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Occram's Lighting Mod 1.0! Download now!


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#121 EM4life

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Gepost 04 augustus 2010 - 07:20

Read the thread, and it was all over the forum.

I don't really read the anouncements. I'm sorry but I could care less about them...

Sounds like you need to read your own philosophy there and apply it to your self. I made simple statements. No need to cry a river about it.

I understand, but when you add things like "sheesh" and "sit back and let him do his thing" you sound like you're always right and I'm always wrong. You're a good person and you tell it like it is but you make it seem like you always have to be a step ahead.

Personally, I'm done with this. I'm in no mood to explain myself over the internet. I'm applying this very simple motivational saying to this post;
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#122 Xplorer4x4

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Gepost 04 augustus 2010 - 09:47

I don't really read the anouncements. I'm sorry but I could care less about them...

Like I said...it was all over the forum so you dont have to read the announcements.

I understand, but when you add things like "sheesh" and "sit back and let him do his thing" you sound like you're always right and I'm always wrong. You're a good person and you tell it like it is but you make it seem like you always have to be a step ahead.

Its not about right or wrong. Its kind of like yelling at some one for screwing up before they screw up, and yet youre talking about being a step ahead. He hasnt done anything yet..

Personally, I'm done with this. I'm in no mood to explain myself over the internet. I'm applying this very simple motivational saying to this post;
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It takes two people to make an argument, well unless you have split personality lol, so its rather ironic you post that, but hey if that makes you feel better or cool, enjoy it.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#123 Mrtucker555

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Gepost 04 augustus 2010 - 02:19

ok can both of you stop

#124 Xplorer4x4

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Gepost 04 augustus 2010 - 02:52

ok can both of you stop

Yay for more spam! Ya know I think it was actually done....

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#125 EM4life

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Gepost 04 augustus 2010 - 04:36

Yay for more spam! Ya know I think it was actually done....

Me too...how sad...

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#126 cptchilphil

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Gepost 14 augustus 2010 - 04:22

nice job pretty cool lights can wait for part 2 and 3 made me come back to playing this game

#127 TacticalRooster22

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Gepost 14 augustus 2010 - 11:01

I aggree. The lights on the PD cars are really cool. :cheers:

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#128 occram

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Gepost 17 augustus 2010 - 10:10

nice job pretty cool lights can wait for part 2 and 3 made me come back to playing this game


That's really great to know, I'm very happy you enjoy my work. =D

Occram~

#129 Guest_jerome90_*

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Gepost 17 augustus 2010 - 02:32

Hello,It are really super its lights, super job :12:

#130 TacticalRooster22

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Gepost 17 augustus 2010 - 02:56

Hey Occram, you're back! Here's some feedback: the lights on the ladder are a little slow. Other than that, I really like them. I have PRL for my FD units execpt for HAZMAT, and your submod for all my PD cars. Good job! :cheers-mate:

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#131 2400FF

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Gepost 17 augustus 2010 - 04:26

Greetings!
DOWNLOAD HERE!!!
http://forum.emergen...&attach_id=4892

Occram's Lighting Submod Part 1 is complete and ready for download.


Instructions:

1) It may be advisable to backup your current "Vehicles" folder at this point before overwriting with my files

2) Go to; Computer > Local Disk (Typically C:) > Program Files > WizardWorks > 911 - First Responders > Mods > Los Angeles Mod > Prototypes > Vehicles

3) Merge the two "Vehicles" folders together, selecting the "Copy and replace" option (Windows 7) or overwrite option (Windows XP)

Please be sure to make me aware of any bugs or glitches you notice. I also take quality control issues very seriously, as I strive to release quality work. Thanks!

Known Issues
- Radiation incorrect on CHP CV


---------- Updates ----------

05/19/2010 Update! I will most likely be completing my submod in 3 parts. The vast bulk of most commonly used vehicles will be finished up in Part 2. The remainder of vehicles will be finished in Part 3. The following vehicles will be released in Part 2, which is now in progress. Due to how the Tiller and Heavy Rescue Crane work in game, these vehicles may be pushed back to Part 3 due to their complexity to add lighting...

Part 2 Vehicles

Fire
Heavy Equipment Squad
Heavy Rescue Crane (Possibly Part 3)
LAX Crash
Swift Water Rescue
Tiller Truck (Possibly Part 3)
USFS Engine 17
USFS Utility 13

EMS
Coroners Van
Large Rescue Ambulance
Mass Casualty Unit
USAR Rescue Dog Vehicle

Police
ATF NRU
ATF MCP
ATF Unmarked Patrol Car
Border Patrol Dodge Charger
Border Patrol Tahoe
FBI MCP
LAPD Bomb Squad
LAPD Chevrolet Impala
LAPD Motorcycle
LAPD SWAT Heavy Rescue
LAPD SWAT Rescue 1
LAPD SWAT Rescue 2
LAPD SWAT Rescue 3
LAPD SWAT SUV

Technical
Engineer Vehicle
Freightliner (Tow Truck)


05/19/2010 Update! I have completed a revision of my Unmarked Crown Victoria and I'm very proud of the work. Please have a look for yourself! Sorry for the video quality, I recorded this on my PC and it doesn't have as much power as my laptop...




05/15/2010 Update! In an attempt to at least partially keep my promise of delivering the submod this week, I will be releasing the updated files in multiple parts. Completed and ready to release vehicles will be released in Part 1 later today and will include some vehicles from 2.0 and others from Hoppah's "Additional Units Submod". The vehicles not on the list will be added in additional parts in the coming days and weeks until the entire "Occram's Lighting Mod 1.0" is completed.

Part 1 Vehicles

Fire
Aerial Ladder
Battalion Chief 1
Brush Truck 8
Engine 100 Water Tender
Engine 7
Engine 88
Hazardous Materials Squad 4
Light Equipment Truck
USAR Truck 85

EMS
Ambulance 1
Ambulance 2
Ambulance 3 LAX
Ambulance 4
EMS SUV

Police
CHP Dodge Charger
CHP Patrol Car
LAAP Patrol Car
LAPD Dodge Charger
LAPD K9
LAPD Patrol Car
LAPD Slicktop
LAPD SUV
LAPP Patrol Car
LASD Patrol Car
Unmarked Patrol Car


05/14/2010 Update! The submod was approved and I am currently finishing up the last of the vehicles that need to be updated. The submod will be all-inclusive of the original LA Mod 2.0 vehicles and a few of the "Additional Units" will also be included. To make good on my promise, I will finish the rest of the "Additional Units" at a later time. Keep your eyes peeled, I'm currently looking at Saturday night for a release.


05/11/2010 Update! Quick update before work! I have another idea regarding this video but I don't have time... Please just check out the video and leave me some feedback for when I get back from the office...



---------- Submod Information ----------

I've enjoyed playing Hoppah's LA Mod for quite awhile now and have been working on my own personal emergency lighting for the mod for about as long. I feel my work is pretty high quality and I hope you'll all agree. Take a look at the sample videos below and tell me what you think. I'd like to get permission from Hoppah to release this modification to the public. I've gotten permission and the submod will be released.

This mod features;

Accurate visual reproductions of incandescent, rotator, strobe and LED type warning lights
Realistic patterns and flashes (Such as short flash, short flash, long flash for LED)
Realistic reproduction of rotators with few resources (My vehicles don't require 140+ coronas, slowing your computer and/or FPS)
Realistic blending of lighting types and flash patterns to give vehicles variety and uniqueness
Some radiation on vehicles are available but may be disabled (Radiation has a tendency to overlap in game and create a "whiteout" effect)

Some things to come;
Realistic light radiation with an effective workaround for "whiteout" when radiation sources are in a small area

On the drawing board;
Rotator radiation (I've done this in-game and have a few working prototypes, not quite there yet)

-Check out the Unmarked CV & Slicktop CV in this video...


-Look closely at the lightbar on the ALS engine and USAR rig for the rotator lightbars. Also the front LED lighting on the BLS engine. The yellow rotators on the back of the BLS engine are a good example. There is a good example of strobes on the side of the Water Tender also...


-The BLS Ambulance has rotators and LEDs...


Tell me what you think... If you like it, I do hope to release this if Hoppah gives me permission. soon!

Thank you,
Occram~


I have one known problem. The problem I have is that the EMS car looks messed up, and all I need is someone to help me with the EMS supervisor car. I have the files zipped into my documents, but I need help with getting it into the game like the instructions you did with this submod.

THANKS

Deze post is bewerkt door 2400FF: 17 augustus 2010 - 04:29

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#132 TacticalRooster22

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Gepost 18 augustus 2010 - 10:46

I can't wait until Part 2! Are you gonna post vids? :popcorn:

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#133 cptchilphil

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Gepost 25 augustus 2010 - 05:14

i forgot ur submod makes the ems supervisor look like a smaxh up car lol

and to boost you up i like ur light better then prl so keep up the good work cant wait for part 2

#134 TacticalRooster22

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Gepost 26 augustus 2010 - 01:34

Yeah, PRL overdoes it. I still use their lights for my FD, though. :happy:

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#135 occram

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Gepost 26 augustus 2010 - 08:13

I probably won't be releasing videos of part 2 prior to release. It'll probably just be a surprise release with little or no notice. =)

Occram~

#136 TacticalRooster22

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Gepost 27 augustus 2010 - 02:14

OK. Still, can't wait to see! :popcorn:

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#137 Guest_fireguynh1984_*

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Gepost 27 augustus 2010 - 04:29

Amazing!

How on earth did you create a lighting package for the under cover police car that changes light patterns?? Ive been trying to design it, and I can not even come close to the great job you did. Any hints???

THANKS

#138 TacticalRooster22

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Gepost 28 augustus 2010 - 12:10

I know. It's my favorite of all his cars. :holdglass:

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#139 occram

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Gepost 28 augustus 2010 - 01:25

Amazing!

How on earth did you create a lighting package for the under cover police car that changes light patterns?? Ive been trying to design it, and I can not even come close to the great job you did. Any hints???

THANKS


Each flash of an individual light on the rear deck is a separate light source with it's own specific time to flash during the cycle to create the complex pattern piece by piece. I created a grid with time(x) and lights(y). In other words, it's very resource intensive and time consuming. Thank you so much for your kind words, it makes the hard work worth the time and effort. =)

Occram~

#140 LACityFFengineCo287

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Gepost 05 september 2010 - 01:30

are you going to fix it up to make it realistic?
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