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LA Mod 2.1 4x4 Submod[Update August 10,2015!]


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#321 Xplorer4x4

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Geschrieben 11 Juli 2010 - 08:49

I cannot actually say i visually saw the explosion the first time..but i was working an ems call right next to it so i did hear it the first time..then the second time i just heard it and everyone fell over

Theres nothing I can do until its known what happened. I do suggest to re-download using the rapidshare or zshare link in the first post to make sure your up to date as the tiller has since been fixed(assuming the tiller is the problem).

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#322 firefighter243

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Geschrieben 11 Juli 2010 - 09:13

Can there be latter that the firefighters can get. Like an 20 foot extension latter, and put it against the house or building and climb up it and get on the roof or in a window. Just in case there is not a tiller or a tower avaible. I would realy like to see this! :)

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#323 Xplorer4x4

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Geschrieben 11 Juli 2010 - 11:08

Theres no way in hell I can do that lol. I dont mean for that to sound mean but I simply am not as killed as Tim(NY Mod) or Hoppah. Even when I do make a new script, is more or less just an altered version of an existing script.

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#324 firefighter243

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Geschrieben 11 Juli 2010 - 11:57

Just wondering. :gruebel: I am trying to make that.

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#325 firefighter243

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Geschrieben 12 Juli 2010 - 12:19

Do you know anyone who could do this?

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#326 Xplorer4x4

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Geschrieben 12 Juli 2010 - 12:48

Just wondering. :rolleyes: I am trying to make that.

Smart. Roll your eyes then ask me something. Go away and learn to use the edit button.

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#327 firefighter243

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Geschrieben 12 Juli 2010 - 01:18

:sorrysign: :sorrysign: :sorrysign: I tought that was the thinking sign! :sorrysign: :sorrysign:

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#328 Guest_emurr_*

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Geschrieben 12 Juli 2010 - 09:39

Theres nothing I can do until its known what happened. I do suggest to re-download using the rapidshare or zshare link in the first post to make sure your up to date as the tiller has since been fixed(assuming the tiller is the problem).


i had that same thing happen to me but after patch 5 it hasnt happened

#329 Guest_gazzie132_*

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Geschrieben 13 Juli 2010 - 08:59

is it possible to put the swat suv on a chase command

#330 Xplorer4x4

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Geschrieben 13 Juli 2010 - 09:47

Yes, but I dont plan to do it. Search the forums for chase command, if you want to add it. The instructions have been posted a million times.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#331 andrew2007

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Geschrieben 14 Juli 2010 - 12:39

i had that same thing happen to me but after patch 5 it hasnt happened


Completely Remove Xplorer's 4X4 submod, and then go about reinstalling it from scratch. This will ensure any game cache is cleared.
Thanks,
Andrew.


Submod: Even More Additional Units

#332 dustwaveblitz

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Geschrieben 16 Juli 2010 - 03:57

Fixed spawn times to prevent pile ups.
Fixed Engine 17(Red USFS Truck) not being named properly.
Re-added ability to leave personnel in there vehicle when returning to the fire station.
Updated Unit.XML for Large Rescue Ambulance/Rescue 7 to hold a total of 5 Medics.
Updated Unit.XML for Large Rescue Ambulance/Rescue 7 to remove load space, so it does not appears as if there is room for patients.
Added ability to call units from LAPP and LASD Stations.
Updated XML files to change a few unit names, Engine 1 and Engine 2(non LED) were renamed Engine 7 and Engine 288 respectively.

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Hi... This post is for Xplorer or someone who could give me some "directions" to fix my problem or could told me what i am doing wrong. I have problems with some issues as some of the listed above on the list:

1. The crew for the unit that have the boat on the roof on FS1 (i dont remember the name, sorry) pile ups as i sound the alarm to recrew the other units...
2. The Engine 17 (the old USFS) appears on the units list on other color (the old green) and on the game on the new red.
3. As the units reach there stations... They leave there cars.
4. The Rescue 7 didnt hold 5 medics (only have 2), and the space for injure people is there.
5. The ability to call units from LAPP and LASD (is there a new command to do this?) and (is there a new LAPP station?)
6. Engine 1 and 2 have the same name, they didnt change.

As i said, i dont want to bother anyone... Just asking for assistance on any change or for something i have made wrong. And yes, i have uninstalled all LA MOD and installed it from scratch.

Although late, I wish you a happy "First Responders" day (June 24) to the different partners in the forum. (I was doing assistance work outside the country and so far I'm online)

#333 Xplorer4x4

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Geschrieben 16 Juli 2010 - 05:28

1. The crew for the unit that have the boat on the roof on FS1 (i dont remember the name, sorry) pile ups as i sound the alarm to recrew the other units... - Already covered. Nothing that can be done for now except sending the SWR Truck to HQ or parking it manually elsewhere.

2. The Engine 17 (the old USFS) appears on the units list on other color (the old green) and on the game on the new red. - I didnt bother updating the unit images, so this was meant to be this way.

3,4,5,and 6. It sounds like you are running an old copy. Make sure you have LA Mod 2.0.7, and even if are on 2.0.7, I suggest reinstalling because, as you can see, these have been fixed.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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#334 dustwaveblitz

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Geschrieben 16 Juli 2010 - 05:56

1. The crew for the unit that have the boat on the roof on FS1 (i dont remember the name, sorry) pile ups as i sound the alarm to recrew the other units... - Already covered. Nothing that can be done for now except sending the SWR Truck to HQ or parking it manually elsewhere.

2. The Engine 17 (the old USFS) appears on the units list on other color (the old green) and on the game on the new red. - I didnt bother updating the unit images, so this was meant to be this way.

3,4,5,and 6. It sounds like you are running an old copy. Make sure you have LA Mod 2.0.7, and even if are on 2.0.7, I suggest reinstalling because, as you can see, these have been fixed.



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Oki doki... I will delete the game and reinstall it... I have downloaded the 2.0.7 but as i said... i will delete all... Thanks for your quick answer.

#335 cletus

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Geschrieben 16 Juli 2010 - 11:51

i know this is a large task....is there anyway u can tell me what your mod has unit wise?? i have files that have for ex. brush truck then brush truck2. in game i only get one but am i suposed to have 2? just trying to figure out what i can take out so i dont have uneed stuff laying around.
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#336 jared93bradley

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Geschrieben 17 Juli 2010 - 05:11

I downloaded your submod. Then I unziped it. In the read me file it says to open your submod folder and in it should be a folder called los angeles mod v2.0. So I open the folder and it does not seem to be in the folder. I have the los angeles mod v2.0 installed on my computer and in works in the game. Could someone please help me. Thanks.

#337 Xplorer4x4

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Geschrieben 17 Juli 2010 - 05:16

i know this is a large task....is there anyway u can tell me what your mod has unit wise?? i have files that have for ex. brush truck then brush truck2. in game i only get one but am i suposed to have 2? just trying to figure out what i can take out so i dont have uneed stuff laying around.

It is a large task and I am not going to be bothered. The few extra prototypes laying around might add up to 2mb maybe 3, so they should have virtually no impact on your HDD space or the load time of the mod.

I downloaded your submod. Then I unziped it. In the read me file it says to open your submod folder and in it should be a folder called los angeles mod v2.0. So I open the folder and it does not seem to be in the folder. I have the los angeles mod v2.0 installed on my computer and in works in the game. Could someone please help me. Thanks.

http://forum.emergency-planet.com/index.php?/topic/11908-la-mod-20-4x4-submod/page__st__180__p__164762#entry164762 Where it lists the folder name as Patch 5 ignore that and think of the LA Mod 2.0 4x4 folder you downloaded in the first post.

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#338 dwpirate

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Geschrieben 17 Juli 2010 - 05:19

Off Topic, I know, but does Xplorer ever sleep? Thank God he's around to answer our incessant questions about his mod! THANK YOU XPLORER!


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CANNOT. FLIPPING. WAIT.


#339 Xplorer4x4

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Geschrieben 17 Juli 2010 - 05:37

lol actually i just woke up from sleeping for about 11 hours. Now Im off to get food and advil to help my aching back and knees. Lets just say 20 feet fall years ago led to breaking 3 bones in my back, and MVA with enough force to pull my truck completely sideways(headed South, ended up almost perfectly west and pulled across one entire traffic lane).

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#340 jared93bradley

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Geschrieben 17 Juli 2010 - 01:03

This submod has really good changes to it. Great job. Also thanks for your help Xplorer4x4 and sorry for bothering you. Have a great day.