Community Status Updates
Grim_Wizard
It's one AM, I'm watching south park, and eating microwaved meatballs. Hope someone don't wake up
Jan 30 2011 07:26 AM
soulbody
tried to find out how to let spawning vehicles turn to a direction in the stationstart script with virtualobjects, couldnt find out. now going to sleep
Jan 29 2011 11:57 PM
Texas_DPS
I might release my OMO mod in sections so I can have more time to work on other stuff inside the mod, ill see
Jan 28 2011 03:01 AM
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Xplorer4x4
OMO?
Jan 29 2011 06:22 PM -
Texas_DPS
Original Map Overhaul
Jan 30 2011 10:08 PM
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b2bomber
I don't think there is one. I have gotten up to 10-11K. It just deals with how fast you want the game to render. more polygons means more draw time less polygons means faster rendering but less detail. I wonder if you could use bump mapping to supplement to detail.
Jan 28 2011 01:28 AM -
erfd
Thats what I do and it works fine :)
Jan 28 2011 03:03 AM -
WelshManDan
Aha, nice one guys. didnt know this game supported so high a poly count!
Jan 28 2011 03:23 PM
martijntjuh
al weer zo'n lichtje af... http://twitpic.com/3tydt7 ik denk dat ik maar weer eens rustig aan moet doen...
Jan 27 2011 10:28 PM
jp2uk → BASTIAN
Love the MerPol Banner mate on your signature... Hope the MerPol will be done soon ;P
Jan 27 2011 10:00 PM