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New York Modification {In Progress}


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#1481 kris

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Gepost 26 augustus 2010 - 09:29

yea sure, just have to find it... give me some time ;)
Posted Image
(Screen status December 2009)
here you go
Posted Image
and thats the configurator (status june 2009), just found the screen of the german version
from top down:
Time for PASS:
- (Number of seconds listed, you are inactive, until the PASS gets activated)
- ...
-...
The time is equivalent to realtime!
The button on the right side activates or make the whole gimmick inactive.
Time you run out of you compressed are in the SCBA:
- (Number of minutes listed until you run out of air)
- ...
-...
The time is equivalent to realtime!
The button on the right side activates or make the whole gimmick inactive.
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? patients can deny medical treatment/transport
? aggressive pateints can attack your units
? hydrants can ice up (only in winter season available)
? activate your MDT (meanwhile standard setting, because your whole gameplay will work over MDT's)
? activate prank calls/alarms which turn out as false
? emergency shutdown button (you are not able to use it, its for us while working on the freeplay)

as already mentioned, the status of the configuration program is summer of 2009... its not up-to-date but the functions you see in the picture are still there... just added some new things

Looks very good!!

#1482 FFW TUT

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Gepost 26 augustus 2010 - 09:35

That image answered most of my questions thank you.Question: :sorrysign: this question might've been asked but, how will the dispatch system work and how much money will we have at startup? Thank you very much guys and AWESOME work with you mod! :12:

we dont tell you how the gameplay will look like, where's the "wow" and "explore" effect when you play it the first time if we would tell all about the mod now? also theres no need of money in the mod
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New York Mod Thread

#1483 Guest_emergency captain_*

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Gepost 26 augustus 2010 - 10:20

So, I'm assuming there will be a thawing unt, will t actually be able to ya know. Do the hydrants?

#1484 Guest_NorCal_10_*

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Gepost 26 augustus 2010 - 11:47

First off just wanted to say Hi! :) I'm obviously new to this forum, I've tried to catch up with everyone by reading 'most' of these pages :popcorn:. I know this isn't anything you guys haven't heard before, but Wow this Mod is Amazing. Anyway my question is would it be possible to make like a rescue unit crash on the way to the emergency scene. I know no one likes to see that happen, but I've read many replies about being realistic, because lets face it accidents like those do happen. I don't know, it was just an idea, feel free to bash and tear it to pieces. :stupid:

Again awesome job!

#1485 Guest_krst6954_*

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Gepost 26 augustus 2010 - 11:59

First off just wanted to say Hi! :) I'm obviously new to this forum, I've tried to catch up with everyone by reading 'most' of these pages :popcorn:. I know this isn't anything you guys haven't heard before, but Wow this Mod is Amazing. Anyway my question is would it be possible to make like a rescue unit crash on the way to the emergency scene. I know no one likes to see that happen, but I've read many replies about being realistic, because lets face it accidents like those do happen. I don't know, it was just an idea, feel free to bash and tear it to pieces. :stupid:

Again awesome job!

lol this is something that is not offered until now, at least I do not remember if it was... never mind
Would be nice if it were made as part of the freeplays's incidents, except where urgent call for constructing (for example) will need to save and injured in crash emergency team... sorry for my not so good english

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#1486 JediHutch61

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Gepost 27 augustus 2010 - 12:08

lol this is something that is not offered until now, at least I do not remember if it was... never mind
Would be nice if it were made as part of the freeplays's incidents, except where urgent call for constructing (for example) will need to save and injured in crash emergency team... sorry for my not so good english


LA mod has some PD involved accidents, but other than that I haven't seen any thing like a responing crash being introduced.
url=http://forum.emergency-planet.com/index.php?showtopic=5322]Posted Image[/url]
Posted Image
Posted Image

#1487 Guest_krst6954_*

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Gepost 27 augustus 2010 - 12:12

LA mod has some PD involved accidents, but other than that I haven't seen any thing like a responing crash being introduced.

yes, I know about it... the remaining is just an idea

Deze post is bewerkt door krst6954: 27 augustus 2010 - 12:14


#1488 Guest_NorCal_10_*

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Gepost 27 augustus 2010 - 12:16

LA mod has some PD involved accidents, but other than that I haven't seen any thing like a responing crash being introduced.


Yeah, I saw that accident, I believe it just involves a police car, but yeah as you said I was referring to like when your emergency vehicle is responding to the emergency scene and gets in a crash along the way. I'm not to educated on triggers and what they can and can't do, but from what I see with this Mod Team, anything is possible lol. Like I said it was just an idea that I thought would bring EVEN more realism to this mod.

#1489 Xplorer4x4

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Gepost 27 augustus 2010 - 01:25

People always say that their sorry for asking because they are too lazy to read through some pages to answer the question themselves.

75 pages...and you expect them to read every page? (yet i get warnings for being rude?)

Unit42 you can search a specific topic by browsing to the topic, and then useing the search in the top right corner to search the threads contents.

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#1490 TacticalRooster22

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Gepost 27 augustus 2010 - 02:03

I just noticed on the configuration tool that the mod follows real time. So does that mean that if I play during the day it will be day, and if I play at 10:00 at night, it'll be night? Will there be a way to make the time go faster like in the original EM4? :gruebel:

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#1491 Xplorer4x4

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Gepost 27 augustus 2010 - 03:29

I just noticed on the configuration tool that the mod follows real time. So does that mean that if I play during the day it will be day, and if I play at 10:00 at night, it'll be night? Will there be a way to make the time go faster like in the original EM4? :gruebel:

I think real time means one minute of real life equals one minute of game time.

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#1492 firefighter111

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Gepost 27 augustus 2010 - 06:58

I think real time means one minute of real life equals one minute of game time.

You can change that on the other control panel, it lets you put in the time of day, and if you want real time or accelerated time and then you can control how much time is accelerated by.

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#1493 Xplorer4x4

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Gepost 27 augustus 2010 - 05:46

You can change that on the other control panel, it lets you put in the time of day, and if you want real time or accelerated time and then you can control how much time is accelerated by.

What do you think we were talking about? ;)

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#1494 erfd

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Gepost 27 augustus 2010 - 08:04

He is talking about the other pic where you set the time date and season, you can set time to realtime.

#1495 Guest_Firefighter18256_*

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Gepost 27 augustus 2010 - 08:12

ooo cant wait to play this :)

#1496 Xplorer4x4

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Gepost 27 augustus 2010 - 10:10

He is talking about the other pic where you set the time date and season, you can set time to realtime.

Other pic? There only one that mentions "real time" so what else would we be talking about. ;)

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#1497 erfd

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Gepost 27 augustus 2010 - 10:22

My bad, I thought you were talking about the scba running out in real time, I got confused. :)

#1498 TacticalRooster22

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Gepost 28 augustus 2010 - 12:05

You can change that on the other control panel, it lets you put in the time of day, and if you want real time or accelerated time and then you can control how much time is accelerated by.

Gotcha! Thanks! ;)

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#1499 Xplorer4x4

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Gepost 28 augustus 2010 - 04:17

My bad, I thought you were talking about the scba running out in real time, I got confused. :)

All good. ;)

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#1500 saxguitar

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Gepost 28 augustus 2010 - 05:25

One idea: I've noticed especially when there are larger riots it is difficult to have to individually select an officer then rioter to "deal" with. Is there any way where you could select a group of officers and add a disperse crowd command or somethign where they each arrest someone...or no?