LA Mod 2.1 4x4 Submod[Update August 10,2015!]
#681
Geschrieben 06 Januar 2011 - 07:36
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#682
Geschrieben 07 Januar 2011 - 04:01
I re-enabled the units that you comment-lined out. You mentioned I'd have to add the siren back to them; How would I do that?
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#683
Geschrieben 07 Januar 2011 - 05:11
Nah your fine.I know I've been bugging you this past week but....
Ok this is going to be quick and dirty, so if you need a more detailed tutorial theres one in the tutorials section i think.I re-enabled the units that you comment-lined out. You mentioned I'd have to add the siren back to them; How would I do that?
Ok. Ready? At the top of the script see how you see thins like PROTO SWR[] = "path to protototype here" file the examples there for any units you want to add back. Now part 2. Later on in the script you will see things like PROTO_SWR and 2 sound files listed after a group of lines containing PROTO_BLAHBLAH. Follow the examples there.
The file is lasiren.script btw.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#685
Geschrieben 08 Januar 2011 - 04:58
Been in the release section for ages. Dont forget there is the thread for my other project which is in the WIP forum. Thats part of the reason I requested a sub-forum from stan because it would help keep things organized but, go figure, that idea was turned down because it came from me, just like the issue with released submods forum is still present after 2 weeks, because I reported it.
OT- Shouldn't this be moved to the 'released' section?
and now it is
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#686
Geschrieben 08 Januar 2011 - 06:31
#687
Geschrieben 08 Januar 2011 - 07:10
Hey back of my 4x4 is totaled out! :'(xplorer, its all because we all dont like 4x4's. lol, jk jk,
Yeah most likley. To kind of detail my general plan, this mod served as a base for the 4x4 w00ds Map v1 project. Any new commands that were added should carry over to 4x4 w00ds Map v1 with the exception of a few things that I dont feel apply to the new map. Like say if the new map had no port, I would not carry over the LAPP station. Anyways 4x4 w00ds map v1 will then serve as a base for 4x4 w00ds map v2. Again some thing will be removed as v2 does not have an airport on it so theres no point in an LAAP Station, but mostly all the new commands will carry over. Then when I do the Deluxe Map that will again have all the commands from previous mods and more if I can still think of things to add. Then when thats all done, I plane to come back and add all relevant commands and units to this project.are you going to update this version when you get done with your others? (Pertaining to new units and layouts maybe)
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#688
Geschrieben 09 Januar 2011 - 05:44
Could be, I did write that under the influence of a 3 hour sleep in 36 hours. Sometimes my vision gets a little blurredBeen in the release section for ages. Dont forget there is the thread for my other project which is in the WIP forum. Thats part of the reason I requested a sub-forum from stan because it would help keep things organized but, go figure, that idea was turned down because it came from me, just like the issue with released submods forum is still present after 2 weeks, because I reported it.
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#689 Guest_nbrown8568_*
Geschrieben 20 Januar 2011 - 07:45
I want to add some call scripts to PD and get rid of a few Get item scripts.
Norm,
#691
Geschrieben 22 Januar 2011 - 09:08
because need password and username
#692
Geschrieben 23 Januar 2011 - 05:32
P.S. I'm an Italian Red Cross Volounteer.
#694
Geschrieben 23 Januar 2011 - 05:59
#695
Geschrieben 23 Januar 2011 - 06:10
#696
Geschrieben 23 Januar 2011 - 06:22
i cant understad what is the ip.board
Maybe the thing at the left of the language
#698
Geschrieben 23 Januar 2011 - 07:21
I think that the link posted by Xplorer is an external link so the IP.board doesn't solve the problem
Correct, I just switched to IP.Board and problem still exists due to this being an offsite hosted file. Hopefully once xplorer gets some free time to figure out the problem we will be able to download it again.
#699
Geschrieben 23 Januar 2011 - 08:16
#700
Geschrieben 23 Januar 2011 - 11:20
oh okay, didn't see that lolI think that the link posted by Xplorer is an external link
I can't help you with that, that's some work for Xplorer