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LA Mod 2.1 4x4 Submod[Update August 10,2015!]


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#21 Guest_shots_*

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Gepost 18 juni 2010 - 11:33

For the impalas... They are black and white as there supposed to but there is a white square on the doors and trunk lid where it looks like there is supposed to be a LAPD patch like on the other marked units.

Ill take a look at the patch and see if the unit selection is fixed. Thanks for the quick fix.



Works great... I couldnt get a screen shot of the impala for some reason it came up as a black screen so Ill try again later.

Thanks!

#22 Xplorer4x4

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Gepost 18 juni 2010 - 11:47

You will need fraps or something like that. The regular prnt screen function will not work in the game.

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#23 leahcim512

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Gepost 19 juni 2010 - 10:29

Hey Xplorer,
Unfortunately I have very little knowledge of script, but I am alright at vehicle design and Item design using the Em4 Editor. But I would preferably like to do bug finding and testing of the mod.

Anyway the choice is yours,
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#24 Xplorer4x4

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Gepost 19 juni 2010 - 02:02

I'll let you know. I have a few guys helping and tbh, most of the major works is done. The scripts will need very little modification to be compatible with other maps. However as things progress, perhaps I will need more testers, so I will let you know.

Patch3 will be out in a bit. This will fix missing unit names. After that, hopefully path 4 will be the last one needed, and that one will contain fixes for the LRA and SWR Parking if this ever gets resolved.

EDIT: Patch 3 may come a little latter then expected. I am going to have to dig around and see which XML file I missed seeing as the units are named properly when I play the mod on my PC. I rushed out patch 1 because I know the hydrants were just ugly looking and a real eye sore. Patch 2 I rushed out because it caused game crashes. Missing unit names wont hurt game play, and really shouldnt be all that noticeable anyways. Also to be included in Patch 3, minor updates for the police station scripts for LASD,LAPP,and SWAT. You wont actually see anything different but I realized that the script was based on Hoppahs older LAtoPoliceStation script. The new script was changed to accommodate the east egg of police cars going to the doughnut shop when the parking lot was full at the police station, but also looks just a bit more optimized. You likley wont notice any performance increase from the change, but I want to keep the script current. ;)

W00ds map v1 is making good progress. I had to add some code to the fire station scripts because the EMS Charger and Brush truck initially relied on the fire station gates to figure out which direction to park. That simply wouldnt work on this version. Cool thing is I added new gates for it turn to and was able to hide them away where you will never know they exist :P Sadly the SWR and LRA do not seem to park right in this version either. Lets hope some one can step up and solve this bug!

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#25 leahcim512

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Gepost 19 juni 2010 - 07:18

I'll let you know. I have a few guys helping and tbh, most of the major works is done. The scripts will need very little modification to be compatible with other maps. However as things progress, perhaps I will need more testers, so I will let you know.

Cool, Well just PM me to let me know.

EDIT: Patch 3 may come a little latter then expected. I am going to have to dig around and see which XML file I missed seeing as the units are named properly when I play the mod on my PC. I rushed out patch 1 because I know the hydrants were just ugly looking and a real eye sore. Patch 2 I rushed out because it caused game crashes. Missing unit names wont hurt game play, and really shouldnt be all that noticeable anyways. Also to be included in Patch 3, minor updates for the police station scripts for LASD,LAPP,and SWAT. You wont actually see anything different but I realized that the script was based on Hoppahs older LAtoPoliceStation script. The new script was changed to accommodate the east egg of police cars going to the doughnut shop when the parking lot was full at the police station, but also looks just a bit more optimized. You likley wont notice any performance increase from the change, but I want to keep the script current. ;)

Can I stress that you include a fix for the control panel option that makes units stay in cars after entering fire stations
Just food for thought as I hate having to constantly send out units after every mission pretty much.
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#26 Guest_frem911_*

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Gepost 19 juni 2010 - 08:05

Soon ill try it :)

#27 Guest_frem911_*

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Gepost 19 juni 2010 - 08:08

I know how to fix your parking issue, you edit the path in editor

#28 TacticalRooster22

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Gepost 19 juni 2010 - 08:55

After reading the 1st post again, I realised that most of the bugs are just minor and won't affect anything. I'll probably download it soon. Looks very cool! :cool:

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#29 Xplorer4x4

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Gepost 19 juni 2010 - 10:42

Can I stress that you include a fix for the control panel option that makes units stay in cars after entering fire stations
Just food for thought as I hate having to constantly send out units after every mission pretty much.

I will see what I can do about it since it wasnt intentionally removed.

I know how to fix your parking issue, you edit the path in editor

Oh this should be interesting..very interesting. Please elaborate. Please explain how a path issue is to blame for the 2 units not parking right? Do you have even the slightest idea what your talking about?


Anyways, making more progress on W00ds map. I am still throwing around ideas on just how I want it, but chances are the LASD Station will be replaced by an LAAP(LAX) Police Station. Might have a Crash Tender spawn at the Airport as well. ;)

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#30 USman

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Gepost 20 juni 2010 - 02:16

The mod sounds awesome but before I download it I have one question: Can the BC call units in the firestation parking lot? This is the main reason I uninstalled ShaneGreen's mod. Off topic: how do you completely remove a submod so I dont have to intall a mod twice? PM me with removal info please
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#31 Xplorer4x4

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Gepost 20 juni 2010 - 02:52

Thanks for the interest, but the answer is no, but let me elaborate a bit. The BC is limited to a certain number of commands. I know it can have atleast one more command, but beyond that, I am unsure. The Call USAR Command may be set up to call the LRA and USAR in the future because they serve about the same purpose(rescue squads). Beyond that I really dont see why the BC would need to call an EMS Supervisor since he can already call Fire,EMS and Police. The bursh is used for little fires so I cant see the BC needing to call the brush in for support on a major fire. I cant really see a need for the BC to call the Heavy Rescue Crane either, but maybe this is just me due to the way I play. Personally I know I wont be sending the BC to a water rescue(so he wouldnt need to call the SWR) or car accident(I send the EMS Supervisor a lot of times but not the BC). So if you could elaborate on why the BC would need to call these units, then its something I might consider.

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#32 USman

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Gepost 20 juni 2010 - 03:13

Thanks for the interest, but the answer is no, but let me elaborate a bit. The BC is limited to a certain number of commands. I know it can have atleast one more command, but beyond that, I am unsure. The Call USAR Command may be set up to call the LRA and USAR in the future because they serve about the same purpose(rescue squads). Beyond that I really dont see why the BC would need to call an EMS Supervisor since he can already call Fire,EMS and Police. The bursh is used for little fires so I cant see the BC needing to call the brush in for support on a major fire. I cant really see a need for the BC to call the Heavy Rescue Crane either, but maybe this is just me due to the way I play. Personally I know I wont be sending the BC to a water rescue(so he wouldnt need to call the SWR) or car accident(I send the EMS Supervisor a lot of times but not the BC). So if you could elaborate on why the BC would need to call these units, then its something I might consider.

I was thinking mainly the LRA and Brush truck, I like the USAR and LRA idea and see your point with the brush truck and other vehicles. I was mainly thinking on the aspect of allowing them to be manned when called so not having to alarm the station all the time... could the EMS be able to call the SWR? Thanks for responding!
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#33 Xplorer4x4

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Gepost 20 juni 2010 - 03:30

Assuming the EMS Sup has a command space left, its certainly possible. I dont know that I will add this or not, but I might consider an unofficial "patch" so to speak, with the ability for the EMS Supervisor to call the SWR Truck.

I am a bit surprised no one has asked for a fix to make the ambulances spawn a medic and stretcher team rather then 2 medics. Personally I didnt like the change when Shane showed it to me, but I tried it out and found it to be quite useful for MVAs as it helped eliminate the number of ambulances needed on scene right away. For example an MVA with 4 people. I can send the LRA and 1 ALS Ambulance. This puts 4 medics on scene, and might send an EMS Supervisor so that puts 6 Medics on scene and then I can start calling in ambulances one or two at a time depending on what I have available.

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#34 USman

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Gepost 20 juni 2010 - 03:38

Cool! And I know what you mean by the ambo crew. I was playing LA mod today and had the "big" MVA and called an ALS ambo, then had to call two more plus an ALS engine yikes! When this happene with ShaneGreen's there was a lot more organization so that is more then a welcomed feature by me. BTW I am downloading now
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#35 Likin

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Gepost 20 juni 2010 - 01:45

The mod is excellent.Congratulations at the changes you did.

#36 Xplorer4x4

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Gepost 20 juni 2010 - 02:30

Sounds good guys, if you have suggestions or feedback, feel free to post it. I dont promise to change anything,but I certainly will consider it. Of course my skills are limited so I dont know what I can do anything crazy like pepper spray or a bomb sniffing dog, but small little changes like calling units might be possible. Just suggest it and I will see whats possible if I decide to add it.

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#37 Xplorer4x4

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Gepost 21 juni 2010 - 12:19

I take it no news is good news? No ones found any other bugs? I hope thats the case. If not please report them so I can get it fixed asap.


Feedback time in regards to my work on w00ds Map v1. For those familiar with the map, you already know there's a cam ground and cabin area in the top right corner. I am thinking of possibly expanding it and making it bigger, and adding a parking spot for one unit in the ground or close by on the port. Question is, should this be left for the Sheriff's to handle or would you guys like to see a Park Ranger or possibly a Conservation Officer handle this area. If I do a park ranger its going to be a reskin of a current unit, so dont get to excited :P Same for the Conservation Officer. There MIGHT be a change in store regarding one of the BC SUVs.

These are just some idea I am throwing around, so let me know what you think or else you'll have to take what I decide to put in the mod. :P

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#38 Guest_Merritt Long_*

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Gepost 21 juni 2010 - 12:57

What about a Forest Ranger Station w/ CDF Units?

#39 Xplorer4x4

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Gepost 21 juni 2010 - 01:05

I doubt I would take it that far. I may look into it, but I kind of have a feeling that adding another station on top of having an LAX Police Station, LA Port Police Station, LAPD Station,and 2 Fire Stations with Extra units would just be over kill, but I cant say I would rule it out 100% yet.

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#40 Xplorer4x4

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Gepost 21 juni 2010 - 03:01

I Guess I will call this patch 3

This should fix the problems with the SWAT Bomb Squad truck and Engine 17(Red USFS Truck) not being named properly.

I havent looked into the ability to keep staff from exiting there rigs when they return to FS, but should have the patch for that tomorrow more then likley.

To apply this patch simply download the zip and extract it. You will find two files inside; both are XML.
  • Select both of them.
  • Right click on them.
  • Now a menu pops up.
  • Left click on Copy or Cut.
  • Browse to:
    • Emergency 4 Deluxe - C:\Program Files\sixteen tons entertainment\Emergency 4 Deluxe\Mods\Los Angeles Mod v2.0 4x4\Lang\en
    • Emergency 4 - C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\Los Angeles Mod v2.0 4x4\Lang\en
    • 911 First Responders - C:\Program Files\WizardWorks\911 - First Responders\Mods\Los Angeles Mod v2.0 4x4\Lang\en
  • Now simply right click.
  • Now left click on Paste.
  • Windows should ask you to overwrite both files, say yes to overwrite.
  • Done!

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