2) IDK. Probably. To do it any other way requires more scripting. (I think)
Actually, it would be even easier to do such because you wouldn't have to check if there is already an engine 10 there, because it would request to go park.
Gepost 08 juli 2010 - 07:10
2) IDK. Probably. To do it any other way requires more scripting. (I think)
Gepost 08 juli 2010 - 09:02
1) In most mods there is a rear entrance of the different stations, and the trucks will drive straight in. Being NYC, have you found a way for them to back in or is that in the working/ a surprise?
Gepost 08 juli 2010 - 10:43
Skills:
Advanced lighting
Gepost 08 juli 2010 - 10:51
Modding onto the personnel is hard because it simply just looks like a bunch of polygons when you open it in Z-Modeler (which FFW TUT uses). Therefore difficult to make. But I don't know, so I shouldn't say anything about itIs it possible to add a pistol holster to the plice? Wait... what am I saying they probably already have it in there.
Gepost 09 juli 2010 - 07:08
Gepost 09 juli 2010 - 11:28
That is exactly what this mod needs, I want to actually choose what I use in-game, from air horns and a rumbler, to yelps and wails. That would be great."Are you working on integrating some system for turning on different sirens"
Gepost 10 juli 2010 - 09:43
Gepost 10 juli 2010 - 05:11
we have an arrow for turn signals on all of our FDNY trucksLike Shady said:
I couldnt agree, plus the additional voice and or video files could possibly add up in file size very quickly.
Question for the team, now I am sure some where in the NY fleet are units with turn signals like this:
http://www.flickr.co..._us/3621715343/
Will you be making a texture that will match up to the arrow or just use the existing lights shapes?
1) Its no problem to let them backing in backwards, so to your question: yes its possible in our modJust when I thought the mod could not get any better it did.
Three questions(they may be surprises, idk):
1) In most mods there is a rear entrance of the different stations, and the trucks will drive straight in. Being NYC, have you found a way for them to back in or is that in the working/ a surprise?
2) Is each truck assigned to it's station, that way for example engine 10 isn't somehow in Engine 7's spot?
3) IF there are to be additional units such as RAC trucks will there be spots outside different stations for them and other various trucks, or will they be called from off the map?
Sick mod, cannot wait for it to come out.
Gepost 10 juli 2010 - 05:26
Gepost 10 juli 2010 - 08:56
Im not talking about the skin itself, im talking about the texture for the light itself.we have an arrow for turn signals on all of our FDNY trucks
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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Gepost 10 juli 2010 - 09:06
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
Gepost 10 juli 2010 - 09:08
Gepost 11 juli 2010 - 01:28
we lighted them like in real too... sliding from side to sideIm not talking about the skin itself, im talking about the texture for the light itself.
Gepost 11 juli 2010 - 01:57
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
Gepost 11 juli 2010 - 10:07
Gepost 11 juli 2010 - 01:13
Thats still not what i mean. The lights in EM4 are based on a texture. The textures range from a small circle, large circle, to a square. There is no lighting texture that is shaped like the arrow turn signals for a fire truck. Have you altered the texture for the light itself,not the texture of the engine, to an arrow so when the turn signals lights up it will show though as an arrow instead of just a regular circle or square light?
Nevertheless, completely erlich there are important things as thus eib stupid arrow indicator or???
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Gepost 11 juli 2010 - 01:25
Gepost 11 juli 2010 - 01:29
I fought the law and the law won.
Gepost 11 juli 2010 - 04:00
You're right, it's hard to be understand what wants to tell some user when use online services for translating"And for the english speaking audience:
Please stop translating your posts with online services. Nobody will understand it... if you have any questions, you would like to ask us, ask them in german, but Google translations are useless, they result in horrible english."
Gepost 11 juli 2010 - 05:37
Bitte hör auf deine Beiträge mit online Übersetzern zu übersetzen. Das versteht kein Mensch... wenn du Fragen an uns hast, stell sie notfalls auf deutsch, aber Google Überstzungen machen keinen Sinn, das ist grausamstes Englisch.
And for the english speaking audience:
Please stop translating your posts with online services. Nobody will understand it... if you have any questions, you would like to ask us, ask them in german, but Google translations are useless, they result in horrible english.