Though that kind of setup does exist in the real world, I feel that in-game it gives the vehicles a strong 'overdone' look. Especially because the particle engine sometimes lets you see through the vehicles.
Well I personally feel it would look just fine if done right, but its your package.
I will do it myself, no worries.
Thanks! I watched some videos from LA and copied their lightbars for some of them. I can't remember which is accurate anymore though. =\
lol i know kind of what you mean. I use prototypes from several versions of PRL and Tony's Lights, and now yours. With some exception I dont recall exactly which set came from which package. Plus I am not after a reality based project. Not that I have anything against that style, on some units i like it, some I dont.
Also, is there any reason in particular why you haven't used as many vehicles as you thought you might? Was it a quality issue or just preference?
Short answer: I rushed through the first time i looked at your work in the editor. I plan to use more then I originally did, but after looking over some of them more patiently I replaced some units with your lights, while in some cases like the Engines, I came up with a way to utilize both your lights and the LED Lights by CFD. For the units I passed up though, it was simply personnel preference. For example the CHP Charger by CFD, and i might be a bit off here but you get the idea, have corner strobes and headlight strobes, then in the brake lights, i think he had strobes in there as well as the back up lights, and you only had wig wags, in the headlights and tail lights with a slow flash. It did seem a bit more realistic on your version, but I liked the strobe effect/faster flash effect better. Neither lightbars stood out to me though, so in the end i ripped the fog lights and traffic advisor off your charger and put it on the Charger I use that is from PRL or a modified version of the PRL one.
That's precisely what I was going for. =D
Exactly, and it was very innovative. I think this idea could be useful for LED lightbars since the pods are usually rectangular in real life, not circular as there portrayed by Hoppah in the default lighting, NFK,and CFD. Thats not a knock on there work. I think I have made it clear I appreciate all of there work, I just do not agree with certain aspects of it.
Thanks again, I'm surprised no one else has taken my approach to rotators before. In my opinion, it looks best and really is quite simple.
Simple, i dunno, but looks good no doubt. Like my LED comment above, this was a pet peeve of mine, as I never thought the rotators looked authentic but seemed like the only way to accomplish it till now. At the same time though doing rotators the old way and your way can add variety.
Excellent Job, my Fellow Competition! I was blown away by the multi-patterns of your Rear Unmarked Car! I had the liberty to Improve your Car Quality by doing some minor changes and add-ons, nothing serious. If you have MSN, please feel free to PM me it and I can give you the Car file and we can discuss many other IMPORTANT things that i feel we should talk about....But thats up to you!
Again, Your Unmarked Car sold me, but the rest of your prototypes, Didn't appeal me as much as your Unmarked. Nevertheless, Good job!
Even if this changes arent made by occram or yourself, Id love to see what changes you made.