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New York Modification {In Progress}


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#1721 Unit 42

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Geschrieben 23 September 2010 - 02:18

I would go CRAZY if that happened!! :sporty: Oh well, have you seen the videos? Their computers look fine (they're not slow).
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Anime....that is all.

#1722 EM4life

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Geschrieben 23 September 2010 - 02:19

WHO CARES IF THEY ARE LED OR HALOGEN! Geeezze! I dont see this mod ever getting finished, the progress recently has been little to nothing. All it is, is small things, nothing that really makes progress to the release of the mod.

Yeah, there units are awesome, but most modders can do that and make people no problem, but I have yet to see any map or major updates, even thought there are alot of cool things, i dont see it coming together for a loooonnnnngggg freakin time. (1-2 years at least)

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Alright, I'm only going to say this once because I believe you've done this before here, if you believe the mod will never come out, then STOP WATCHING THE THREAD (see, I can do it too). Also, if you have nothing good to say, say nothing at all. Furthermore, have patince, if you can't wait, then (wait for it...) make your own mod! It's that simple. There's always the NY Submod so you'll have to live with that...

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#1723 Guest_Francis_*

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Geschrieben 23 September 2010 - 02:57

 

#1724 MikeyPI

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Geschrieben 23 September 2010 - 03:07

*crosses the line because I can=)

The river he cried has made me have to get out the bridge laying vehicle, first time I can honestly say I've needed it=)

In all seriousness why comment on someone who's just being their normal charming self, thre is an explicit reason why this mod is taking much longer than the others. It is more or less an adaptation of the game not just a simple setof new models and some new scripts still playing on the core system. These guys are trying to basically adapt freeplay to be a whole mission-type experince with one difference, it doesnt really end. To get something like that done, and working properly requires a great deal of time, because just as I learned when I tried things, worked for me, worked for others, did NOT work for everyone, so extensive testing of everything is required along the way... Add in these guys are trying to do a comprehensive mod all-in-one, instead of releasing it segment by segment, so show some patience and let them work in peace.

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#1725 EM4life

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Geschrieben 23 September 2010 - 04:24

There is an explicit reason why this mod is taking much longer than the others. It is more or less an adaptation of the game not just a simple setof new models and some new scripts still playing on the core system. These guys are trying to basically adapt freeplay to be a whole mission-type experince with one difference, it doesnt really end. To get something like that done, and working properly requires a great deal of time, because just as I learned when I tried things, worked for me, worked for others, did NOT work for everyone, so extensive testing of everything is required along the way... Add in these guys are trying to do a comprehensive mod all-in-one, instead of releasing it segment by segment, so show some patience and let them work in peace.

That just about sums the mod's long wait time quite nicely. Thanks.

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#1726 MrMitch

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Geschrieben 23 September 2010 - 04:31

Guys, were on thin ice here.....

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#1727 Xplorer4x4

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Geschrieben 23 September 2010 - 05:35

Guys, were on thin ice here.....

So spamming the topic makes it all better? ;)

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#1728 EM4life

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Geschrieben 23 September 2010 - 06:13

Guys, were on thin ice here.....

Just play it cool, follow the rules, and everything will be ok...We've already seen one guy go off about how long the mod has taken but it has been handeled by the staff.

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#1729 MrMitch

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Geschrieben 23 September 2010 - 08:03

Yepp, ok. :)

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#1730 Guest_Mateite_*

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Geschrieben 23 September 2010 - 01:58

When Is finished???? :protest:

#1731 firefighter111

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Geschrieben 23 September 2010 - 02:48

When Is finished???? :protest:

Don't ask for release dates, you'll get suspended and the topic will get locked again.
I came across this on another forum and thought the mod creators and anyone else who's an FDNY buff would be interested in, Pics of the new FDNY rescues in production.
Ferrara in production page

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#1732 MikeyPI

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Geschrieben 23 September 2010 - 05:53

Thank you xplorer for doing it correctly and Reporting it, rather than spamming the topic with much the same repeatedly.... Topic no lockie he just gets what he asks for by failing to abide by the TOS.

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#1733 MrMitch

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Geschrieben 24 September 2010 - 02:03

Well, Rescue 1 will have a real nice spare...:)

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#1734 TacticalRooster22

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Geschrieben 24 September 2010 - 02:05

I agree. The new one looks pretty cool, too. :cool:

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#1735 EM4life

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Geschrieben 24 September 2010 - 03:03

When Is finished???? :protest:

Well that was quick...

Anyways, Rescue 1 is one of the best looking vehicles in the mod. It should be my favorite unit.

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#1736 MrMitch

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Geschrieben 24 September 2010 - 03:05

Agreed!

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#1737 Riley1534

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Geschrieben 24 September 2010 - 03:07

I wonder what the ESU units look like.Also do all of the rigs have LED lights or are some different than others?

#1738 EM4life

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Geschrieben 24 September 2010 - 04:02

I wonder what the ESU units look like.Also do all of the rigs have LED lights or are some different than others?

No, not all rigs have LED's, most have the rotators.

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#1739 Shadylasse

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Geschrieben 24 September 2010 - 12:44

I wonder what the ESU units look like.Also do all of the rigs have LED lights or are some different than others?

This was just answered: Some old rigs have halogen

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#1740 Xplorer4x4

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Geschrieben 24 September 2010 - 02:42

Thank you xplorer for doing it correctly and Reporting it, rather than spamming the topic with much the same repeatedly.... Topic no lockie he just gets what he asks for by failing to abide by the TOS.

Wasnt about doing it correctly or not, I just didnt feel like wasting my time or energy on him.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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