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Community Status Updates


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bazz

Merseyside Mod Updated Check It Out :)
Jan 30 2011 05:51 PM
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Grim_Wizard

It's one AM, I'm watching south park, and eating microwaved meatballs. Hope someone don't wake up
Jan 30 2011 07:26 AM
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soulbody

tried to find out how to let spawning vehicles turn to a direction in the stationstart script with virtualobjects, couldnt find out. now going to sleep
Locked Status Jan 29 2011 11:57 PM
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wodders18 → sniped222

london mod is leeeggg :)
Jan 29 2011 04:42 PM
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Reece.c

Modeling a surprise.....
Jan 29 2011 04:58 AM
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AdamDwyer

no
Jan 29 2011 02:42 AM
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Cosreski → AdamDwyer

Are you Fred's Son?
Jan 28 2011 10:21 PM
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tatuta92

avondeten
Jan 28 2011 05:51 PM
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Texas_DPS

I might release my OMO mod in sections so I can have more time to work on other stuff inside the mod, ill see
Jan 28 2011 03:01 AM
  • Xplorer4x4's Photo
    Xplorer4x4
    OMO?
    Jan 29 2011 06:22 PM
  • Texas_DPS's Photo
    Texas_DPS
    Original Map Overhaul
    Jan 30 2011 10:08 PM
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martijntjuh

http://twitpic.com/3tytth WIP Editor #1450 #kampenmod animeren is dus al klaar, bedankt Chidea!
Jan 28 2011 01:32 AM
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WelshManDan

trying to find the Poly count limits for Em4 models :(
Jan 27 2011 11:56 PM
  • b2bomber's Photo
    b2bomber
    I don't think there is one. I have gotten up to 10-11K. It just deals with how fast you want the game to render. more polygons means more draw time less polygons means faster rendering but less detail. I wonder if you could use bump mapping to supplement to detail.
    Jan 28 2011 01:28 AM
  • erfd's Photo
    erfd
    Thats what I do and it works fine :)
    Jan 28 2011 03:03 AM
  • WelshManDan's Photo
    WelshManDan
    Aha, nice one guys. didnt know this game supported so high a poly count!
    Jan 28 2011 03:23 PM
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arkfirefighter

Status update?
Jan 27 2011 11:41 PM
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martijntjuh

al weer zo'n lichtje af... http://twitpic.com/3tydt7 ik denk dat ik maar weer eens rustig aan moet doen...
Jan 27 2011 10:28 PM
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jp2uk → BASTIAN

Love the MerPol Banner mate on your signature... Hope the MerPol will be done soon ;P
Jan 27 2011 10:00 PM