
New York Modification {In Progress}
#2761
Posted 07 March 2011 - 08:23 AM
#2762
Posted 07 March 2011 - 10:24 AM
Wow, you dudes must play a totally different style than I do. I would never have time to wind the Q up! I am waaay too busy dispatching my units and tying up loose ends from the other incidents to ever use the Q manually. I am glad that we will be dealing with only one incident at a time. Today I had an arsonist that my cops couldn't capture, an exploded gas pipe, and then was hit with an earthquake. It was insane! And not really too much fun. Granted, I was playing on hard, but you guys get the idea......
I am hoping for a little more sanity with this mod. It seems like we will be getting inside buildings more, and they have said that the map will be smaller, but I am wondering how I am gonna manage all the firefighters and equipment in this game. In the LA Mod there are no hydrants to hook up to, you hit rapid deploy and instant water. Nobody gets tired, nobody runs out of air, and for the most part, nobody is inside a building. A 10-75 will get me roughly 54 people (4 Engines, 3 trucks, 1 Rescue Co, 1 Squad Co., 2 Battallion Chiefs). That is a lot of people for one person to have to manage. I am very interested to see how they pull this off. As for the sirens? I'd be happy with automatic, like we have now.
I'm looking forward to playing this mod. I'm hoping that that will be sooner rather than later.......
Haha


I am interested in the people management as well. As far as I know, that's why they dispatch a BC for every alarm (plus extra for higher alarms), so that one cheif doesn't have to coordinate large amount of people, only that I will not plug in another mouse and keyboard for my friends in case of a 2nd alarm

Probably they will change the dispatch system from 4-2 to (I don't know) 1-1, I think that would be gamewise more realistic.
Will see, still can't wait to play with it

#2763
Posted 07 March 2011 - 03:50 PM
You're only going to have one emergency at a time in this mod and the next one won't start until everything with the current emergency is finished up, so you'll have more time for role playing. What I'm wondering is how the EMS and PD calls will be extended, obviously the fire calls you'll have to vent the building, choose the hose lines, etc., but I can't think of anything for PD or EMS.Wow, you dudes must play a totally different style than I do. I would never have time to wind the Q up! I am waaay too busy dispatching my units and tying up loose ends from the other incidents to ever use the Q manually. I am glad that we will be dealing with only one incident at a time. Today I had an arsonist that my cops couldn't capture, an exploded gas pipe, and then was hit with an earthquake. It was insane! And not really too much fun. Granted, I was playing on hard, but you guys get the idea......
#2764
Posted 07 March 2011 - 08:25 PM
You're only going to have one emergency at a time in this mod and the next one won't start until everything with the current emergency is finished up, so you'll have more time for role playing. What I'm wondering is how the EMS and PD calls will be extended, obviously the fire calls you'll have to vent the building, choose the hose lines, etc., but I can't think of anything for PD or EMS.
Advanced medical stuff.. dressings, drug administration, oxygen supply etc.

^ what he said
#2765
Posted 07 March 2011 - 08:28 PM
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#2766
Posted 07 March 2011 - 09:07 PM


#2767
Posted 07 March 2011 - 09:34 PM
#2769
Posted 08 March 2011 - 12:54 AM
I figured that out but how would you do that in EM4 where you're looking at everything from a god like position.
Commands, a panel at the bottom which shows you his state and all of that sort of thing?
^ what he said
#2770
Posted 08 March 2011 - 01:50 AM
Its probably a good idea to ask, but will the mod be in English? Or multiple languages?
English, duh! and Probably German and Dutch too?
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#2771
Posted 08 March 2011 - 04:25 PM
And for PD they could add crime scene investigation as in the Berlin mod it doesn't extended it a ton but it give you a few more scenarios like homicides

#2772
Posted 09 March 2011 - 05:55 AM
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#2773
Posted 09 March 2011 - 03:45 PM
actually, we're discussing how they could expand the original game play for the mod.I.e. he's saying "they could add" rather than "You guys should"yeah hey moon your not new or anything but it sounds like your giving suggestions and i dont think this topic says its open to suggestions
#2774
Posted 10 March 2011 - 12:26 AM
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#2775
Posted 10 March 2011 - 03:07 AM
ANYYYWAYYYY


#2776
Posted 10 March 2011 - 06:05 PM
dont worry... we dont include any ideas of others regardless of whether they say "they could" or "they have to"... we follow our own ideas because this mod is the product of us, so just we decide what is in and what notyeah hey moon your not new or anything but it sounds like your giving suggestions and i dont think this topic says its open to suggestions

we dont follow other people, we do the stuff by ourselves... and i think when somebody knows what is possible or impossible with this stupid game then we are it just based on lot of experienceyeah I wasn't telling them to do anything I was explaing how other people have done some of the stuff they asked about and making it known that is is possible to do If that is what they choose to do...

"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#2777
Posted 10 March 2011 - 06:12 PM

#2778
Posted 10 March 2011 - 08:47 PM
dont worry... we dont include any ideas of others regardless of whether they say "they could" or "they have to"... we follow our own ideas because this mod is the product of us, so just we decide what is in and what not
we dont follow other people, we do the stuff by ourselves... and i think when somebody knows what is possible or impossible with this stupid game then we are it just based on lot of experience
Hey FFW TUT, I was wondering how the media package is coming along? Anything new to share?
#2779
Posted 13 March 2011 - 01:50 PM
nothing of interest for all of you to shareHey FFW TUT, I was wondering how the media package is coming along? Anything new to share?

"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#2780
Posted 13 March 2011 - 03:52 PM
English, duh! and Probably German and Dutch too?
And if ny mod creators want, when it exit, I can translate it in italian