I'll let you know. I have a few guys helping and tbh, most of the major works is done. The scripts will need very little modification to be compatible with other maps. However as things progress, perhaps I will need more testers, so I will let you know.
Patch3 will be out in a bit. This will fix missing unit names. After that, hopefully path 4 will be the last one needed, and that one will contain fixes for the LRA and SWR Parking if this ever gets resolved.
EDIT: Patch 3 may come a little latter then expected. I am going to have to dig around and see which XML file I missed seeing as the units are named properly when I play the mod on my PC. I rushed out patch 1 because I know the hydrants were just ugly looking and a real eye sore. Patch 2 I rushed out because it caused game crashes. Missing unit names wont hurt game play, and really shouldnt be all that noticeable anyways. Also to be included in Patch 3, minor updates for the police station scripts for LASD,LAPP,and SWAT. You wont actually see anything different but I realized that the script was based on Hoppahs older LAtoPoliceStation script. The new script was changed to accommodate the east egg of police cars going to the doughnut shop when the parking lot was full at the police station, but also looks just a bit more optimized. You likley wont notice any performance increase from the change, but I want to keep the script current.
W00ds map v1 is making good progress. I had to add some code to the fire station scripts because the EMS Charger and Brush truck initially relied on the fire station gates to figure out which direction to park. That simply wouldnt work on this version. Cool thing is I added new gates for it turn to and was able to hide them away where you will never know they exist
Sadly the SWR and LRA do not seem to park right in this version either. Lets hope some one can step up and solve this bug!