Thats normal, of course they threat the victims when they're trapped in the car, you can do this in the RTS mod.I think its normal that the victims in a car-accident is beeing treated, atleast a little, if the EMT's is first on the scene

New York Modification {In Progress}
#1681
Gepost 15 september 2010 - 03:02
#1682
Gepost 15 september 2010 - 03:46

#1683
Gepost 15 september 2010 - 06:04
I think its normal that the victims in a car-accident is beeing treated, atleast a little, if the EMT's is first on the scene
As a firefighter/ paramedic in the USA here's what happens when we respond:
If it is going to be a complex/lengthy extrication then a firefighter will try and get inside the vehicle and stabilize the patient as best as possible.
If it is going to be a rapid extrication, then only emergency lifesaving maneuvers (ie Bag Valve Mask Ventilations / CPR if possible) are preformed simultaneously to extrication efforts if manpower allows.
A majority of the time it is better to extricate rapidly first, and treat second assuming the patient is not in trauma arrest.. and even then sometimes extrication remains top priority.

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#1684
Gepost 16 september 2010 - 04:37
This mod looks great! I can't wait to play it. You guys are doing great work!
#1685
Gepost 16 september 2010 - 06:39
Problem is, irl, you have ~4 FFs thinking for them selves. All of which are able to use common since. With EM4, the game has its moments where it is completely stupid, say backing up and around a units to fit through a gap to get in to position. So you may send an engine for example, but once it gets there, it may need to get some where else instead.One thing that I would like to see in this mod, is the ability to preassign units, or give them orders while they are enroute. I absolutely love this game, but one of my issues is that during the largest incidents, you cannot assign a task to a unit until they are actually on the scene.(other than an engine co.) Those of us who do this for a living realize that this is just plain unrealistic. It would be nice to have a company enroute, give them an assignment, and move on to the next company.
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Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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#1686
Gepost 16 september 2010 - 06:45
We have lot of update, and it seems ready, but...
Of course I hope I'm making a mistake, but I quit following progress now. Good work and congratulation to the team !
#1687
Gepost 16 september 2010 - 07:52
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#1688
Gepost 17 september 2010 - 12:57
Problem is, irl, you have ~4 FFs thinking for them selves. All of which are able to use common since. With EM4, the game has its moments where it is completely stupid, say backing up and around a units to fit through a gap to get in to position. So you may send an engine for example, but once it gets there, it may need to get some where else instead.
Yeah, I hear you. My issue is with silly things like an ALS unit pulling up next to a victim and just sitting there, while I have a huge fire going across town. It would be nice to be able to be able to tell them to treat the patient while they are enroute. That way, I can deal with bigger issues. The same goes for aerial units. It would be nice to click on a tower ladder and be able to tell it to put the aerial up and hit the fire like you can tell an engine to do. I get cheesed when I am trying to stop a good fire, and my ladder trucks just pull up and do nothing. Most of the time, it's not a big deal. But for the larger incidents it would be nice. Missions such as the Fireworks factory, where there really is a lot going on. It would be nice to have a bit more tactical control.
#1689
Gepost 17 september 2010 - 02:01
Lazy Moderator - Will warn when agro >)
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#1690
Gepost 17 september 2010 - 02:19

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#1691
Gepost 17 september 2010 - 03:28


Anime....that is all.
#1692
Gepost 17 september 2010 - 04:26
That would be fairly easy to do in principal. I may look in to it, but basically just need to put part of the change clothes script into the enter car script.What I'd like to see is a command that allows firefighters to change into SCBA gear on the way to the scene in the truck. But so far, everything looks good!
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#1693
Gepost 17 september 2010 - 11:30

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#1694
Guest_Francis_*
Gepost 18 september 2010 - 12:41
That would be fairly easy to do in principal. I may look in to it, but basically just need to put part of the change clothes script into the enter car script.
You'd need to simulate the person into the fire truck, while he isn't really because you cannot change prototypes of passengers, meaning it's impossible to do with the LA Mod. Unless you script the person's exit event so it immediately changes the prototype.
#1695
Guest_Mateite_*
Gepost 18 september 2010 - 06:16
#1696
Gepost 18 september 2010 - 08:03

Anime....that is all.
#1697
Gepost 18 september 2010 - 08:57
So in other words, exitcar.script rather then entercar?You'd need to simulate the person into the fire truck, while he isn't really because you cannot change prototypes of passengers, meaning it's impossible to do with the LA Mod. Unless you script the person's exit event so it immediately changes the prototype.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#1698
Guest_Francis_*
Gepost 19 september 2010 - 05:03
So in other words, exitcar.script rather then entercar?
Pretty much, but still, it does not control the exit of a single unit when you click on its icon.
#1699
Gepost 19 september 2010 - 08:15
#1700
Gepost 19 september 2010 - 02:26

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