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New York 911 Modification : [Work in Progress]


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#61 randomperson139

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Gepost 31 maart 2010 - 04:16

Crappy models
Crappy textures
Crappy mod

Instead of saying everything is crap, you could say what you think is wrong with them ;)
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#62 Voodoo_Operator

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Gepost 31 maart 2010 - 04:27

Crappy models
Crappy textures
Crappy mod


Thank you for being so constructive. I can't wait to admire and comment on your own work.

+1 warn.
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#63 fdnyportu

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Gepost 31 maart 2010 - 07:10

What are you think about our mod?

Thank you for being so constructive. I can't wait to admire and comment on your own work.

+1 warn.


Hy
What do you think about our mod?
Thanks

#64 DuxburyFD

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Gepost 31 maart 2010 - 07:42

I like it just maybe you could try to make the models less "box" like and maybe fix the textures so that it is correct writing on both sides.
(Resque 1 looks like an old 1970s mack.)

#65 Steve Winters

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Gepost 01 april 2010 - 12:12

Crappy models
Crappy textures
Crappy mod

Please don't post on this topic ever again. Thanks.

Thank you for being so constructive. I can't wait to admire and comment on your own work.

+1 warn.

Thanks Voodoo Operator. Appreciate what you've done =)

What are you think about our mod?



Hy
What do you think about our mod?
Thanks

The textures just need to be edited FDNY. Other wise were all good.
Other wise FDNY were doing all right.

Deze post is bewerkt door Steve Winters: 01 april 2010 - 12:15

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#66 Tim

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Gepost 01 april 2010 - 04:18

Crappy models
Crappy textures
Crappy mod

Of course this is not a nice way to state any critics, but honestly guys, how shall they improve their work, if everyone's saying "great work!" "awesome" "looks great!" if it is not? I really do not want to bash anyone, but most of the models just aren't "awesome". Let's take a look at your ambulance:

http://forum.emergen...&attach_id=4990
and now take a look at the real ones:
http://farm3.static...._f93a405db0.jpg
1. The proportions do not fit. The driver's cab is way too long
2. The virtual model is way too "curved"
3. The headlights are way too big, they go all the way down...

Concerning the other models:

-The station's skin is just one brown shade, the gates are copied from a real photo. That does not work, it's hard to mix hand-painted skin with photorealistic ones, but do not paint the whole building brown, and put a very tiny part of photos on it.
-Most of your unit's skins are mirror-inverted
-The models are too "boxy", they need some details :)

I do not expect perfect work, it's just a matter of training, but give them a chance to improve! If you always say "whoa, perfect!" they'll never improve, 'cause they think there's no need for it. Tell them what's wrong, what could be improved, constructive critic is the best thing you can get as a modder!

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#67 MikeyPI

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Gepost 01 april 2010 - 04:24

There is such a thing as constructive critisism, but just saying I don't like it or it looks like crap does not help the modder improve their models at all. Hence the warning for his conduct for his inability to be respectful in critisizing their work.

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#68 fdnyportu

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Gepost 01 april 2010 - 04:25

Hy.
We know that the ambulance is not the best work, but isjust a draft, another ambulance but this time with the critic that we have see in the forum, will be more realistic.
Draft: Thing that is just a example that who it's in the future. :)

Thanks!

#69 Shadylasse

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Gepost 01 april 2010 - 04:58

Please don't post on this topic ever again. Thanks.

Well unfortunately you can't really control and/or decide that.. :/

And I agree completely with Tim. I have the same oppinion that it's always good to get positive comments, but I am sure that one or more is a complete lie as there is a lot that can improve.

For me not to get a warning, i'll say:
They look made in sketchup, and if that is the case you can round out the corners a bit, it will help a lot.
Everything on the models in-game is judged by a good skin (of course if there is a decent model), and therefore you should put 100% effort as I know you guys can do way better than those squares..

I'll say good luck.

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#70 fbiguy

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Gepost 01 april 2010 - 05:38

I think this is going to be a really good mod keep up the good work!
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#71 danny96

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Gepost 01 april 2010 - 06:48

Crappy models
Crappy textures
Crappy mod

it's not bad mod, but isn't good as NY mod by Bama...
***Danny96***

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#72 MikeyPI

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Gepost 01 april 2010 - 08:13

*Sighs, can we move back onto the topic of this modification please? If anyone has any comments about THIS mod feel free to post them be whatever they may, but just move along from the other guy's comments and worry about this mod in this topic.

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#73 Steve Winters

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Gepost 02 april 2010 - 01:32

Well unfortunately you can't really control and/or decide that.. :/

Your correct, I can't.

Yes, the Ambulance needs a little more help towards it.

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#74 fdnyportu

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Gepost 02 april 2010 - 09:28

To answer of your requestes another 2 ambulance are in construction..... Don' worry

#75 picicch

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Gepost 02 april 2010 - 10:06

I can't wait to see final model of ambulacne :)
good luck
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#76 Guest_dm155_*

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Gepost 02 april 2010 - 06:00

I have a great idea for the mod. You knw if lets say there is a car accident inone lane, and normally you wouldhave to closed the whole road. Well you should make it so police candivert people into another lane instead of turning people around completely

#77 Steve Winters

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Gepost 02 april 2010 - 09:23

I have a great idea for the mod. You knw if lets say there is a car accident inone lane, and normally you wouldhave to closed the whole road. Well you should make it so police candivert people into another lane instead of turning people around completely

I don't think that is possible to do. However it's a good idea. wait for someone more advanced to answer the question too.

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#78 randomperson139

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Gepost 02 april 2010 - 09:34

I think it is possible with a lot of scripting. :gruebel:
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#79 Steve Winters

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Gepost 02 april 2010 - 09:47

I think it is possible with a lot of scripting. :gruebel:

That's what I'm thinking now. You'll need to be skilled at scripting to do that I'm guessing.

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#80 fdnyportu

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Gepost 02 april 2010 - 11:28

Hy.
This a little Update...
:)