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New York Modification {In Progress}


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#2761 ENG343INE

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Geschrieben 07 März 2011 - 08:23

all new fdny rigs rescue-1 engines-4.22.216.8.3.40.44.39.257 have E-Q sirens

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#2762 Tommy Gavin

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Geschrieben 07 März 2011 - 10:24

Wow, you dudes must play a totally different style than I do. I would never have time to wind the Q up! I am waaay too busy dispatching my units and tying up loose ends from the other incidents to ever use the Q manually. I am glad that we will be dealing with only one incident at a time. Today I had an arsonist that my cops couldn't capture, an exploded gas pipe, and then was hit with an earthquake. It was insane! And not really too much fun. Granted, I was playing on hard, but you guys get the idea......

I am hoping for a little more sanity with this mod. It seems like we will be getting inside buildings more, and they have said that the map will be smaller, but I am wondering how I am gonna manage all the firefighters and equipment in this game. In the LA Mod there are no hydrants to hook up to, you hit rapid deploy and instant water. Nobody gets tired, nobody runs out of air, and for the most part, nobody is inside a building. A 10-75 will get me roughly 54 people (4 Engines, 3 trucks, 1 Rescue Co, 1 Squad Co., 2 Battallion Chiefs). That is a lot of people for one person to have to manage. I am very interested to see how they pull this off. As for the sirens? I'd be happy with automatic, like we have now.

I'm looking forward to playing this mod. I'm hoping that that will be sooner rather than later.......


Haha :), good one! I agree with you, sometimes the game can be overwhelming, the best is when around fires, cars catch fires and blow away a whole traffic jam :).

I am interested in the people management as well. As far as I know, that's why they dispatch a BC for every alarm (plus extra for higher alarms), so that one cheif doesn't have to coordinate large amount of people, only that I will not plug in another mouse and keyboard for my friends in case of a 2nd alarm :).

Probably they will change the dispatch system from 4-2 to (I don't know) 1-1, I think that would be gamewise more realistic.

Will see, still can't wait to play with it :).

#2763 firefighter111

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Geschrieben 07 März 2011 - 03:50

Wow, you dudes must play a totally different style than I do. I would never have time to wind the Q up! I am waaay too busy dispatching my units and tying up loose ends from the other incidents to ever use the Q manually. I am glad that we will be dealing with only one incident at a time. Today I had an arsonist that my cops couldn't capture, an exploded gas pipe, and then was hit with an earthquake. It was insane! And not really too much fun. Granted, I was playing on hard, but you guys get the idea......

You're only going to have one emergency at a time in this mod and the next one won't start until everything with the current emergency is finished up, so you'll have more time for role playing. What I'm wondering is how the EMS and PD calls will be extended, obviously the fire calls you'll have to vent the building, choose the hose lines, etc., but I can't think of anything for PD or EMS.

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#2764 Kookas

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Geschrieben 07 März 2011 - 08:25

You're only going to have one emergency at a time in this mod and the next one won't start until everything with the current emergency is finished up, so you'll have more time for role playing. What I'm wondering is how the EMS and PD calls will be extended, obviously the fire calls you'll have to vent the building, choose the hose lines, etc., but I can't think of anything for PD or EMS.


Advanced medical stuff.. dressings, drug administration, oxygen supply etc. :P

^ what he said


#2765 Newfoundking

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Geschrieben 07 März 2011 - 08:28

Right now police just show up and arrest, don't ask questions, just arrest, that's kinda unrealistic

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#2766 JimmyKid

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Geschrieben 07 März 2011 - 09:07

Its probably a good idea to ask, but will the mod be in English? Or multiple languages? :D
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#2767 michi95031

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Geschrieben 07 März 2011 - 09:34

perche nella submod 2.3 c'e' la meta' dei veicoli?

#2768 firefighter111

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Geschrieben 07 März 2011 - 11:12

Advanced medical stuff.. dressings, drug administration, oxygen supply etc. :P

I figured that out but how would you do that in EM4 where you're looking at everything from a god like position.

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#2769 Kookas

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Geschrieben 08 März 2011 - 12:54

I figured that out but how would you do that in EM4 where you're looking at everything from a god like position.


Commands, a panel at the bottom which shows you his state and all of that sort of thing?

^ what he said


#2770 Station27

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Geschrieben 08 März 2011 - 01:50

Its probably a good idea to ask, but will the mod be in English? Or multiple languages? :D


English, duh! and Probably German and Dutch too?

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#2771 MoonCressler

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Geschrieben 08 März 2011 - 04:25

have you played the RTS mod? it has in depth medical stuff after awhile it gets a little routine but you still get some exciting ones...but that proves you can have in depth medical stuff.....

And for PD they could add crime scene investigation as in the Berlin mod it doesn't extended it a ton but it give you a few more scenarios like homicides
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#2772 shadowzuziz

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Geschrieben 09 März 2011 - 05:55

yeah hey moon your not new or anything but it sounds like your giving suggestions and i dont think this topic says its open to suggestions

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#2773 firefighter111

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Geschrieben 09 März 2011 - 03:45

yeah hey moon your not new or anything but it sounds like your giving suggestions and i dont think this topic says its open to suggestions

actually, we're discussing how they could expand the original game play for the mod.I.e. he's saying "they could add" rather than "You guys should"

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#2774 shadowzuziz

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Geschrieben 10 März 2011 - 12:26

o i didnt realise my apoligies then

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#2775 MoonCressler

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Geschrieben 10 März 2011 - 03:07

yeah I wasn't telling them to do anything I was explaing how other people have done some of the stuff they asked about and making it known that is is possible to do If that is what they choose to do........

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#2776 FFW TUT

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Geschrieben 10 März 2011 - 06:05

yeah hey moon your not new or anything but it sounds like your giving suggestions and i dont think this topic says its open to suggestions

dont worry... we dont include any ideas of others regardless of whether they say "they could" or "they have to"... we follow our own ideas because this mod is the product of us, so just we decide what is in and what not ;)

yeah I wasn't telling them to do anything I was explaing how other people have done some of the stuff they asked about and making it known that is is possible to do If that is what they choose to do...

we dont follow other people, we do the stuff by ourselves... and i think when somebody knows what is possible or impossible with this stupid game then we are it just based on lot of experience ;)
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#2777 helljumper51

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Geschrieben 10 März 2011 - 06:12

ha ha and considering you guys have made many milestones for this game, I would say you know what you are doing. I have a feeling people will try to make alot of submods off your mod. People just need to chill and stop getting worked up over the small things. Crack open a beer and relax everyone :drink:
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#2778 Jakethejake

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Geschrieben 10 März 2011 - 08:47

dont worry... we dont include any ideas of others regardless of whether they say "they could" or "they have to"... we follow our own ideas because this mod is the product of us, so just we decide what is in and what not ;)

we dont follow other people, we do the stuff by ourselves... and i think when somebody knows what is possible or impossible with this stupid game then we are it just based on lot of experience ;)



Hey FFW TUT, I was wondering how the media package is coming along? Anything new to share?

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#2779 FFW TUT

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Geschrieben 13 März 2011 - 01:50

Hey FFW TUT, I was wondering how the media package is coming along? Anything new to share?

nothing of interest for all of you to share ;) else we'd post something
Let no man's ghost come back to say: "my training let me down"
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#2780 maxi990

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Geschrieben 13 März 2011 - 03:52

English, duh! and Probably German and Dutch too?


And if ny mod creators want, when it exit, I can translate it in italian