<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0">
<channel>
	<title>Emergency-Planet</title>
	<description>Emergency-Planet</description>
	<link>https://oldversion.emergency-planet.com</link>
	<pubDate>Sun, 17 Jan 2016 20:43:10 +0000</pubDate>
	<ttl>60</ttl>
	<item>
		<title>i am new to modding and need a bit of help.</title>
		<link>https://oldversion.emergency-planet.com/topic/21062-i-am-new-to-modding-and-need-a-bit-of-help/</link>
		<description><![CDATA[<p>Hi i am new to the modding side of things for Emergency 4 and i was wondering how do i add a custom map into the editor? i downloaded a map texture off this website. and i do not know how to add it if any could help that would be great. and second i having trouble with the create new mod in the editor when i make a new mod it says it has successfully been created but when i check my mods folder in the game directory the mod folder is not there. if anyone could help with these two problems that would be great.</p>
]]></description>
		<pubDate>Sun, 17 Jan 2016 20:43:10 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21062-i-am-new-to-modding-and-need-a-bit-of-help/</guid>
	</item>
	<item>
		<title>SAR vehicle questions</title>
		<link>https://oldversion.emergency-planet.com/topic/21061-sar-vehicle-questions/</link>
		<description><![CDATA[<p>Hello&nbsp;</p>
<p>I have a question I have a mountain rescue vehicle (landrover deffender) and it can carry 4 pesons a one injured, but they also have sar dog, is there any posibylity the can transport dog 2 rescuers and one injured?&nbsp;</p>
]]></description>
		<pubDate>Sun, 17 Jan 2016 17:42:52 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21061-sar-vehicle-questions/</guid>
	</item>
	<item>
		<title>How do i skin doors?</title>
		<link>https://oldversion.emergency-planet.com/topic/21060-how-do-i-skin-doors/</link>
		<description><![CDATA[<p>Hi i have resined a mecedes vito van and when i put it in game the doors that open do not have the skin, i dont know how to change it, the texture has all doors done but because they are a seperate object they dont have the skin, there are 4 model files: vito_weiss.png , vito_weiss.v3o , vito_weiss_door01.v3o ,&nbsp;vito_weiss_door02.v3o . how do i get the doors to have the same skin as the png file?</p>
]]></description>
		<pubDate>Sun, 17 Jan 2016 15:39:34 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21060-how-do-i-skin-doors/</guid>
	</item>
	<item>
		<title>Los Angeles Mod crashes to desktop after entering game</title>
		<link>https://oldversion.emergency-planet.com/topic/21058-los-angeles-mod-crashes-to-desktop-after-entering-game/</link>
		<description><![CDATA[<p>So it crashes to desktop a few seconds after entering a game. Have to then reinstall to get it working again (it breaks it for vanilla as well)</p>
<p>&nbsp;</p>
<p>Did some testing:</p>
<p>&nbsp;</p>
<div>1. Booted up game in vanilla: Working fine.</div>
<div>2. Boot up game with LA mod: Crash on endless game entry</div>
<div>3. Verify game files: 2 files missing and reaquired. 23kb of data</div>
<div>4. Boot up game with LA mod: Crash on endless game entry</div>
<div>5. Verify game files: &nbsp;1 files missing and reacquired: 0kb of data.</div>
<div>
<div>6. Tried modded game: Fail</div>
<div>7. Verify - 1 file missing</div>
<div>8. &nbsp;Tried vanilla game: Fail</div>
<div>9. Verify - 1 file missing</div>
<div>10. Tried vanilla game: Fail</div>
<div>11. Tried vanilla game: Work</div>
<div>12: Tried Modded game: Fail</div>
<div>13: Tried vanilla game: Work</div>
<div>14: Tried vanilla game: Work</div>
<div>15: Tried Modded game: Fail</div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div>Conclusions:</div>
<div>- Launching mod removes one file which mod needs but vanilla game doesn't.</div>
<div>- Verifying game cache and replacing file crashes both vanilla and modded games.</div>
<div>&nbsp;</div>
<div>Note: Game crashes the exact second the control room operator should appear and give first mission; possibly a file relating to him? e.g his face or something?</div>
<div>&nbsp;</div>
<div>Other mods work fine</div>
<div>&nbsp;</div>
<div>Logfile is attached</div>
<div>&nbsp;</div>
<div>Any help would be appreciated, thanks in advance.</div>
</div>
<p>&nbsp;</p>
<div id='attach_wrap' class='clearfix'>
	<h4>Attached Files</h4>
	<ul>
		
			<li class='attachment'>
				<a href="https://oldversion.emergency-planet.com/index.php?app=core&module=attach&section=attach&attach_id=17062" title="Download attachment"><img src="https://oldversion.emergency-planet.com/public/style_extra/mime_types/txt.gif" alt="Attached File" /></a>
&nbsp;<a href="https://oldversion.emergency-planet.com/index.php?app=core&module=attach&section=attach&attach_id=17062" title="Download attachment"><strong>logfile.txt</strong></a> &nbsp;&nbsp;<span class='desc'><strong>479.77KB</strong></span>
&nbsp;&nbsp;<span class="desc lighter">1 downloads</span>
			</li>
		
	</ul>
</div>]]></description>
		<pubDate>Thu, 14 Jan 2016 18:28:58 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21058-los-angeles-mod-crashes-to-desktop-after-entering-game/</guid>
	</item>
	<item>
		<title>Important change</title>
		<link>https://oldversion.emergency-planet.com/topic/21057-important-change/</link>
		<description><![CDATA[<span   style='font-family: arial'><span   style='font-size: 12px'>Hello,<br /><br />We will be moving to a new hosting provider soon, this will hopefully fix the mail issue forever.<br /><br />The transfer will be done in the next two weeks.<br /><br />More news soon!<br /><br />Regards,<br />Stan<br /><br />Read more....</span></span><span   style='font-size: 12px'><span   style='font-family: arial'>Benefits:<br /><br />- Cost reduction of 40%<br />- Faster loading times due to SSD databse<br />- Fixed email delivery<br />- Less server-sided maintenace for us<br />- New forum version</span></span><br /><br /><a href='http://forum.emergency-planet.com/articles.html/_/news/important-change-r75' class='bbc_url' title='External link' rel='nofollow external'>Click here to view the article</a>]]></description>
		<pubDate>Thu, 14 Jan 2016 15:37:56 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21057-important-change/</guid>
	</item>
	<item>
		<title>Illegal Demonstration Event</title>
		<link>https://oldversion.emergency-planet.com/topic/21056-illegal-demonstration-event/</link>
		<description><![CDATA[<p>Apologies if it's in the wrong section, couldn't really decide which to put it in. Basically all I want to know is how the default Illegal Demonstration event works since I haven't ever had one on so long to know (And for some reason it's currently not activating).</p>
<p>&nbsp;</p>
<p>I know the chain of events is people gather then after a while will throw molotovs at a nearby building (If the ringleader is not arrested) but I wanted to know if after a certain amount of time (There is something called a 'Calmdown' period you can set in the parameters) the rioters will eventually disperse and the mission will be failed?</p>
]]></description>
		<pubDate>Thu, 14 Jan 2016 15:08:34 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21056-illegal-demonstration-event/</guid>
	</item>
	<item>
		<title>CAN YOU FIND THE MISSING ENGINE COMPANY? (RIDDLE)</title>
		<link>https://oldversion.emergency-planet.com/topic/21055-can-you-find-the-missing-engine-company-riddle/</link>
		<description><![CDATA[<div>
<p  class="bbc_center"><span  style="font-size:36px"><strong><span  style="color:#00ff00">Riddle Time!</span></strong></span></p>
</div>
<div>
<p  class="bbc_center">&nbsp;</p>
<p  class="bbc_center">&nbsp;</p>
<p  class="bbc_center"><span  style="color:#ff0000"><u><span  style="font-size:24px">Can you find the missing Engine Company 4?&nbsp;</span></u></span></p>
<div>&nbsp;</div>
<p  class="bbc_center">&nbsp;</p>
<p  class="bbc_center"><iframe id="ytplayer" class="EmbeddedVideo" type="text/html" width="640" height="390" src="http://youtube.com/embed/1OdBC1G4Jcg?html5=1&fs=1" frameborder="0" allowfullscreen webkitallowfullscreen /></iframe></p>
</div>
<div>
<p>&nbsp;</p>
</div>
<div  style="text-align:center">&nbsp;</div>
<div>
<p  class="bbc_center">&nbsp;</p>
</div>
<div>&nbsp;</div>
<div  style="text-align:center"><a href='http://s948.photobucket.com/user/brosatc/media/0e300d21-c3f4-4cc7-8b37-85a2a09f7a7c_zpsl3nygb70.png.html' class='bbc_url' title='External link' rel='nofollow external'><span rel='lightbox'><img class='bbc_img' src="http://i948.photobucket.com/albums/ad323/brosatc/111_zpstfv4ag6w.png" alt="111_zpstfv4ag6w.png"></span></a></div>
<div>
<p  class="bbc_center">&nbsp;</p>
<p  class="bbc_center">&nbsp;</p>
<p  class="bbc_center">&nbsp;</p>
<p  class="bbc_center">&nbsp;</p>
<p  class="bbc_center"><span  style="font-size:18px"><strong><span  style="color:#0000cd">*List of Clues*</span></strong></span></p>
</div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div  style="text-align:center">&nbsp;</div>
<div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Units on scene</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Engine-4</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Engine-5</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Engine-6</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Engine-2</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Engine-7</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Ladder-4</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Ladder-1</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Ladder-7</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Squad-3</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Lt-2</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">Lt-4</span></strong></div>
<div  style="text-align:center"><strong><span  style="color:#ff8c00">FM-1</span></strong></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div><span  style="color:#ff8c00"><em><strong>Missing company was Last seen on the roof!&nbsp;</strong></em></span></div>
<div><span  style="color:#ff8c00"><em><strong>No company is in the same room as another</strong></em></span></div>
<div><span  style="color:#ff8c00"><em><strong>Each company brought a different tool with then into the Structure</strong></em></span></div>
<div><span  style="color:#ff8c00"><em><strong>We know what 3 hand lines have been extended into the structure</strong></em></span></div>
<div>&nbsp;</div>
<div>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">1.You see one line extended up to the 3rd floor</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">2. Engine 6 reported they are in a corner apartment</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">3. Squad 3 Reports hearing an Engine company under and on top of them!</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">4. The axe was taken up to the 3rd floor by Engine 5 </span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">5. Ladder 7 reports they are in a apartment with a smoke detector going off</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">6. FM1 Reports trying to turn off an active smoke detector</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">7. Ladder 7 reports they hear an Axe being used in the apartment to the left of them!</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">8. Squad 3 Reports there are no lines extended to there floor</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">10. Engine 6 Reports they are in a room with a Fire extinguisher already on the wall</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">11. Lt2 Reports they are on the first floor actively fighting fire</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">12. E2 Repeat same traffic as Lt2</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">13. Ladder 4 reports there apartment is clear of fire</span></span></span></span></span></strong></p>
<p><strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">14. FM1 split up from Sq3 on the same floor</span></span></span></span></span></strong></p>
<strong><span  style="font-family:'lucida sans unicode', 'lucida grande', sans-serif;"><span  style="font-size:14px"><span  style="color:#ff8c00"><span><span  style="background-color:transparent">15. Engine 2 Reports they hear 2 Ladder companies working on top of them on different floors</span></span></span></span></span></strong></div>
</div>]]></description>
		<pubDate>Thu, 14 Jan 2016 08:14:28 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21055-can-you-find-the-missing-engine-company-riddle/</guid>
	</item>
	<item>
		<title>Need help with audio script!</title>
		<link>https://oldversion.emergency-planet.com/topic/21047-need-help-with-audio-script/</link>
		<description><![CDATA[<p>Hello everyone, have nice day and thanks for taking times to read my post.</p>
<p>&nbsp;</p>
<p>I'm making my personal mod and i need your help with the script for the engine audio...It means, when you turn on your vehicles's engine, the machine sound will exist during the vehicles run, develop hose, stop at the redlight,...and the machine sound will stop when you turn off your vehicles's engine.</p>
<p>&nbsp;</p>
<p>It looks like the Wegberg Modification...</p>
<p>&nbsp;</p>
<p>I'm looking forward to seeing your reply soon, guys!&nbsp; <img src='https://oldversion.emergency-planet.com/public/style_emoticons/default/holdglass.gif' class='bbc_emoticon' alt=':holdglass:' /></p>
]]></description>
		<pubDate>Tue, 12 Jan 2016 05:01:55 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21047-need-help-with-audio-script/</guid>
	</item>
	<item>
		<title>New Cool</title>
		<link>https://oldversion.emergency-planet.com/topic/21045-new-cool/</link>
		<description><![CDATA[<div>
<div>help with script</div>
<div>how to make the nozzle truck according foam.</div>
<div>make a foam truck!!</div>
</div>
<div>&nbsp;</div>
<div>object Cool : CommandScript</div>
<div>{</div>
<div>bool useDLKlogic;</div>
<div>&nbsp;</div>
<div>Cool()</div>
<div>{</div>
<div>SetValidTargets(ACTOR_VEHICLE | ACTOR_OBJECT | ACTOR_HOUSE | ACTOR_OPEN_HOUSE);</div>
<div>SetRestrictions(RESTRICT_COOLABLE | RESTRICT_NOTBURNING);</div>
<div>SetKeepAsCurrentCommand(true);</div>
<div>SetPossibleCallers(ACTOR_PERSON | ACTOR_VEHICLE);</div>
<div>SetPossibleEquipment(EQUIP_FIRE_EXTINGUISHER | EQUIP_FIREHOSE);</div>
<div>SetPossibleExists(CPE_COOLABLE_OBJECTS);</div>
<div>SetNeedsConnectedHose(CFN_NEEDED);</div>
<div>}</div>
<div>&nbsp;</div>
<div>/*bool CheckPossible(GameObject *Caller)</div>
<div>{</div>
<div>if(!Caller-&gt;IsValid())</div>
<div>return false;</div>
<div>if (Caller-&gt;GetType() == ACTOR_VEHICLE || Caller-&gt;GetEquipment()==EQUIP_FIRE_EXTINGUISHER || (Caller-&gt;GetEquipment()== EQUIP_FIREHOSE && Caller-&gt;GetFirehoseID() != 0))</div>
<div>return Game::ExistsCoolableobject();</div>
<div>return false;</div>
<div>}*/</div>
<div>&nbsp;</div>
<div>bool CheckTarget(GameObject *Caller, Actor *Target, int childID)</div>
<div>{</div>
<div>if(!Caller-&gt;IsValid() || !Target || !Target-&gt;IsValid() || Caller-&gt;GetID() == Target-&gt;GetID())</div>
<div>return false;</div>
<div>&nbsp;</div>
<div>if(Target-&gt;GetType() == ACTOR_PERSON)</div>
<div>return false;</div>
<div>&nbsp;</div>
<div>GameObject o(Target);</div>
<div>if (!o.IsValid() || o.GetNumActiveFireChilds() == 0)</div>
<div>return false;</div>
<div>&nbsp;</div>
<div>if (o.GetType() == ACTOR_VEHICLE)</div>
<div>{</div>
<div>Vehicle v(Target);</div>
<div>if ((v.GetVehicleType() == VT_POLICE_PHC || v.GetVehicleType() == VT_AMBULANCE_RHC) && !v.IsOnGround())</div>
<div>&nbsp; <span> </span>return false;</div>
<div>}</div>
<div>&nbsp;</div>
<div>if (Caller-&gt;GetType() == ACTOR_PERSON )</div>
<div>{</div>
<div>Person p(Caller);</div>
<div>if (p.GetEquipment() == EQUIP_FIREHOSE && o.GetParentHouseID() &gt; -1)</div>
<div>return false;</div>
<div>if (p.CanUseDLKCannon())</div>
<div>{</div>
<div>useDLKlogic = true;</div>
<div>if (o.GetNumActiveFireChilds() == 0)</div>
<div>return false;</div>
<div>if (p.GetEnteredCarTargetID() != -1 && p.GetEnteredCarTargetID() != Target-&gt;GetID())</div>
<div>return false;</div>
<div>if (p.GetEnteredCarID() == Target-&gt;GetID())</div>
<div>return false;</div>
<div>&nbsp;</div>
<div>if (!p.CheckDLKExtinguishDistance(Target))</div>
<div>return false;</div>
<div>&nbsp;</div>
<div>if (p.GetEnteredCarTargetID() != -1/* && o.IsBurningInside()*/)</div>
<div>return false;</div>
<div>else if (p.GetEnteredCarTargetID() == -1 && o.IsBurningOutside())</div>
<div>return false;</div>
<div>&nbsp;</div>
<div>return true;</div>
<div>}</div>
<div>if (p.GetEnteredCarID() != -1)</div>
<div>&nbsp; <span> </span>return false;</div>
<div>}</div>
<div>&nbsp;</div>
<div>useDLKlogic = false;</div>
<div>&nbsp;</div>
<div>if (Caller-&gt;GetType() == ACTOR_VEHICLE || Caller-&gt;GetEquipment()==EQUIP_FIRE_EXTINGUISHER || Caller-&gt;GetEquipment()== EQUIP_FIREHOSE)</div>
<div>{</div>
<div>if (Caller-&gt;GetEquipment() == EQUIP_FIREHOSE && Caller-&gt;GetFirehoseID() == 0)</div>
<div>return false;</div>
<div>return true;</div>
<div>}</div>
<div>return false;</div>
<div>}</div>
<div>&nbsp;</div>
<div>void PushActions(GameObject *Caller, Actor *Target, int childID)</div>
<div>{</div>
<div>if (!Target)</div>
<div>return;</div>
<div>&nbsp;</div>
<div>if (useDLKlogic)</div>
<div>{</div>
<div>Person p(Caller);</div>
<div>&nbsp;</div>
<div>if (p.GetEnteredCarTargetID() != -1)</div>
<div>{</div>
<div>Caller-&gt;PushActionCannonExtinguish(ACTION_NEWLIST, Target, 100.f, true);</div>
<div>}</div>
<div>else</div>
<div>{</div>
<div>Caller-&gt;PushActionTurnBase(ACTION_NEWLIST, Target);</div>
<div>Caller-&gt;PushActionCannonExtinguish(ACTION_APPEND, Target, 100.f, true);</div>
<div>}</div>
<div>return;</div>
<div>}</div>
<div>&nbsp;</div>
<div>if (Caller-&gt;GetType() == ACTOR_VEHICLE)</div>
<div>{</div>
<div>GameObject o(Target);</div>
<div>Vehicle v(Caller);</div>
<div>if (!v.CheckExtinguishDistance(o))</div>
<div>{</div>
<div>if (Target-&gt;GetType() == ACTOR_VEHICLE)</div>
<div>Caller-&gt;PushActionMove(ACTION_NEWLIST, Target, TARGET_ENGINE_EXTINGUISH);</div>
<div>else</div>
<div>Caller-&gt;PushActionMove(ACTION_NEWLIST, Target, TARGET_EXTINGUISH);</div>
<div>Caller-&gt;PushActionCool(ACTION_APPEND, Target);</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; o.PushActionExecuteCommand(ACTION_APPEND, "Schaum", Target, 1, false);</div>
<div>}</div>
<div>else</div>
<div>&nbsp; &nbsp;<span> </span>Caller-&gt;PushActionCool(ACTION_NEWLIST, Target);</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; o.PushActionExecuteCommand(ACTION_APPEND, "Schaum", Target, 2, false);</div>
<div>}</div>
<div>else if (Caller-&gt;GetType() == ACTOR_PERSON)</div>
<div>{<span> </span></div>
<div>if (Target-&gt;GetType()==ACTOR_VEHICLE)</div>
<div>{</div>
<div>Caller-&gt;PushActionMove(ACTION_NEWLIST, Target, TARGET_ENGINE_EXTINGUISH);</div>
<div>Vector Pos = Target-&gt;GetTargetPoint(Caller, TARGET_ENGINE);</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Caller-&gt;PushActionTurnTo(ACTION_APPEND, Pos);</div>
<div>}</div>
<div>else</div>
<div>{</div>
<div>Caller-&gt;PushActionMove(ACTION_NEWLIST, Target, TARGET_EXTINGUISH);</div>
<div>Caller-&gt;PushActionTurnTo(ACTION_APPEND, Target);</div>
<div>}</div>
<div>}</div>
<div>Caller-&gt;PushActionCool(ACTION_NEWLIST, Target);</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Caller-&gt;PushActionExecuteCommand(ACTION_APPEND, "Schaum", Target, 1, false);</div>
<div>}</div>
<div>&nbsp;</div>
<div>};</div>
<div>&nbsp;</div>
<div>object Schaum : CommandScript</div>
<div>{</div>
<div>Schaum()</div>
<div>{</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SetGroupID(120);</div>
<div>}</div>
<div>&nbsp;</div>
<div>bool CheckTarget(GameObject *Caller, Actor *Target, int childID)</div>
<div>{</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;</div>
<div>}</div>
<div>&nbsp;</div>
<div>void PushActions(GameObject *Caller, Actor *Target, int childID)</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{</div>
<div>&nbsp;Vehicle v(Caller);</div>
<div>&nbsp;if (childID == 0)</div>
<div>&nbsp;{</div>
<div>&nbsp; Vector Posi = v.GetPosition();</div>
<div>&nbsp; GameObject Schaum = Game::CreateObject("mod:Prototypes/Objects/Schaum/Schaum.e4p", "Bauschaum");</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp;Schaum.SetPosition(Posi); &nbsp;&nbsp;</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp;Schaum.PushActionSwitchAnim(ACTION_NEWLIST, "open");</div>
<div>&nbsp; &nbsp; &nbsp; Schaum.PushActionWait(ACTION_APPEND, 30.0f);</div>
<div>&nbsp; &nbsp; &nbsp; Schaum.PushActionExecuteCommand(ACTION_APPEND, "Schaum", Target, 3, false);</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp;v.PushActionExecuteCommand(ACTION_APPEND, "Schaum", Target, 2, false);</div>
<div>&nbsp;}</div>
<div>&nbsp;if(childID == 1)</div>
<div>&nbsp;{</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Vehicle v(Caller);</div>
<div>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;GameObject o(Target);</div>
<div>&nbsp;Vector Poso = o.GetPosition();</div>
<div>&nbsp;GameObject Schaum = Game::CreateObject("mod:Prototypes/Objects/Schaum/Schaum.e4p", "Bauschaum");</div>
<div>&nbsp; &nbsp; &nbsp; Schaum.SetPosition(Poso);</div>
<div>&nbsp; &nbsp; &nbsp; Schaum.PushActionSwitchAnim(ACTION_NEWLIST, "open");</div>
<div>&nbsp; &nbsp; &nbsp; Schaum.PushActionWait(ACTION_APPEND, 30.0f);</div>
<div>&nbsp; &nbsp; &nbsp; Schaum.PushActionExecuteCommand(ACTION_APPEND, "Schaum", Target, 3, false);</div>
<div>&nbsp; &nbsp; &nbsp; v.PushActionExecuteCommand(ACTION_APPEND, "Schaum", Target, 2, false);</div>
<div>&nbsp;}</div>
<div>&nbsp;if(childID == 2)</div>
<div>&nbsp;{</div>
<div>&nbsp;<span> </span>v.PushActionCool(ACTION_APPEND, Target);<span> </span> &nbsp; &nbsp; &nbsp; &nbsp;<span> </span> &nbsp; &nbsp; &nbsp;&nbsp;</div>
<div>&nbsp;}</div>
<div>&nbsp;if(childID == 3)</div>
<div>&nbsp;{</div>
<div>&nbsp;<span> </span> Caller-&gt;PushActionSwitchAnim(ACTION_NEWLIST, "close");</div>
<div>&nbsp;}</div>
<div>}</div>
<div>};</div>
]]></description>
		<pubDate>Tue, 12 Jan 2016 00:41:04 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21045-new-cool/</guid>
	</item>
	<item>
		<title>Create a New Mission</title>
		<link>https://oldversion.emergency-planet.com/topic/21043-create-a-new-mission/</link>
		<description><![CDATA[<p>Greetings.</p>
<p>&nbsp;</p>
<p>I see many references to modding, but nothing about creating&nbsp;a new mission.</p>
<p>&nbsp;</p>
<p>How can I do this?</p>
<p>&nbsp;</p>
<p>I've been poking the EM4 editor for some time, the best I can do is import a map from a base mission and start fires.</p>
<p>&nbsp;</p>
<p>Many Thanks!</p>
]]></description>
		<pubDate>Mon, 11 Jan 2016 10:53:17 +0000</pubDate>
		<guid isPermaLink="false">https://oldversion.emergency-planet.com/topic/21043-create-a-new-mission/</guid>
	</item>
</channel>
</rss>