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New York Modification {In Progress}


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#1581 pyrofreak

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Posted 02 September 2010 - 01:54 AM

I've always viewed Rescue companies as the cream of the crop. Those who you call to save a fire fighter when their down, or for special conditions.

Oh just a side note Haz1mat is a ferrara also.

#1582 Patrick9894

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Posted 02 September 2010 - 02:32 AM

amazing is hoppah involved in this mod im just curious

hes not in any of the credits and not listed as one of the team so im pretty sure hes not involved. i think i also seen a post by him that said he was taking a break from modding for the time being
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#1583 LACityFFengineCo287

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Posted 02 September 2010 - 06:45 AM

In the UK, they can close off lanes or entire roads and put temporary traffic lights etc if they're authorised to by the government. Can they not do that there too? It would make sense.

That's UK. In the U.S, Emergency Services will take over all traffic control for 2 reasons, #1, visibility. Most people pay more attention to what's going on at the scene instead of what's in front of them. #2 they get in the way. Relating to the mod, it would be probably very hard to script construction workers (which would be npcs) redirect traffic, then automatically stop when police and fire show up. Idk how that would work into the mod..
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#1584 search_destroy

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Posted 02 September 2010 - 03:56 PM

That's UK. In the U.S, Emergency Services will take over all traffic control for 2 reasons, #1, visibility. Most people pay more attention to what's going on at the scene instead of what's in front of them. #2 they get in the way. Relating to the mod, it would be probably very hard to script construction workers (which would be npcs) redirect traffic, then automatically stop when police and fire show up. Idk how that would work into the mod..


What I meant was if there was a ruptureed pipeline the construction workers would have to patch it or put in a new pipe.

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#1585 Ami89E1234

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Posted 02 September 2010 - 10:14 PM

The NY Mod models are better in my opiion. I wonder how they'll look in game though. :popcorn:

They're already ingame. What you see in the screens is what they look like.

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#1586 Xplorer4x4

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Posted 03 September 2010 - 12:00 AM

Search_destroy, how do you go from:

Will there be construction calls? if so, Will construction workers be able to redirect traffic?

to meaning this?

What I meant was if there was a ruptureed pipeline the construction workers would have to patch it or put in a new pipe.

I believe this job would fall on the hands of the city gas company, not actual construction worker.

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#1587 search_destroy

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Posted 03 September 2010 - 01:03 AM

Search_destroy, how do you go from:

to meaning this?

I believe this job would fall on the hands of the city gas company, not actual construction worker.


If the pipe crossed the road they would have to redirect traffic.

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#1588 TacticalRooster22

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Posted 03 September 2010 - 03:01 AM

They're already ingame. What you see in the screens is what they look like.

You know what I mean. But yeah, you're right. Anyway, there could be a lot of consruction incidents: Building collapse, pipe rupture, and even burns of cuts and what not. ;)

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#1589 Xplorer4x4

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Posted 04 September 2010 - 12:19 AM

So.. basically, you can be a full on paramedic/firefighter, join the FDNY, and be stuck doing below EMT work?

Not sure if this applies in NY, but in LA, you can not perform paramedic duties with out a second Medic.

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#1590 jab16

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Posted 04 September 2010 - 12:32 AM

Quick question, after viewing the video I noticed that the police officers were walking everywhere, are they scripted to only walk??
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#1591 TacticalRooster22

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Posted 04 September 2010 - 01:58 AM

They're probably foot patrol. :happy:

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#1592 FFW TUT

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Posted 04 September 2010 - 06:13 PM

Quick question, after viewing the video I noticed that the police officers were walking everywhere, are they scripted to only walk??
Thanks and kind regards.

as you might see in the description, this video was caught while pruduction phase of this script, so we didn't mind whether they run or not. the important thing when we took that clip was seeing the scripts worked well... cops run like every other personal too
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#1593 Newfoundking

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Posted 04 September 2010 - 06:24 PM

No I think he meant were they on foot patrol, or what? I don't think he cared about the speed of their movement :P

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#1594 Wkboy714

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Posted 04 September 2010 - 10:10 PM

Which video is this?

#1595 Unit 42

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Posted 05 September 2010 - 12:00 AM

The one were the cops mace the person. Tech production #2 I think.
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#1596 Guest_Francis_*

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Posted 05 September 2010 - 12:01 AM

Which video is this?

It's the one that shows the tazer and the pepper spray.

#1597 Unit 42

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Posted 05 September 2010 - 12:03 AM

There was a tazer?
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#1598 firefighter111

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Posted 05 September 2010 - 01:54 AM

There was a tazer?

unfortunately, no :( (at least not that they've revealed)

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#1599 b2bomber

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Posted 05 September 2010 - 02:25 PM

I have a question for FFW TUT or Tim, when you guys will be releasing the mod will it be available on the EM4 platform or if there is a way to alter the files to work in emergency 2012 will you just release it in that?
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#1600 FFW TUT

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Posted 05 September 2010 - 02:47 PM

I have a question for FFW TUT or Tim, when you guys will be releasing the mod will it be available on the EM4 platform or if there is a way to alter the files to work in emergency 2012 will you just release it in that?

this mod is JUST for em4, we personally dont like em2012 and see no reason for developing a whole new mod for that "new" game... besides that it isnt clear how far 2012 will be "modable" also i'm not going to buy the game ;)
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