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New York Modification {In Progress}


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#961 Guest_Francis_*

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Gepost 08 juli 2010 - 07:10

2) IDK. Probably. To do it any other way requires more scripting. (I think) ;)


Actually, it would be even easier to do such because you wouldn't have to check if there is already an engine 10 there, because it would request to go park.

#962 Endurer

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Gepost 08 juli 2010 - 09:02

1) In most mods there is a rear entrance of the different stations, and the trucks will drive straight in. Being NYC, have you found a way for them to back in or is that in the working/ a surprise?


as far as i know many mods have this mostly know winterberg and some not so big mods got it to

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#963 search_destroy

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Gepost 08 juli 2010 - 10:43

Is it possible to add a pistol holster to the plice? Wait... what am I saying they probably already have it in there.

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#964 Shadylasse

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Gepost 08 juli 2010 - 10:51

Is it possible to add a pistol holster to the plice? Wait... what am I saying they probably already have it in there.

Modding onto the personnel is hard because it simply just looks like a bunch of polygons when you open it in Z-Modeler (which FFW TUT uses). Therefore difficult to make. But I don't know, so I shouldn't say anything about it :P

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#965 Guest_krst6954_*

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Gepost 09 juli 2010 - 07:08

Are you working on integrating some system for turning on different sirens or it will be one short recording with 2-3 different sounds for every department like in Los Angeles Mod?

#966 EM4life

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Gepost 09 juli 2010 - 11:28

"Are you working on integrating some system for turning on different sirens"

That is exactly what this mod needs, I want to actually choose what I use in-game, from air horns and a rumbler, to yelps and wails. That would be great.

(Personaly, I can wait a few updates after the orinall release if this isn't already in the mod, I can't wait any more than I have to already!:happy: )

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#967 Guest_krst6954_*

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Gepost 10 juli 2010 - 09:43

I was thinking for school were can be played hostages situations with terrorists, drug dealers, etc.
Or if you don't want to make school, just make a school bus, he can be use for hostages situation on the road for example.

#968 FFW TUT

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Gepost 10 juli 2010 - 05:11

Like Shady said:


I couldnt agree, plus the additional voice and or video files could possibly add up in file size very quickly.


Question for the team, now I am sure some where in the NY fleet are units with turn signals like this:
http://www.flickr.co..._us/3621715343/
Will you be making a texture that will match up to the arrow or just use the existing lights shapes?

we have an arrow for turn signals on all of our FDNY trucks

Just when I thought the mod could not get any better it did.

Three questions(they may be surprises, idk):

1) In most mods there is a rear entrance of the different stations, and the trucks will drive straight in. Being NYC, have you found a way for them to back in or is that in the working/ a surprise?

2) Is each truck assigned to it's station, that way for example engine 10 isn't somehow in Engine 7's spot?

3) IF there are to be additional units such as RAC trucks will there be spots outside different stations for them and other various trucks, or will they be called from off the map?


Sick mod, cannot wait for it to come out.

1) Its no problem to let them backing in backwards, so to your question: yes its possible in our mod
2) each truck is assigned to his station
3) you'll see
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#969 Guest_miked9372_*

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Gepost 10 juli 2010 - 05:26

looking good so far we use soming like a 900 Series™ LED Turn Signal for are ambulances

#970 Xplorer4x4

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Gepost 10 juli 2010 - 08:56

we have an arrow for turn signals on all of our FDNY trucks

Im not talking about the skin itself, im talking about the texture for the light itself.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#971 shadowzuziz

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Gepost 10 juli 2010 - 09:06

are poles going be used by the FF's to slide down?

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#972 Guest_miked9372_*

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Gepost 10 juli 2010 - 09:08

i think so they have poles in the station if you look at the first page

#973 FFW TUT

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Gepost 11 juli 2010 - 01:28

Im not talking about the skin itself, im talking about the texture for the light itself.

we lighted them like in real too... sliding from side to side
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#974 Xplorer4x4

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Gepost 11 juli 2010 - 01:57

Thats still not what i mean. The lights in EM4 are based on a texture. The textures range from a small circle, large circle, to a square. There is no lighting texture that is shaped like the arrow turn signals for a fire truck. Have you altered the texture for the light itself,not the texture of the engine, to an arrow so when the turn signals lights up it will show though as an arrow instead of just a regular circle or square light?

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#975 Guest_New York City_*

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Gepost 11 juli 2010 - 10:07

Nevertheless, completely erlich there are important things as thus eib stupid arrow indicator or???

#976 Newfoundking

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Gepost 11 juli 2010 - 01:13

Thats still not what i mean. The lights in EM4 are based on a texture. The textures range from a small circle, large circle, to a square. There is no lighting texture that is shaped like the arrow turn signals for a fire truck. Have you altered the texture for the light itself,not the texture of the engine, to an arrow so when the turn signals lights up it will show though as an arrow instead of just a regular circle or square light?


When I did the arrow on the Large REscue ambulance, I made a polygon, and placed the circle light behind it, and that created the glow and shape of an arrow. No one knew the wiser :P

Nevertheless, completely erlich there are important things as thus eib stupid arrow indicator or???


Um, what? Get a better translator.. or proofread. I do not understand what you're saying.

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#977 Guest_New York City_*

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Gepost 11 juli 2010 - 01:25

I meant the things important it gives as an arrow! :holdglass: :holdglass:

#978 Tim

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Gepost 11 juli 2010 - 01:29

Bitte hör auf deine Beiträge mit online Übersetzern zu übersetzen. Das versteht kein Mensch... wenn du Fragen an uns hast, stell sie notfalls auf deutsch, aber Google Überstzungen machen keinen Sinn, das ist grausamstes Englisch.


And for the english speaking audience:

Please stop translating your posts with online services. Nobody will understand it... if you have any questions, you would like to ask us, ask them in german, but Google translations are useless, they result in horrible english.

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#979 Guest_krst6954_*

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Gepost 11 juli 2010 - 04:00

"And for the english speaking audience:

Please stop translating your posts with online services. Nobody will understand it... if you have any questions, you would like to ask us, ask them in german, but Google translations are useless, they result in horrible english."

You're right, it's hard to be understand what wants to tell some user when use online services for translating

#980 Guest_New York City_*

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Gepost 11 juli 2010 - 05:37

Bitte hör auf deine Beiträge mit online Übersetzern zu übersetzen. Das versteht kein Mensch... wenn du Fragen an uns hast, stell sie notfalls auf deutsch, aber Google Überstzungen machen keinen Sinn, das ist grausamstes Englisch.


And for the english speaking audience:

Please stop translating your posts with online services. Nobody will understand it... if you have any questions, you would like to ask us, ask them in german, but Google translations are useless, they result in horrible english.


Mach ich !

Mein richtiges Englisch ist nicht so perfekt. Deshalb dachte ich mir das es übersetze gut sei. Ich finde das Forum hier Intriessant. Gut ich versuche meine richtige Englisch zu benutzen !

Ich hatte eigentlich gesagt, dass es wichtige Dinge gibt als Pfeile.

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