Community Status Updates
 
	 
	Grim_Wizard
						It's one AM, I'm watching south park, and eating microwaved meatballs. Hope someone don't wake up
					
					
						
						 Jan 30 2011 07:26 AM
						Jan 30 2011 07:26 AM
					
					
						
						
						
						
					
				 
	soulbody
						tried to find out how to let spawning vehicles turn to a direction in the stationstart script with virtualobjects, couldnt find out. now going to sleep
					
					
						 
						 Jan 29 2011 11:57 PM
						Jan 29 2011 11:57 PM
					
					
						
						
						
						
					
				 
	 
	 
	 
	 
	 
	Texas_DPS
						I might release my OMO mod in sections so I can have more time to work on other stuff inside the mod, ill see
					
					
						
						 Jan 28 2011 03:01 AM
						Jan 28 2011 03:01 AM
					
					
						
						
						
						
					
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	  Xplorer4x4OMO?
 Jan 29 2011 06:22 PM
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	  Texas_DPSOriginal Map Overhaul
 Jan 30 2011 10:08 PM
 
	 
	 
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	  b2bomberI don't think there is one. I have gotten up to 10-11K. It just deals with how fast you want the game to render. more polygons means more draw time less polygons means faster rendering but less detail. I wonder if you could use bump mapping to supplement to detail.
 Jan 28 2011 01:28 AM
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	  erfdThats what I do and it works fine :)
 Jan 28 2011 03:03 AM
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	  WelshManDanAha, nice one guys. didnt know this game supported so high a poly count!
 Jan 28 2011 03:23 PM
 
	 
	martijntjuh
						al weer zo'n lichtje af... http://twitpic.com/3tydt7 ik denk dat ik maar weer eens rustig aan moet doen...
					
					
						
						 Jan 27 2011 10:28 PM
						Jan 27 2011 10:28 PM
					
					
						
						
						
						
					
				 
	jp2uk → BASTIAN
						Love the MerPol Banner mate on your signature... Hope the MerPol will be done soon ;P
					
					
						
						 Jan 27 2011 10:00 PM
						Jan 27 2011 10:00 PM
					
					
						
						
						
						
					
				



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