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New York Modification {In Progress}


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#2741 JimmyKid

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Gepost 04 maart 2011 - 09:44

My department uses the Heavy Rescues to hold spares, one whole compartment full. It's a lot of tanks... :D
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#2742 FFW TUT

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Gepost 04 maart 2011 - 09:53

M.S.U. is included so back to topic
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#2743 Unit 42

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Gepost 05 maart 2011 - 01:32

Will we be able to hook up a ladder pipe?
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#2744 WelshManDan

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Gepost 05 maart 2011 - 02:14

FFW TUT, do you need any 3D models? Either for your Environmental buildings, or even Trucks (not too good with cars though). Ive got a lot of freetime now, and would love to make some models for you

#2745 Station27

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Gepost 05 maart 2011 - 03:17

FFW TUT, do you need any 3D models? Either for your Environmental buildings, or even Trucks (not too good with cars though). Ive got a lot of freetime now, and would love to make some models for you


I think your a little late as a lot of the models are done

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#2746 MikeyPI

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Gepost 05 maart 2011 - 03:38

This game isnt the sims keeping morale up would make me shoot my FFs and call in fresh units.

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#2747 denicz

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Gepost 05 maart 2011 - 11:27

What is the difference between squad and engine?
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#2748 MikeyPI

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Gepost 05 maart 2011 - 11:48

Squads are apparently more diverse in what they are equipped to handle, they can do more varying tasks an engine is more designated for fighting fires only, not hazmat, or all the other things... But i'm not 100% on that one.

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#2749 Jakethejake

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Gepost 05 maart 2011 - 04:59

Will we be able to hook up a ladder pipe?


I believe that FDNY has basically done away with hooking a ladder pipe to an aerial ladder. They have a ton of 75' and 95' tower ladders. When they need to flow from above, they bring in the towers. I have seen fires where they have backed a straight stick out of the block so that the tower ladder could get into position. I am not sure if the game will represent this though.

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#2750 shadowzuziz

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Gepost 05 maart 2011 - 07:22

Squads are apparently more diverse in what they are equipped to handle, they can do more varying tasks an engine is more designated for fighting fires only, not hazmat, or all the other things... But i'm not 100% on that one.


your right mikey squad has a lot more equipment especially special equipment unlike the engine that only has basic equipment on use to basically just fight fires

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#2751 jerome

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Gepost 05 maart 2011 - 10:00

A squad is a mini rescue that runs hazmat, But can work as an Engine or Ladder company if its needed
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#2752 Unit 42

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Gepost 06 maart 2011 - 04:17

For the siren, with trucks that may have Q's or anything close to that (Squad 18 has one if you put it in there), can we wind those up ourselves by just pressing a button or does it only work with Whelen, Pa300's, etc?
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#2753 JimmyKid

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Gepost 06 maart 2011 - 04:25

Will there be automatic alarms? Like (not sure if real) if a smoke detector goes off, all you would get is unknown fire. If so, would there be false alarms, and a panel to reset the system? (I believe this is in the winterberg mod)
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#2754 firefighter111

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Gepost 06 maart 2011 - 05:01

For the siren, with trucks that may have Q's or anything close to that (Squad 18 has one if you put it in there), can we wind those up ourselves by just pressing a button or does it only work with Whelen, Pa300's, etc?

I imagine we can, all they have to do is take their existing scripts and put the Q sound in.

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#2755 MoonCressler

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Gepost 06 maart 2011 - 10:14

i woudln't be surprised if they made AFA the berlin mod has them but we'll just have to see
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#2756 Kookas

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Gepost 06 maart 2011 - 04:12

I imagine we can, all they have to do is take their existing scripts and put the Q sound in.


No, it's not that simple if you want a dynamic wind-up sound which winds up when you press the button. That isn't possible unless EM4 has a pitch parameter for its sounds.

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#2757 firefighter111

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Gepost 06 maart 2011 - 05:27

No, it's not that simple if you want a dynamic wind-up sound which winds up when you press the button. That isn't possible unless EM4 has a pitch parameter for its sounds.

I didn't think about that, it probably doesn't cause if you notice, the Q siren just cuts out in the LA mod.

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#2758 MoonCressler

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Gepost 06 maart 2011 - 11:20

they probably won't have Q's that you can manual use but i'm sure it'll be layered in there and besides NY uses Eq's not as exciting as a normal Q
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#2759 Patrick9894

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Gepost 07 maart 2011 - 12:40

yea most NYC rigs cant use the Qs because especially in Manhattan, it makes a terrible echo between the buildings and im pretty sure they wont let them use em
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#2760 Jakethejake

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Gepost 07 maart 2011 - 03:59

Wow, you dudes must play a totally different style than I do. I would never have time to wind the Q up! I am waaay too busy dispatching my units and tying up loose ends from the other incidents to ever use the Q manually. I am glad that we will be dealing with only one incident at a time. Today I had an arsonist that my cops couldn't capture, an exploded gas pipe, and then was hit with an earthquake. It was insane! And not really too much fun. Granted, I was playing on hard, but you guys get the idea......

I am hoping for a little more sanity with this mod. It seems like we will be getting inside buildings more, and they have said that the map will be smaller, but I am wondering how I am gonna manage all the firefighters and equipment in this game. In the LA Mod there are no hydrants to hook up to, you hit rapid deploy and instant water. Nobody gets tired, nobody runs out of air, and for the most part, nobody is inside a building. A 10-75 will get me roughly 54 people (4 Engines, 3 trucks, 1 Rescue Co, 1 Squad Co., 2 Battallion Chiefs). That is a lot of people for one person to have to manage. I am very interested to see how they pull this off. As for the sirens? I'd be happy with automatic, like we have now.

I'm looking forward to playing this mod. I'm hoping that that will be sooner rather than later.......

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