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FBI HRT AGENT Problem


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#1 DMC

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Gepost 01 februari 2010 - 09:12

I've Made my own FBI HRT Agent, But now i must have messed up the skin, i'm using Photoshop CS4,
I want my skin to look like how it is wiyh alpha reflections off because when i order them to get an mp5 or anything else the mpf or other object just disapears...
I can See the mp5 with alpha reflections of but then my skin looks Rubbish
Can Anybody Help Me?

THanks in Advantage!:D

DMC

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#2 Newfoundking

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Gepost 01 februari 2010 - 10:11

Just for clarity, is "it" the MP5 or the HRT officer?

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#3 DMC

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Gepost 01 februari 2010 - 10:12

Changed it;)
The MP5.

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#4 Newfoundking

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Gepost 01 februari 2010 - 10:33

That's a bit weird... I really don't think this has to do with the skin though...

Maybe something script wise is weird... Is this just for like the MP5 and other things Hoppah added, or does this include thigs from the base game like an axe or a fire entinguisher

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#5 Hoppah

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Gepost 01 februari 2010 - 10:38

The MP5 has alpha reflections so the officer needs alpha reflections too. Just make sure to make the alpha completely black in Photoshop if you don't want any reflection in the game. This solves your problem. :12:

#6 DMC

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Gepost 02 februari 2010 - 12:06

The MP5 has alpha reflections so the officer needs alpha reflections too. Just make sure to make the alpha completely black in Photoshop if you don't want any reflection in the game. This solves your problem. :12:

Thanks for your reply hoppah, i just dont know what the alpha is:$ cant find it in photoshop cs4:S
its on your Lapd swat.dds but where or what?
You've learned me a lot already and i would like to learn more;)

DMC

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#7 DMC

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Gepost 02 februari 2010 - 07:54

anyone?

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#8 pyrothijs

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Gepost 02 februari 2010 - 08:22

anyone?


Patience! Double posting isn't allowed on the forum.

I thought you could turn of alfa reflections in the editor, but that could also be very wrong. I've never edited personell.

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#9 Luisinho

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Gepost 02 februari 2010 - 09:04

Do you know when you export something off Photoshop to DDS? A remember a window that pops up with loads of options to be selected.

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#10 DMC

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Gepost 02 februari 2010 - 09:43

Do you know when you export something off Photoshop to DDS? A remember a window that pops up with loads of options to be selected.

THis menu you mean?

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#11 JoseOu

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Gepost 03 februari 2010 - 01:39

If u need Alpha Reflections Tutorial u can read this topic

Alpha Reflections Tutorial English
Alpha Reflections Tutorial German

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#12 Hoppah

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Gepost 14 februari 2010 - 08:04

Thanks for your reply hoppah, i just dont know what the alpha is:$ cant find it in photoshop cs4:S
its on your Lapd swat.dds but where or what?
You've learned me a lot already and i would like to learn more;)

DMC


Use the Channels windows to select or add the Alpha Channel. When you enable the Channels windows you should see
R-channel
G-channel
B-channel
Alpha-channel


Alpha-channels do only contain black/white and usually used to add transperacy. However, if you enable alpha reflection in the EM4 editor the channel is used for the reflection.

#13 danny96

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Gepost 14 februari 2010 - 08:31

I've Made my own FBI HRT Agent, But now i must have messed up the skin, i'm using Photoshop CS4,
I want my skin to look like how it is wiyh alpha reflections off because when i order them to get an mp5 or anything else the mpf or other object just disapears...
I can See the mp5 with alpha reflections of but then my skin looks Rubbish
Can Anybody Help Me?

THanks in Advantage!:D

DMC

yeee have you allow to release it? :D:D
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#14 DMC

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Gepost 14 februari 2010 - 09:17

Use the Channels windows to select or add the Alpha Channel. When you enable the Channels windows you should see
R-channel
G-channel
B-channel
Alpha-channel


Alpha-channels do only contain black/white and usually used to add transperacy. However, if you enable alpha reflection in the EM4 editor the channel is used for the reflection.

thanks hoppah for your reaction,but i seem to have messed up again. whats wrong this time?

yeee have you allow to release it? :D:D


no its just a reskin so i dont think that hoppa will even grant it! if... i would even ask promission to release it...

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#15 Hoppah

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Gepost 15 februari 2010 - 11:32

That happens when you enabled all 4 channels. The red filter is the alpha channel. You can deselect the R, B and G channels and click on the alpha channel to edit it.

#16 DMC

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Gepost 16 februari 2010 - 06:16

when you take a look at the bottom right then youll see the alpha is black, is that alright???...

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#17 Airikir

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Gepost 07 april 2015 - 10:35

Hi, I want to do the same thing, recolor the LAPD SWAT person unit, to use it later as a new FBI HRT person unit.

It should be very simple, but I have spent many hours without success.

I have the unlocked lapd_swat.dds and open it with DXTBMP tool.

There I clearly see the image and the black alpha channel in the upper right corner.

So I select send image to editor (PAINT.NET).

In PAINT.NET I select Adjustments->Curves...

I unmark R (Red) and B  (Blue) and increase G (Green) to make the texture look more green instead of blue.

Perfect I think and save it to the default name norm.bmp so that DXTBMP tool can detect it.

Back in DXTBMP tool I select refresh image from editor and I now see the green variant of the LAPD SWAT texture still with the black alpha in the upper right corner.

Now I save it as DDS DXT 5 and overwrite the file lapd_swat.dds and open the EM4 editor with LA mod.

The problem I see is that the LAPD SWAT person unit is totally covered all over the body with a green shiny smooth color.

If I unmark the alpha channel it becomes totally black and anyway I must use the alpha channel for the MP5 weapon to be visible in the game.

So I would very much appreciate if someone could help me with the steps of doing this the correct way using DXTBMP tool and PAINT.NET if possible?



#18 Airikir

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Gepost 11 april 2015 - 02:17

I figured it out that if I save it as TGA with Alpha Channel and then un pack the V3O and change the file extension for the texture name to .tga  in that file then it works fine.

The other textures that do not have Alpha Channel are no problem, I save them in the same format as the original.