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Occram's Lighting Mod 1.0! Download now!


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#61 occram

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Posted 26 May 2010 - 08:28 AM

Would you consider adding 3 running board lights on both side of the BC SUV?


Though that kind of setup does exist in the real world, I feel that in-game it gives the vehicles a strong 'overdone' look. Especially because the particle engine sometimes lets you see through the vehicles.

I didnt end up using as many units as I expected, but in particular I love the LAPD Patrol Car pattern. So far I have only found one pattern i liked on the arjent lightbar but I love this pattern.


Thanks! I watched some videos from LA and copied their lightbars for some of them. I can't remember which is accurate anymore though. =\

Also, is there any reason in particular why you haven't used as many vehicles as you thought you might? Was it a quality issue or just preference?

The fog lights on the CHP Charger are another nice touch. It looks like you linked several lights together to create a rectangle like look rather then just a circular look.


That's precisely what I was going for. =D

And while I havent used as many as I planned, the way you have done rotators is a really unique perspective to lighting in this mod, and looks very realistic in terms of creating a rotating affect.


Thanks again, I'm surprised no one else has taken my approach to rotators before. In my opinion, it looks best and really is quite simple.

#62 C.F.D

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Posted 26 May 2010 - 09:58 AM

Excellent Job, my Fellow Competition! I was blown away by the multi-patterns of your Rear Unmarked Car! I had the liberty to Improve your Car Quality by doing some minor changes and add-ons, nothing serious. If you have MSN, please feel free to PM me it and I can give you the Car file and we can discuss many other IMPORTANT things that i feel we should talk about....But thats up to you!

Again, Your Unmarked Car sold me, but the rest of your prototypes, Didn't appeal me as much as your Unmarked. Nevertheless, Good job! :cheers-mate:

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#63 Xplorer4x4

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Posted 26 May 2010 - 11:11 AM

Though that kind of setup does exist in the real world, I feel that in-game it gives the vehicles a strong 'overdone' look. Especially because the particle engine sometimes lets you see through the vehicles.

Well I personally feel it would look just fine if done right, but its your package. ;) I will do it myself, no worries.


Thanks! I watched some videos from LA and copied their lightbars for some of them. I can't remember which is accurate anymore though. =\

lol i know kind of what you mean. I use prototypes from several versions of PRL and Tony's Lights, and now yours. With some exception I dont recall exactly which set came from which package. Plus I am not after a reality based project. Not that I have anything against that style, on some units i like it, some I dont.

Also, is there any reason in particular why you haven't used as many vehicles as you thought you might? Was it a quality issue or just preference?

Short answer: I rushed through the first time i looked at your work in the editor. I plan to use more then I originally did, but after looking over some of them more patiently I replaced some units with your lights, while in some cases like the Engines, I came up with a way to utilize both your lights and the LED Lights by CFD. For the units I passed up though, it was simply personnel preference. For example the CHP Charger by CFD, and i might be a bit off here but you get the idea, have corner strobes and headlight strobes, then in the brake lights, i think he had strobes in there as well as the back up lights, and you only had wig wags, in the headlights and tail lights with a slow flash. It did seem a bit more realistic on your version, but I liked the strobe effect/faster flash effect better. Neither lightbars stood out to me though, so in the end i ripped the fog lights and traffic advisor off your charger and put it on the Charger I use that is from PRL or a modified version of the PRL one.

That's precisely what I was going for. =D

Exactly, and it was very innovative. I think this idea could be useful for LED lightbars since the pods are usually rectangular in real life, not circular as there portrayed by Hoppah in the default lighting, NFK,and CFD. Thats not a knock on there work. I think I have made it clear I appreciate all of there work, I just do not agree with certain aspects of it.

Thanks again, I'm surprised no one else has taken my approach to rotators before. In my opinion, it looks best and really is quite simple.

Simple, i dunno, but looks good no doubt. Like my LED comment above, this was a pet peeve of mine, as I never thought the rotators looked authentic but seemed like the only way to accomplish it till now. At the same time though doing rotators the old way and your way can add variety.

Excellent Job, my Fellow Competition! I was blown away by the multi-patterns of your Rear Unmarked Car! I had the liberty to Improve your Car Quality by doing some minor changes and add-ons, nothing serious. If you have MSN, please feel free to PM me it and I can give you the Car file and we can discuss many other IMPORTANT things that i feel we should talk about....But thats up to you!

Again, Your Unmarked Car sold me, but the rest of your prototypes, Didn't appeal me as much as your Unmarked. Nevertheless, Good job! :cheers-mate:

Even if this changes arent made by occram or yourself, Id love to see what changes you made.

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#64 C.F.D

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Posted 26 May 2010 - 11:19 AM

I will PM you the Prototype of the changes that i made recently. I will list the details in your PM, Xplorer.

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#65 occram

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Posted 26 May 2010 - 11:40 PM

Excellent Job, my Fellow Competition! I was blown away by the multi-patterns of your Rear Unmarked Car! I had the liberty to Improve your Car Quality by doing some minor changes and add-ons, nothing serious. If you have MSN, please feel free to PM me it and I can give you the Car file and we can discuss many other IMPORTANT things that i feel we should talk about....But thats up to you!

Again, Your Unmarked Car sold me, but the rest of your prototypes, Didn't appeal me as much as your Unmarked. Nevertheless, Good job! :cheers-mate:


No offense, but your changes may not be improvements in my eyes. We all have different taste. For example, the light blue I use is because Whelen tends to use a more "baby blue" LED instead of a true blue.

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#66 SirMoo

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Posted 27 May 2010 - 01:52 PM

When is this going to get stickied?

Paging a mod with a nail gun...

Occram, how far along with part 2 are you? There are a few units out of it I want better lights for!

#67 occram

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Posted 27 May 2010 - 04:06 PM

When is this going to get stickied?

Paging a mod with a nail gun...

Occram, how far along with part 2 are you? There are a few units out of it I want better lights for!


Hey SirMoo, I'm thinking about starting a new thread and releasing my vehicles one at a time. People seem to pick and choose which they like the most anyway. I think I'll take my time and make each vehicle perfect and release them individually. I haven't decided yet.

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#68 Xplorer4x4

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Posted 27 May 2010 - 04:27 PM

Well I think some of the more advanced users like moo,myself and some others, pick and choose, but i think its fair to say the average user uses the whole pack, or nothing at all.

Personally, I would like to see them all released at once, but its your call.

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#69 SirMoo

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Posted 27 May 2010 - 04:38 PM

Once thing you can consider is doing

EMS Pack
Fire Pack
Police Pack
Tec Pack


Or something to this effect. That will allow general choosing and picking. Keeping the downloads small, but not requiring people to download a ton of different files.

#70 TacticalRooster22

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Posted 29 May 2010 - 03:09 PM

That's a good idea. Or you could just release part 2 all at once. ;)

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#71 Xplorer4x4

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Posted 31 May 2010 - 07:13 AM

One thing I noticed with the 2 fire engines, they barley have any radiation. Try dragging the area out more. Also, do you plan to get rid of the blue lights on one of the engines? It really clashes seeing as there is so much red lighting on there, but thats my oppinion. Keep up the good work! Anxious for you to release more units because it adds an awesome amount of variety imo by having your lights mixed with Tony's Lights, PRL, and PRL LED.

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#72 occram

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Posted 01 June 2010 - 05:59 AM

One thing I noticed with the 2 fire engines, they barley have any radiation. Try dragging the area out more. Also, do you plan to get rid of the blue lights on one of the engines? It really clashes seeing as there is so much red lighting on there, but thats my oppinion. Keep up the good work! Anxious for you to release more units because it adds an awesome amount of variety imo by having your lights mixed with Tony's Lights, PRL, and PRL LED.


The ALS engine has radiation mapped on the side, rear and front strobes but I disabled it. It's easy enough to enable if you'd like to do that yourself, it looks rather good, just a little bright imo.

Like I said before, it's just my personal preference that I don't like too many radiation sources because they tend to bleed together and really become too intense. I've managed to dim the radiation and keep it from bleeding while keeping color accuracy ( :laugh: ) in my most recent version and plan on adding radiation to all of the vehicles in a later version.

I won't be removing the blue on the BLS engine because as I said, it's modeled after my first due engine in my own firehouse. It's kind of a little personal easter egg of mine, sorry.

#73 Xplorer4x4

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Posted 01 June 2010 - 04:30 PM

Ok thanks for the info. Made any progress on the other units?

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#74 mortonfire

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Posted 01 June 2010 - 08:28 PM

i have windows xp and i can get into the game from my c drive and all of that but i dont see a " overwrite" option like you had said in the directions for download. I may be missing it because i am not to great with all of the downloading stuff.

#75 Xplorer4x4

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Posted 01 June 2010 - 08:43 PM

You wont see an over write option till you copy and paste.

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#76 TacticalRooster22

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Posted 05 June 2010 - 03:59 AM

Not to be pesty, but how are the lights going? I really liked them. There was one problem though...when the CHP Charger had its directional lights on, it only redirect 1 car. You had to click the command again if you wanted to redirect more. :gruebel:

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#77 Xplorer4x4

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Posted 05 June 2010 - 04:43 PM

I had the same problem, but dismissed it as a fluke. I cant see how this wold be related to the prototype itself though.

EDIT: I just remembered, I am not using his CHP, so the only other recent change that could cause this would be the latest LA Mod patch.

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#78 TacticalRooster22

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Posted 06 June 2010 - 04:05 AM

It was with patch 1. ;)

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#79 Guest_Duncan007_*

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Posted 07 June 2010 - 04:13 PM

I've installed this mod as per the instructions given, and have merged the folders. however when i play the game the lights seem to be the same, and i have confirmed it in the editor

#80 Xplorer4x4

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Posted 07 June 2010 - 07:10 PM

It was with patch 1. ;)

Um the latest patch was patch 2.

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