

New York Modification {In Progress}
#2741
Geschrieben 04 März 2011 - 09:44


#2742
Geschrieben 04 März 2011 - 09:53
"Not the death make you become a hero, your daily job does it"
Dedication, Loyalty, Tradition - Proud to be a Firefighter
New York Modification - Official Youtube Channel

New York Mod Thread
#2743
Geschrieben 05 März 2011 - 01:32

Anime....that is all.
#2744
Geschrieben 05 März 2011 - 02:14
#2745
Geschrieben 05 März 2011 - 03:17
FFW TUT, do you need any 3D models? Either for your Environmental buildings, or even Trucks (not too good with cars though). Ive got a lot of freetime now, and would love to make some models for you
I think your a little late as a lot of the models are done
Thank you,
"Station 27"
Captain (Callsign 2703)
Plymouth Volunteer Fire Department
#2746
Geschrieben 05 März 2011 - 03:38
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#2748
Geschrieben 05 März 2011 - 11:48
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#2749
Geschrieben 05 März 2011 - 04:59
Will we be able to hook up a ladder pipe?
I believe that FDNY has basically done away with hooking a ladder pipe to an aerial ladder. They have a ton of 75' and 95' tower ladders. When they need to flow from above, they bring in the towers. I have seen fires where they have backed a straight stick out of the block so that the tower ladder could get into position. I am not sure if the game will represent this though.
#2750
Geschrieben 05 März 2011 - 07:22
Squads are apparently more diverse in what they are equipped to handle, they can do more varying tasks an engine is more designated for fighting fires only, not hazmat, or all the other things... But i'm not 100% on that one.
your right mikey squad has a lot more equipment especially special equipment unlike the engine that only has basic equipment on use to basically just fight fires
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#2752
Geschrieben 06 März 2011 - 04:17

Anime....that is all.
#2753
Geschrieben 06 März 2011 - 04:25

#2754
Geschrieben 06 März 2011 - 05:01
I imagine we can, all they have to do is take their existing scripts and put the Q sound in.For the siren, with trucks that may have Q's or anything close to that (Squad 18 has one if you put it in there), can we wind those up ourselves by just pressing a button or does it only work with Whelen, Pa300's, etc?
#2755
Geschrieben 06 März 2011 - 10:14

#2756
Geschrieben 06 März 2011 - 04:12
I imagine we can, all they have to do is take their existing scripts and put the Q sound in.
No, it's not that simple if you want a dynamic wind-up sound which winds up when you press the button. That isn't possible unless EM4 has a pitch parameter for its sounds.
^ what he said
#2757
Geschrieben 06 März 2011 - 05:27
I didn't think about that, it probably doesn't cause if you notice, the Q siren just cuts out in the LA mod.No, it's not that simple if you want a dynamic wind-up sound which winds up when you press the button. That isn't possible unless EM4 has a pitch parameter for its sounds.
#2758
Geschrieben 06 März 2011 - 11:20

#2760
Geschrieben 07 März 2011 - 03:59
I am hoping for a little more sanity with this mod. It seems like we will be getting inside buildings more, and they have said that the map will be smaller, but I am wondering how I am gonna manage all the firefighters and equipment in this game. In the LA Mod there are no hydrants to hook up to, you hit rapid deploy and instant water. Nobody gets tired, nobody runs out of air, and for the most part, nobody is inside a building. A 10-75 will get me roughly 54 people (4 Engines, 3 trucks, 1 Rescue Co, 1 Squad Co., 2 Battallion Chiefs). That is a lot of people for one person to have to manage. I am very interested to see how they pull this off. As for the sirens? I'd be happy with automatic, like we have now.
I'm looking forward to playing this mod. I'm hoping that that will be sooner rather than later.......