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LA Mod 2.1 4x4 Submod[Update August 10,2015!]


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#201 Xplorer4x4

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Gepost 04 juli 2010 - 05:35

Odd. I have the BC and PM spawn at the exact same time, so I will offset there spawn times slightly in the next test script. Same aplies for the SWR and all units outside fs1 but they staff fine right? As it is each aperatus behind fs1 should spawn 2f apart.

I edited BC2 by acident but that shouldn't be an issue with the brush and ems charger, but I will double check it.

Engine,bc, and sherieff rolled by as I attempted to go bed last time for a suicidal suspect so maybe now I can really go to bed lol.

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#202 swatlord

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Gepost 04 juli 2010 - 06:11

note the Call Tower Light Force uses the same icon as the regular Call LF command so you need to hover to see the difference. I was trying to think of a way to differentiate the two and didnt have a solution at that time. Now I do so I will see if I cant update that particular item and release it separately.

The command works like a dream. It has made things so much easier
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#203 Guest_chris d_*

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Gepost 04 juli 2010 - 02:52

Downloaded full version 2.0.5 and the two scripts you have posted. No major problems, just a few things I thought I would let you know about:

1) Staffing on initial startup for Brush and EMS Charger comes from Station 1, after their use I have to manually call for personnel as neither station alert will refil those units.

2) Personnel will still exit vehicles after returning to station even if button to disable is selected.

3) Not a big issue, but did find 1 leaking fire hydrant (again, not a big deal as far as I'm concerned...but wanted to let you know about it) - just across the street from Station 2/Shell Station (see attached).

Great Mod!!! Keep up the excellent work!

C.


#204 Xplorer4x4

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Gepost 04 juli 2010 - 03:26

1) Odd, very odd, try the files from patch 5 only, not the 2 posted a few posts up.

2)Hmm I will look in to this more, and it seems i put the wrong script in patch 5.

3) I will probably go ahead and put this in an update of patch 5.

4) Nor should you. ;) This has been discussed before.

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#205 tmurr7886

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Gepost 04 juli 2010 - 03:49

well thats answers my question of why the ems charger and brush truck at 2 were not being manned. i guess that is quiet a hike to get from fs1 to fs2. i will try a fresh update after work today but got heads to go smash for the day. make some people have a miserable 4th of july. I mean it's only fair if i get mine ruined right???

#206 Xplorer4x4

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Gepost 04 juli 2010 - 04:06

Im working on patch 5 as we speak. I cant even begin to understand how the spawn location got changed, but I am certain the autostaff on and off commands will work now.I had checked latofirestation for autostaffon but not autostaffoff and that made me discover some lines I missed in regards to auto staff. Also looks like I didnt get the autostaff command into lafirestation.script for patch 5. I am going to double check the map and remove the hydrant leak so people dont ask how to fix it again. Anyways I am looking into everything and going to see if i cant get patch 5 updated to patch 5.1 to update anything that was broken with patch 5. Maybe i should have done it when i was more awake lol.

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#207 Guest_chris d_*

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Gepost 04 juli 2010 - 07:49

Not sure if this a scripting issue or not, but when my BLS engines return to FS1 the wrong doors open and they cannot enter the station. The result is they partially enter the wrong bay (and get stuck) or I get a message that the station is full and the engine returns to headquarters. My ALS engines appear to be working fine, haven't seen anything like this at FS2.

Hope this helps.

C.


#208 Xplorer4x4

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Gepost 04 juli 2010 - 08:08

I will double check this real quick before I put patch 5.1 up, but so far I havent been able to reproduce the issues with the EMS Charger/Brush Truck staffing but I did get the spawning issues worked out for the BC and EMS Supervisor. The spawn times arent quite what I wanted(to slow) but it gets the job done. You just need to give it a little extra time to spawn every one so I will adjust the parameters a bit so you have time to let everything get staffed before you get your first event.

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#209 shadow1994

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Gepost 04 juli 2010 - 08:51

Um patch 1 works fine, and if you need patch 1, your probably need patch 2 and 3 so just grab the main download which has patch 1,2,and 3 applied.



yeah i downloaded that one first but my computer kept going funny with me installing it so i had to copy and paste each folder individually but i have applied patch 2 and 3 from page 1 but patch 1 wont dwnload becuase of the zip file its in, so i jus need someone to attach the file to a message or email me so i can use it :)


thanks corin.

#210 Xplorer4x4

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Gepost 04 juli 2010 - 08:53

Patch 5.1 released - Hopefully this corrects the problems in patch 5. When applying Patch 5.1, you need to also apply Ambulance.Fix.5.1 if you prefer to have a Medic/Stretcher Crew and a EMT/Stretcher crew staff your ambulance rather then the 2 Medics or 2 EMTs. I had to update the ambulance patch because of the issues with spawn times. Happy 4th of July, I will be back in later this evening to check in on feedback.

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#211 Xplorer4x4

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Gepost 04 juli 2010 - 08:56

yeah i downloaded that one first but my computer kept going funny with me installing it so i had to copy and paste each folder individually but i have applied patch 2 and 3 from page 1 but patch 1 wont dwnload becuase of the zip file its in, so i jus need someone to attach the file to a message or email me so i can use it :)


thanks corin.

Patch 1 is included in Patch 5.1. Just download that, and make sure you clear your cookies and cache before downloading it.

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#212 quasar3210

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Gepost 04 juli 2010 - 09:00

Hey Xplorer,

I was just wondering how I would go about installing both the Ambulance fix and the Light force Icons. It looks to me like the both use the same battalion chief script. Do they overwrite eachother, or will both changes be there if I install both add ons?

#213 Xplorer4x4

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Gepost 04 juli 2010 - 09:06

Hey Xplorer,

I was just wondering how I would go about installing both the Ambulance fix and the Light force Icons. It looks to me like the both use the same battalion chief script. Do they overwrite eachother, or will both changes be there if I install both add ons?

I removed the light force alteration as a seperate download and put it in patch 5.1. Install patch 5.1 then install the ambulance patch and you will have the seperate light force images. Enjoy :)

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#214 quasar3210

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Gepost 04 juli 2010 - 10:12

I removed the light force alteration as a seperate download and put it in patch 5.1. Install patch 5.1 then install the ambulance patch and you will have the seperate light force images. Enjoy :)



Got ya. I suppose it might have helped had I remembered you just released the new patch and checked the first post. :blush: Thanks Xplorer

#215 tmurr7886

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Gepost 05 juli 2010 - 12:55

Excellent job man. Played for a little while now and I think all the stuff has been worked out. I'm sure someone will fidn something small but i can't find any issues yet

#216 swatlord

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Gepost 05 juli 2010 - 01:08

I removed the light force alteration as a seperate download and put it in patch 5.1. Install patch 5.1 then install the ambulance patch and you will have the seperate light force images. Enjoy :)

Installed 5.1 and now both my light force options are just red x's. Removed everything and did a fresh install and the problem still exists
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#217 Xplorer4x4

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Gepost 05 juli 2010 - 05:26

Installed 5.1 and now both my light force options are just red x's. Removed everything and did a fresh install and the problem still exists


Sorry grab the UI zip from the first post. I forgot to include them. To tired to explain how to install them though but shouldnt be to hard to do.

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#218 andrew2007

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Gepost 05 juli 2010 - 08:27

Great work with the patch, Fixed a lot of issues that were occurring.

Two questions, Have you looked into modifying the call patrol call to include the vehicles parked at the LAPP and LASD station? Would it be worthwhile adding in the parking spots at the front of the LAPD station?

Cheers!

Thanks again for your hard work.
Thanks,
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#219 swatlord

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Gepost 05 juli 2010 - 09:10

Have you looked into modifying the call patrol call to include the vehicles parked at the LAPP and LASD station?

If you manually set the cars into standby it works just as well.

Would it be worthwhile adding in the parking spots at the front of the LAPD station?

He removed them for a reason, whatever that may be, so he probably won't put them back.

Not speaking FOR him of course

EDIT: Also, there seems to be an issue with the EMS supervisor. I can't really explain it, but it seems the button to call additional units has been replaced with the "get EMT bag" button. When you click on it, however, it still brings up the call console.
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#220 Xplorer4x4

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Gepost 05 juli 2010 - 04:18

Great work with the patch, Fixed a lot of issues that were occurring.

Two questions, Have you looked into modifying the call patrol call to include the vehicles parked at the LAPP and LASD station? Would it be worthwhile adding in the parking spots at the front of the LAPD station?

Cheers!

Thanks again for your hard work.

No I havent looked in to modifying it. It may be worth while. Will look in to it.

If you manually set the cars into standby it works just as well.


He removed them for a reason, whatever that may be, so he probably won't put them back.

Not speaking FOR him of course

EDIT: Also, there seems to be an issue with the EMS supervisor. I can't really explain it, but it seems the button to call additional units has been replaced with the "get EMT bag" button. When you click on it, however, it still brings up the call console.

Actually i didnt remove them. I never modified the Call Patrol Car script, but seeing as I need to update the patch to have the light force icons, I will try to look into this briefly.

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