
Posted 23 September 2010 - 04:19 AM
Drop me a PM as I am unsure.Xplorer4x4, have you fixed some of the problems with your 3rd FS? From the file you gave me a while back i have seen a little problem I had to fix. If you alwready adjusted it ill be quiet but if you havent let me know and ill shoot you a message and show you what I found.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#191
Posted 23 September 2010 - 07:29 AM
Just look at it. Maybe put a few more doors,and clean it up and put some detail on it besides just a white 7, because there's a lot to brush engines. Rosenbaur brush engine. http://www.rosenbaue...ildland_eng.pdf The wildland engine is basically what your looking at, if you want to fix it up. That way it has detail to it instead of a red box.Nope I am not sure any released mod has accomplished this and all I do is small tweaks to Hoppahs scripts.
Thatd depends..."Its not great" doesnt exactly tell me whats so bad about it, so how can I fix it?


#192
Posted 23 September 2010 - 02:30 PM
It has a white stripe saying fire, and 4 compartments outlined on each side, not sure how it could be any more detailed in terms of the skin, besides E17 will be an off the map unit anyways and has been replaced so it probably wont see much front line use anymore. Plus the USFS trucks will make there return here as there fitting for the wooded campground area imo. Pretend its part of a national park or soemthing like thatJust look at it. Maybe put a few more doors,and clean it up and put some detail on it besides just a white 7, because there's a lot to brush engines. Rosenbaur brush engine. http://www.rosenbaue...ildland_eng.pdf The wildland engine is basically what your looking at, if you want to fix it up. That way it has detail to it instead of a red box.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#193
Posted 24 September 2010 - 05:10 AM
I'm gonna relook it over, but put some markings on it or something, because atm, it's kinda... w/e. I'll take some pics of a real unit like that and send it to you. Maybe make the skin more like this unit just so it has some markings?It has a white stripe saying fire, and 4 compartments outlined on each side, not sure how it could be any more detailed in terms of the skin, besides E17 will be an off the map unit anyways and has been replaced so it probably wont see much front line use anymore. Plus the USFS trucks will make there return here as there fitting for the wooded campground area imo. Pretend its part of a national park or soemthing like that


#194
Posted 24 September 2010 - 02:35 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#195
Posted 25 September 2010 - 02:49 PM

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#196
Posted 26 September 2010 - 01:35 AM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#197
Posted 26 September 2010 - 02:25 AM
(Other than you're red skinned model, the green ones were hardly used in-game [for me])

other than that new version sound amazing
#198
Posted 27 September 2010 - 06:47 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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#200
Posted 28 September 2010 - 07:05 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!